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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/SquidModel.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/SquidModel.cpp')
-rw-r--r--Minecraft.Client/SquidModel.cpp55
1 files changed, 55 insertions, 0 deletions
diff --git a/Minecraft.Client/SquidModel.cpp b/Minecraft.Client/SquidModel.cpp
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+++ b/Minecraft.Client/SquidModel.cpp
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+#include "stdafx.h"
+#include "SquidModel.h"
+#include "..\Minecraft.World\Mth.h"
+#include "ModelPart.h"
+
+SquidModel::SquidModel() : Model()
+{
+ int yoffs = -16;
+ body = new ModelPart(this, 0, 0);
+ body->addBox(-6, -8, -6, 12, 16, 12);
+ body->y += (8 + 16) + yoffs;
+
+ for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length
+ {
+ tentacles[i] = new ModelPart(this, 48, 0);
+
+ double angle = i * PI * 2.0 / (double) TENTACLES_LENGTH; // 4J - 8 was tentacles.length
+ float xo = Mth::cos((float)angle) * 5;
+ float yo = Mth::sin((float)angle) * 5;
+ tentacles[i]->addBox(-1, 0, -1, 2, 18, 2);
+
+ tentacles[i]->x = xo;
+ tentacles[i]->z = yo;
+ tentacles[i]->y = (float)(31 + yoffs);
+
+ angle = i * PI * -2.0 / (double) TENTACLES_LENGTH + PI * .5; // 4J - 8 was tentacles.length
+ tentacles[i]->yRot = (float) angle;
+
+ // 4J added - compile now to avoid random performance hit first time cubes are rendered
+ tentacles[i]->compile(1.0f/16.0f);
+ }
+ body->compile(1.0f/16.0f);
+
+}
+
+void SquidModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
+{
+ for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length
+ {
+
+ // tentacle angle is calculated in SquidRenderer
+ tentacles[i]->xRot = bob;
+ }
+}
+
+void SquidModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
+{
+ setupAnim(time, r, bob, yRot, xRot, scale);
+
+ body->render(scale, usecompiled);
+ for (int i = 0; i < TENTACLES_LENGTH; i++) // 4J - 8 was tentacles.length // 4J Stu - Was 9 but I made it 8 as the array is [0,8)
+ {
+ tentacles[i]->render(scale, usecompiled);
+ }
+} \ No newline at end of file