diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/TerrainParticle.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/TerrainParticle.cpp')
| -rw-r--r-- | Minecraft.Client/TerrainParticle.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/TerrainParticle.cpp b/Minecraft.Client/TerrainParticle.cpp index 811ba840..5d2efbdc 100644 --- a/Minecraft.Client/TerrainParticle.cpp +++ b/Minecraft.Client/TerrainParticle.cpp @@ -14,7 +14,7 @@ TerrainParticle::TerrainParticle(Level *level, double x, double y, double z, dou size /= 2; } -shared_ptr<TerrainParticle> TerrainParticle::init(int x, int y, int z, int data) // 4J - added data parameter +std::shared_ptr<TerrainParticle> TerrainParticle::init(int x, int y, int z, int data) // 4J - added data parameter { if (tile == Tile::grass) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() ); int col = tile->getColor(level, x, y, z, data); // 4J - added data parameter @@ -24,7 +24,7 @@ shared_ptr<TerrainParticle> TerrainParticle::init(int x, int y, int z, int data) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() ); } -shared_ptr<TerrainParticle> TerrainParticle::init(int data) +std::shared_ptr<TerrainParticle> TerrainParticle::init(int data) { if (tile == Tile::grass) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() ); int col = tile->getColor(data); @@ -59,7 +59,7 @@ void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float z float y = (float) (yo + (this->y - yo) * a - yOff); float z = (float) (zo + (this->z - zo) * a - zOff); - // 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with + // 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with // photosensitivity testing float distSq = (x*x + y*y + z*z); if( distSq < 1.0f ) return; |
