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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/TerrainParticle.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/TerrainParticle.cpp')
-rw-r--r--Minecraft.Client/TerrainParticle.cpp75
1 files changed, 75 insertions, 0 deletions
diff --git a/Minecraft.Client/TerrainParticle.cpp b/Minecraft.Client/TerrainParticle.cpp
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+++ b/Minecraft.Client/TerrainParticle.cpp
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+#include "stdafx.h"
+#include "TerrainParticle.h"
+#include "Tesselator.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
+#include "..\Minecraft.World\net.minecraft.world.level.h"
+#include "..\Minecraft.World\net.minecraft.world.h"
+
+TerrainParticle::TerrainParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Tile *tile, int face, int data, Textures *textures) : Particle(level, x, y, z, xa, ya, za)
+{
+ this->tile = tile;
+ this->setTex(textures, tile->getTexture(0, data)); // 4J - change brought forward from 1.8.2 to fix purple particles on door damage
+ this->gravity = tile->gravity;
+ rCol = gCol = bCol = 0.6f;
+ size /= 2;
+}
+
+shared_ptr<TerrainParticle> TerrainParticle::init(int x, int y, int z, int data) // 4J - added data parameter
+{
+ if (tile == Tile::grass) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() );
+ int col = tile->getColor(level, x, y, z, data); // 4J - added data parameter
+ rCol *= ((col >> 16) & 0xff) / 255.0f;
+ gCol *= ((col >> 8) & 0xff) / 255.0f;
+ bCol *= ((col) & 0xff) / 255.0f;
+ return dynamic_pointer_cast<TerrainParticle>( shared_from_this() );
+}
+
+shared_ptr<TerrainParticle> TerrainParticle::init(int data)
+{
+ if (tile == Tile::grass) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() );
+ int col = tile->getColor(data);
+ rCol *= ((col >> 16) & 0xff) / 255.0f;
+ gCol *= ((col >> 8) & 0xff) / 255.0f;
+ bCol *= ((col) & 0xff) / 255.0f;
+ return dynamic_pointer_cast<TerrainParticle>( shared_from_this() );
+}
+
+int TerrainParticle::getParticleTexture()
+{
+ return ParticleEngine::TERRAIN_TEXTURE;
+}
+
+void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2)
+{
+ float u0 = (texX + uo / 4.0f) / 16.0f;
+ float u1 = u0 + 0.999f / 16.0f / 4;
+ float v0 = (texY + vo / 4.0f) / 16.0f;
+ float v1 = v0 + 0.999f / 16.0f / 4;
+ float r = 0.1f * size;
+
+ if (tex != NULL)
+ {
+ u0 = tex->getU((uo / 4.0f) * SharedConstants::WORLD_RESOLUTION);
+ u1 = tex->getU(((uo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
+ v0 = tex->getV((vo / 4.0f) * SharedConstants::WORLD_RESOLUTION);
+ v1 = tex->getV(((vo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
+ }
+
+ float x = (float) (xo + (this->x - xo) * a - xOff);
+ float y = (float) (yo + (this->y - yo) * a - yOff);
+ float z = (float) (zo + (this->z - zo) * a - zOff);
+
+ // 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with
+ // photosensitivity testing
+ float distSq = (x*x + y*y + z*z);
+ if( distSq < 1.0f ) return;
+
+ float br = SharedConstants::TEXTURE_LIGHTING ? 1.0f : getBrightness(a); // 4J - change brought forward from 1.8.2
+ t->color(br * rCol, br * gCol, br * bCol);
+
+ t->vertexUV((float)(x - xa * r - xa2 * r), (float)( y - ya * r), (float)( z - za * r - za2 * r), (float)( u0), (float)( v1));
+ t->vertexUV((float)(x - xa * r + xa2 * r), (float)( y + ya * r), (float)( z - za * r + za2 * r), (float)( u0), (float)( v0));
+ t->vertexUV((float)(x + xa * r + xa2 * r), (float)( y + ya * r), (float)( z + za * r + za2 * r), (float)( u1), (float)( v0));
+ t->vertexUV((float)(x + xa * r - xa2 * r), (float)( y - ya * r), (float)( z + za * r - za2 * r), (float)( u1), (float)( v1));
+
+}