diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/TerrainParticle.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/TerrainParticle.cpp')
| -rw-r--r-- | Minecraft.Client/TerrainParticle.cpp | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/Minecraft.Client/TerrainParticle.cpp b/Minecraft.Client/TerrainParticle.cpp new file mode 100644 index 00000000..811ba840 --- /dev/null +++ b/Minecraft.Client/TerrainParticle.cpp @@ -0,0 +1,75 @@ +#include "stdafx.h" +#include "TerrainParticle.h" +#include "Tesselator.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" +#include "..\Minecraft.World\net.minecraft.world.level.h" +#include "..\Minecraft.World\net.minecraft.world.h" + +TerrainParticle::TerrainParticle(Level *level, double x, double y, double z, double xa, double ya, double za, Tile *tile, int face, int data, Textures *textures) : Particle(level, x, y, z, xa, ya, za) +{ + this->tile = tile; + this->setTex(textures, tile->getTexture(0, data)); // 4J - change brought forward from 1.8.2 to fix purple particles on door damage + this->gravity = tile->gravity; + rCol = gCol = bCol = 0.6f; + size /= 2; +} + +shared_ptr<TerrainParticle> TerrainParticle::init(int x, int y, int z, int data) // 4J - added data parameter +{ + if (tile == Tile::grass) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() ); + int col = tile->getColor(level, x, y, z, data); // 4J - added data parameter + rCol *= ((col >> 16) & 0xff) / 255.0f; + gCol *= ((col >> 8) & 0xff) / 255.0f; + bCol *= ((col) & 0xff) / 255.0f; + return dynamic_pointer_cast<TerrainParticle>( shared_from_this() ); +} + +shared_ptr<TerrainParticle> TerrainParticle::init(int data) +{ + if (tile == Tile::grass) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() ); + int col = tile->getColor(data); + rCol *= ((col >> 16) & 0xff) / 255.0f; + gCol *= ((col >> 8) & 0xff) / 255.0f; + bCol *= ((col) & 0xff) / 255.0f; + return dynamic_pointer_cast<TerrainParticle>( shared_from_this() ); +} + +int TerrainParticle::getParticleTexture() +{ + return ParticleEngine::TERRAIN_TEXTURE; +} + +void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float za, float xa2, float za2) +{ + float u0 = (texX + uo / 4.0f) / 16.0f; + float u1 = u0 + 0.999f / 16.0f / 4; + float v0 = (texY + vo / 4.0f) / 16.0f; + float v1 = v0 + 0.999f / 16.0f / 4; + float r = 0.1f * size; + + if (tex != NULL) + { + u0 = tex->getU((uo / 4.0f) * SharedConstants::WORLD_RESOLUTION); + u1 = tex->getU(((uo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION); + v0 = tex->getV((vo / 4.0f) * SharedConstants::WORLD_RESOLUTION); + v1 = tex->getV(((vo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION); + } + + float x = (float) (xo + (this->x - xo) * a - xOff); + float y = (float) (yo + (this->y - yo) * a - yOff); + float z = (float) (zo + (this->z - zo) * a - zOff); + + // 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with + // photosensitivity testing + float distSq = (x*x + y*y + z*z); + if( distSq < 1.0f ) return; + + float br = SharedConstants::TEXTURE_LIGHTING ? 1.0f : getBrightness(a); // 4J - change brought forward from 1.8.2 + t->color(br * rCol, br * gCol, br * bCol); + + t->vertexUV((float)(x - xa * r - xa2 * r), (float)( y - ya * r), (float)( z - za * r - za2 * r), (float)( u0), (float)( v1)); + t->vertexUV((float)(x - xa * r + xa2 * r), (float)( y + ya * r), (float)( z - za * r + za2 * r), (float)( u0), (float)( v0)); + t->vertexUV((float)(x + xa * r + xa2 * r), (float)( y + ya * r), (float)( z + za * r + za2 * r), (float)( u1), (float)( v0)); + t->vertexUV((float)(x + xa * r - xa2 * r), (float)( y - ya * r), (float)( z + za * r - za2 * r), (float)( u1), (float)( v1)); + +} |
