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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:37:16 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:37:16 +0700
commit119bff351450ea16ffda550b6e0f67379b29f708 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/TerrainParticle.cpp
parent8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff)
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.Client/TerrainParticle.cpp')
-rw-r--r--Minecraft.Client/TerrainParticle.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/TerrainParticle.cpp b/Minecraft.Client/TerrainParticle.cpp
index 5d2efbdc..811ba840 100644
--- a/Minecraft.Client/TerrainParticle.cpp
+++ b/Minecraft.Client/TerrainParticle.cpp
@@ -14,7 +14,7 @@ TerrainParticle::TerrainParticle(Level *level, double x, double y, double z, dou
size /= 2;
}
-std::shared_ptr<TerrainParticle> TerrainParticle::init(int x, int y, int z, int data) // 4J - added data parameter
+shared_ptr<TerrainParticle> TerrainParticle::init(int x, int y, int z, int data) // 4J - added data parameter
{
if (tile == Tile::grass) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() );
int col = tile->getColor(level, x, y, z, data); // 4J - added data parameter
@@ -24,7 +24,7 @@ std::shared_ptr<TerrainParticle> TerrainParticle::init(int x, int y, int z, int
return dynamic_pointer_cast<TerrainParticle>( shared_from_this() );
}
-std::shared_ptr<TerrainParticle> TerrainParticle::init(int data)
+shared_ptr<TerrainParticle> TerrainParticle::init(int data)
{
if (tile == Tile::grass) return dynamic_pointer_cast<TerrainParticle>( shared_from_this() );
int col = tile->getColor(data);
@@ -59,7 +59,7 @@ void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float z
float y = (float) (yo + (this->y - yo) * a - yOff);
float z = (float) (zo + (this->z - zo) * a - zOff);
- // 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with
+ // 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with
// photosensitivity testing
float distSq = (x*x + y*y + z*z);
if( distSq < 1.0f ) return;