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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/Texture.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/Texture.h')
-rw-r--r--Minecraft.Client/Texture.h98
1 files changed, 98 insertions, 0 deletions
diff --git a/Minecraft.Client/Texture.h b/Minecraft.Client/Texture.h
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+#pragma once
+
+class Rect2i;
+class ByteBuffer;
+class BufferedImage;
+
+#ifdef __PS3__
+class ByteBuffer_IO;
+#endif
+
+class Texture
+{
+public:
+ static const int WM_WRAP = GL_REPEAT;
+ static const int WM_CLAMP = GL_CLAMP;
+ static const int WM_MIRROR = 0; //GL_MIRRORED_REPEAT;
+
+ static const int TFMT_RGBA = GL_RGBA;
+ static const int TFMT_BGRA = GL_BGRA;
+
+ static const int TFLT_NEAREST = GL_NEAREST;
+ static const int TFLT_LINEAR = GL_LINEAR;
+ static const int TFLT_LINEAR_MIP_NEAREST = 0; //GL_LINEAR_MIPMAP_NEAREST;
+ static const int TFLT_LINEAR_MIP_LINEAR = 0; //GL_LINEAR_MIPMAP_LINEAR;
+ static const int TFLT_NEAREST_MIP_NEAREST = 0; //GL_NEAREST_MIPMAP_NEAREST;
+ static const int TFLT_NEAREST_MIP_LINEAR = GL_NEAREST_MIPMAP_LINEAR;
+
+ static const int TM_STATIC = 0;
+ static const int TM_DYNAMIC = 1;
+ static const int TM_CONTAINER = 2;
+
+private:
+ int glId;
+ int managerId;
+
+ // Indicates certain aspects of this texture's behavior in terms of how tightly it is bound, conceptually. A static
+ // texture is loaded once, uploaded to the GPU, and discarded CPU-side. A dynamic texture is kept on both the CPU
+ // and GPU, as it will likely be dynamically updated on the CPU. A container texture exists only to keep the data
+ // on the CPU, usually for later combination into a larger texture via the Stitcher class.
+ int mode;
+
+ int width;
+ int height;
+ int depth;
+ int format;
+ int type;
+ int minFilter;
+ int magFilter;
+ int wrapMode;
+ bool mipmapped;
+ wstring name;
+
+ Rect2i *rect;
+
+ bool valid;
+ bool immediateUpdate;
+ bool updated;
+ int m_iMipLevels;
+#ifdef __PS3__
+ ByteBuffer_IO *data[10];
+#else
+ ByteBuffer *data[10]; // Arrays for mipmaps - NULL if not used
+#endif
+
+public:
+ bool m_bInitialised; // 4J Added
+
+ ~Texture();
+private:
+ Texture(const wstring &name, int mode, int width, int height, int depth, int wrapMode, int format, int minFilter, int magFilter, bool mipMap = true);
+
+ void _init(const wstring &name, int mode, int width, int height, int depth, int wrapMode, int format, int minFilter, int magFilter, bool mipMap);
+ void _init(const wstring &name, int mode, int width, int height, int depth, int wrapMode, int format, int minFilter, int magFilter, BufferedImage *image, bool mipMap);
+
+public:
+ Texture(const wstring &name, int mode, int width, int height, int wrapMode, int format, int minFilter, int magFilter, BufferedImage *image, bool mipMap = true);
+ Texture(const wstring &name, int mode, int width, int height, int depth, int wrapMode, int format, int minFilter, int magFilter, BufferedImage *image, bool mipMap = true);
+
+ const Rect2i *getRect();
+ void fill(const Rect2i *rect, int color);
+ void writeAsBMP(const wstring &name);
+ void writeAsPNG(const wstring &filename);
+ void blit(int x, int y, Texture *source);
+ void blit(int x, int y, Texture *source, bool rotated);
+ void transferFromBuffer(intArray buffer);
+ void transferFromImage(BufferedImage *image);
+ int getManagerId();
+ int getGlId();
+ int getWidth();
+ int getHeight();
+ wstring getName();
+ void setImmediateUpdate(bool immediateUpdate);
+ void bind(int mipMapIndex);
+ void updateOnGPU();
+ ByteBuffer *getData(unsigned int level = 0);
+
+ static int crispBlend(int c0, int c1);
+}; \ No newline at end of file