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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/TeleportCommand.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/TeleportCommand.cpp')
-rw-r--r--Minecraft.Client/TeleportCommand.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/TeleportCommand.cpp b/Minecraft.Client/TeleportCommand.cpp
index 9dd29ff0..2132cfd4 100644
--- a/Minecraft.Client/TeleportCommand.cpp
+++ b/Minecraft.Client/TeleportCommand.cpp
@@ -29,7 +29,7 @@ void TeleportCommand::execute(shared_ptr<CommandSender> source, byteArray comman
shared_ptr<ServerPlayer> subject = players->getPlayer(subjectID);
shared_ptr<ServerPlayer> destination = players->getPlayer(destinationID);
- if(subject != nullptr && destination != nullptr && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() )
+ if(subject != NULL && destination != NULL && subject->level->dimension->id == destination->level->dimension->id && subject->isAlive() )
{
subject->ride(nullptr);
subject->connection->teleport(destination->x, destination->y, destination->z, destination->yRot, destination->xRot);
@@ -86,5 +86,5 @@ shared_ptr<GameCommandPacket> TeleportCommand::preparePacket(PlayerUID subject,
dos.writePlayerUID(subject);
dos.writePlayerUID(destination);
- return std::make_shared<GameCommandPacket>(eGameCommand_Teleport, baos.toByteArray());
+ return shared_ptr<GameCommandPacket>( new GameCommandPacket(eGameCommand_Teleport, baos.toByteArray() ));
} \ No newline at end of file