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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/SquidRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/SquidRenderer.cpp')
-rw-r--r--Minecraft.Client/SquidRenderer.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/Minecraft.Client/SquidRenderer.cpp b/Minecraft.Client/SquidRenderer.cpp
index 135f6d9b..75d14f4e 100644
--- a/Minecraft.Client/SquidRenderer.cpp
+++ b/Minecraft.Client/SquidRenderer.cpp
@@ -2,6 +2,8 @@
#include "SquidRenderer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
+ResourceLocation SquidRenderer::SQUID_LOCATION = ResourceLocation(TN_MOB_SQUID);
+
SquidRenderer::SquidRenderer(Model *model, float shadow) : MobRenderer(model, shadow)
{
}
@@ -11,7 +13,7 @@ void SquidRenderer::render(shared_ptr<Entity> mob, double x, double y, double z,
MobRenderer::render(mob, x, y, z, rot, a);
}
-void SquidRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a)
+void SquidRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
@@ -26,10 +28,15 @@ void SquidRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRo
glTranslatef(0, -1.2f, 0);
}
-float SquidRenderer::getBob(shared_ptr<Mob> _mob, float a)
+float SquidRenderer::getBob(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob);
return mob->oldTentacleAngle + (mob->tentacleAngle - mob->oldTentacleAngle) * a;
+}
+
+ResourceLocation *SquidRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ return &SQUID_LOCATION;
} \ No newline at end of file