diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/TeleportCommand.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/TeleportCommand.cpp')
| -rw-r--r-- | Minecraft.Client/TeleportCommand.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/TeleportCommand.cpp b/Minecraft.Client/TeleportCommand.cpp index 9dd29ff0..2132cfd4 100644 --- a/Minecraft.Client/TeleportCommand.cpp +++ b/Minecraft.Client/TeleportCommand.cpp @@ -29,7 +29,7 @@ void TeleportCommand::execute(shared_ptr<CommandSender> source, byteArray comman shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID); shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID); - if(subject != nullptr && destination != nullptr && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() ) + if(subject != NULL && destination != NULL && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() ) { subject->ride(nullptr); subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot); @@ -86,5 +86,5 @@ shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject, dos.writePlayerUID(subject); dos.writePlayerUID(destination); - return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray()); + return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Teleport, baos.toByteArray() )); }
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