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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/SpiderModel.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/SpiderModel.cpp')
-rw-r--r--Minecraft.Client/SpiderModel.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/Minecraft.Client/SpiderModel.cpp b/Minecraft.Client/SpiderModel.cpp
index 0cdc14ca..739677e4 100644
--- a/Minecraft.Client/SpiderModel.cpp
+++ b/Minecraft.Client/SpiderModel.cpp
@@ -11,48 +11,48 @@ SpiderModel::SpiderModel() : Model()
head = new ModelPart(this, 32, 4);
head->addBox(-4, -4, -8, 8, 8, 8, g); // Head
- head->setPos(0, static_cast<float>(0 + yo), -3);
+ head->setPos(0, (float)(0+yo), -3);
body0 = new ModelPart(this, 0, 0);
body0->addBox(-3, -3, -3, 6, 6, 6, g); // Body
- body0->setPos(0,static_cast<float>(yo), 0);
+ body0->setPos(0,(float)(yo), 0);
body1 = new ModelPart(this, 0, 12);
body1->addBox(-5, -4, -6, 10, 8, 12, g); // Body
- body1->setPos(0, static_cast<float>(0 + yo), 3 + 6);
+ body1->setPos(0, (float)(0+yo), 3 + 6);
leg0 = new ModelPart(this, 18, 0);
leg0->addBox(-15, -1, -1, 16, 2, 2, g); // Leg0
- leg0->setPos(-4, static_cast<float>(0 + yo), 2);
+ leg0->setPos(-4, (float)(0+yo), 2);
leg1 = new ModelPart(this, 18, 0);
leg1->addBox(-1, -1, -1, 16, 2, 2, g); // Leg1
- leg1->setPos(4, static_cast<float>(0 + yo), 2);
+ leg1->setPos(4, (float)(0+yo), 2);
leg2 = new ModelPart(this, 18, 0);
leg2->addBox(-15, -1, -1, 16, 2, 2, g); // Leg2
- leg2->setPos(-4, static_cast<float>(0 + yo), 1);
+ leg2->setPos(-4, (float)(0+yo), 1);
leg3 = new ModelPart(this, 18, 0);
leg3->addBox(-1, -1, -1, 16, 2, 2, g); // Leg3
- leg3->setPos(4, static_cast<float>(0 + yo), 1);
+ leg3->setPos(4, (float)(0+yo), 1);
leg4 = new ModelPart(this, 18, 0);
leg4->addBox(-15, -1, -1, 16, 2, 2, g); // Leg0
- leg4->setPos(-4, static_cast<float>(0 + yo), 0);
+ leg4->setPos(-4, (float)(0+yo), 0);
leg5 = new ModelPart(this, 18, 0);
leg5->addBox(-1, -1, -1, 16, 2, 2, g); // Leg1
- leg5->setPos(4, static_cast<float>(0 + yo), 0);
+ leg5->setPos(4, (float)(0+yo), 0);
leg6 = new ModelPart(this, 18, 0);
leg6->addBox(-15, -1, -1, 16, 2, 2, g); // Leg2
- leg6->setPos(-4, static_cast<float>(0 + yo), -1);
+ leg6->setPos(-4, (float)(0+yo), -1);
leg7 = new ModelPart(this, 18, 0);
leg7->addBox(-1, -1, -1, 16, 2, 2, g); // Leg3
- leg7->setPos(4, static_cast<float>(0 + yo), -1);
+ leg7->setPos(4, (float)(0+yo), -1);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);