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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/TerrainParticle.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/TerrainParticle.cpp')
-rw-r--r--Minecraft.Client/TerrainParticle.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/TerrainParticle.cpp b/Minecraft.Client/TerrainParticle.cpp
index fb29118b..811ba840 100644
--- a/Minecraft.Client/TerrainParticle.cpp
+++ b/Minecraft.Client/TerrainParticle.cpp
@@ -47,7 +47,7 @@ void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float z
float v1 = v0 + 0.999f / 16.0f / 4;
float r = 0.1f * size;
- if (tex != nullptr)
+ if (tex != NULL)
{
u0 = tex->getU((uo / 4.0f) * SharedConstants::WORLD_RESOLUTION);
u1 = tex->getU(((uo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
@@ -55,9 +55,9 @@ void TerrainParticle::render(Tesselator *t, float a, float xa, float ya, float z
v1 = tex->getV(((vo + 1) / 4.0f) * SharedConstants::WORLD_RESOLUTION);
}
- float x = static_cast<float>(xo + (this->x - xo) * a - xOff);
- float y = static_cast<float>(yo + (this->y - yo) * a - yOff);
- float z = static_cast<float>(zo + (this->z - zo) * a - zOff);
+ float x = (float) (xo + (this->x - xo) * a - xOff);
+ float y = (float) (yo + (this->y - yo) * a - yOff);
+ float z = (float) (zo + (this->z - zo) * a - zOff);
// 4J - don't render terrain particles that are less than a metre away, to try and avoid large particles that are causing us problems with
// photosensitivity testing