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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/SpiderRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/SpiderRenderer.cpp')
-rw-r--r--Minecraft.Client/SpiderRenderer.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/Minecraft.Client/SpiderRenderer.cpp b/Minecraft.Client/SpiderRenderer.cpp
index 9c31eb9e..617cce90 100644
--- a/Minecraft.Client/SpiderRenderer.cpp
+++ b/Minecraft.Client/SpiderRenderer.cpp
@@ -3,59 +3,59 @@
#include "SpiderModel.h"
#include "..\Minecraft.World\net.minecraft.world.entity.monster.h"
+ResourceLocation SpiderRenderer::SPIDER_LOCATION = ResourceLocation(TN_MOB_SPIDER);
+ResourceLocation SpiderRenderer::SPIDER_EYES_LOCATION = ResourceLocation(TN_MOB_SPIDER_EYES);
+
SpiderRenderer::SpiderRenderer() : MobRenderer(new SpiderModel(), 1.0f)
{
this->setArmor(new SpiderModel());
}
-float SpiderRenderer::getFlipDegrees(shared_ptr<Mob> spider)
+float SpiderRenderer::getFlipDegrees(shared_ptr<LivingEntity> spider)
{
return 180;
}
-int SpiderRenderer::prepareArmor(shared_ptr<Mob> _spider, int layer, float a)
+int SpiderRenderer::prepareArmor(shared_ptr<LivingEntity> _spider, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Spider> spider = dynamic_pointer_cast<Spider>(_spider);
- if (layer!=0) return -1;
+ if (layer!=0) return -1;
MemSect(31);
- bindTexture(TN_MOB_SPIDER_EYES); // 4J was L"/mob/spider_eyes.png"
+ bindTexture(&SPIDER_EYES_LOCATION);
MemSect(0);
// 4J - changes brought forward from 1.8.2
- float br = 1.0f; // was (1-spider->getBrightness(1))*0.5f;
- glEnable(GL_BLEND);
+ float br = 1.0f; // was (1-spider->getBrightness(1))*0.5f;
+ glEnable(GL_BLEND);
// 4J Stu - We probably don't need to do this on 360 either (as we force it back on the renderer)
// However we do want it off for other platforms that don't force it on in the render lib CBuff handling
// Several texture packs have fully transparent bits that break if this is off
#ifdef _XBOX
- glDisable(GL_ALPHA_TEST);
+ glDisable(GL_ALPHA_TEST);
#endif
// 4J - changes brought forward from 1.8.2
glBlendFunc(GL_ONE, GL_ONE);
if (spider->isInvisible()) glDepthMask(false);
else glDepthMask(true);
- if (SharedConstants::TEXTURE_LIGHTING)
+ if (SharedConstants::TEXTURE_LIGHTING)
{
// 4J - was 0xf0f0 but that looks like it is a mistake - maybe meant to be 0xf000f0 to enable both sky & block lighting? choosing 0x00f0 here instead
// as most likely replicates what the java game does, without breaking our lighting (which doesn't like UVs out of the 0 to 255 range)
- int col = 0x00f0;
- int u = col % 65536;
- int v = col / 65536;
+ int col = 0x00f0;
+ int u = col % 65536;
+ int v = col / 65536;
- glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
- glColor4f(1, 1, 1, 1);
- }
+ glMultiTexCoord2f(GL_TEXTURE1, u / 1.0f, v / 1.0f);
+ glColor4f(1, 1, 1, 1);
+ }
// 4J - this doesn't seem right - surely there should be an else in here?
- glColor4f(1, 1, 1, br);
- return 1;
+ glColor4f(1, 1, 1, br);
+ return 1;
}
-void SpiderRenderer::scale(shared_ptr<Mob> _mob, float a)
+ResourceLocation *SpiderRenderer::getTextureLocation(shared_ptr<Entity> mob)
{
- // 4J - dynamic cast required because we aren't using templates/generics in our version
- shared_ptr<Spider> mob = dynamic_pointer_cast<Spider>(_mob);
- float scale = mob->getModelScale();
- glScalef(scale, scale, scale);
+ return &SPIDER_LOCATION;
} \ No newline at end of file