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| author | deadman96385 <seanhoyt963@gmail.com> | 2026-03-01 06:34:24 -0600 |
|---|---|---|
| committer | deadman96385 <seanhoyt963@gmail.com> | 2026-03-01 06:36:06 -0600 |
| commit | 4a7d75194a2091458a83e5739bc93e3ad3e39e39 (patch) | |
| tree | 64eb55301e782d32aba5abac432550eeac6c0a48 /Minecraft.Client/StitchedTexture.cpp | |
| parent | 52a256562f3ff1ff8c2302e816cbb5f601dd53cb (diff) | |
fix: copy sound assets to Windows64 build output
The Debug|x64 and Release|x64 configurations had no PostBuildEvent to
deploy sound assets alongside the executable. At runtime, SoundEngine
looks for Durango\Sound\Minecraft.msscmp and music\ relative to the
output directory, causing silent failure (no sound effects or music).
Add post-build xcopy steps for both configurations to mirror what the
Durango build already does.
Diffstat (limited to 'Minecraft.Client/StitchedTexture.cpp')
0 files changed, 0 insertions, 0 deletions
