diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/SquidModel.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/SquidModel.cpp')
| -rw-r--r-- | Minecraft.Client/SquidModel.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/SquidModel.cpp b/Minecraft.Client/SquidModel.cpp index 0152418f..0ee2501d 100644 --- a/Minecraft.Client/SquidModel.cpp +++ b/Minecraft.Client/SquidModel.cpp @@ -14,17 +14,17 @@ SquidModel::SquidModel() : Model() { tentacles[i] = new ModelPart(this, 48, 0); - double angle = i * PI * 2.0 / (double) TENTACLES_LENGTH; // 4J - 8 was tentacles.length - float xo = Mth::cos((float)angle) * 5; - float yo = Mth::sin((float)angle) * 5; + double angle = i * PI * 2.0 / static_cast<double>(TENTACLES_LENGTH); // 4J - 8 was tentacles.length + float xo = Mth::cos(static_cast<float>(angle)) * 5; + float yo = Mth::sin(static_cast<float>(angle)) * 5; tentacles[i]->addBox(-1, 0, -1, 2, 18, 2); tentacles[i]->x = xo; tentacles[i]->z = yo; - tentacles[i]->y = (float)(31 + yoffs); + tentacles[i]->y = static_cast<float>(31 + yoffs); - angle = i * PI * -2.0 / (double) TENTACLES_LENGTH + PI * .5; // 4J - 8 was tentacles.length - tentacles[i]->yRot = (float) angle; + angle = i * PI * -2.0 / static_cast<double>(TENTACLES_LENGTH) + PI * .5; // 4J - 8 was tentacles.length + tentacles[i]->yRot = static_cast<float>(angle); // 4J added - compile now to avoid random performance hit first time cubes are rendered tentacles[i]->compile(1.0f/16.0f); |
