diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/SquidRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/SquidRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/SquidRenderer.cpp | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/Minecraft.Client/SquidRenderer.cpp b/Minecraft.Client/SquidRenderer.cpp index 135f6d9b..75d14f4e 100644 --- a/Minecraft.Client/SquidRenderer.cpp +++ b/Minecraft.Client/SquidRenderer.cpp @@ -2,6 +2,8 @@ #include "SquidRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.animal.h" +ResourceLocation SquidRenderer::SQUID_LOCATION = ResourceLocation(TN_MOB_SQUID); + SquidRenderer::SquidRenderer(Model *model, float shadow) : MobRenderer(model, shadow) { } @@ -11,7 +13,7 @@ void SquidRenderer::render(shared_ptr<Entity> mob, double x, double y, double z, MobRenderer::render(mob, x, y, z, rot, a); } -void SquidRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a) +void SquidRenderer::setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob); @@ -26,10 +28,15 @@ void SquidRenderer::setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRo glTranslatef(0, -1.2f, 0); } -float SquidRenderer::getBob(shared_ptr<Mob> _mob, float a) +float SquidRenderer::getBob(shared_ptr<LivingEntity> _mob, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<Squid> mob = dynamic_pointer_cast<Squid>(_mob); return mob->oldTentacleAngle + (mob->tentacleAngle - mob->oldTentacleAngle) * a; +} + +ResourceLocation *SquidRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + return &SQUID_LOCATION; }
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