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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/Tesselator.cpp | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.Client/Tesselator.cpp')
| -rw-r--r-- | Minecraft.Client/Tesselator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/Tesselator.cpp b/Minecraft.Client/Tesselator.cpp index 366b09e3..7bae7aca 100644 --- a/Minecraft.Client/Tesselator.cpp +++ b/Minecraft.Client/Tesselator.cpp @@ -832,7 +832,7 @@ void Tesselator::vertex(float x, float y, float z) pShortData[5] = (((int)(v * 8192.0f))&0xffff); int16_t u2 = ((int16_t*)&_tex2)[0]; int16_t v2 = ((int16_t*)&_tex2)[1]; -#if defined _XBOX_ONE || defined __ORBIS__ +#if defined _XBOX_ONE || defined __ORBIS__ // Optimisation - pack the second UVs into a single short (they could actually go in a byte), which frees up a short to store the x offset for this chunk in the vertex itself. // This means that when rendering chunks, we don't need to update the vertex constants that specify the location for a chunk, when only the x offset has changed. pShortData[6] = ( u2 << 8 ) | v2; |
