diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/SnowManRenderer.cpp | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/SnowManRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/SnowManRenderer.cpp | 41 |
1 files changed, 41 insertions, 0 deletions
diff --git a/Minecraft.Client/SnowManRenderer.cpp b/Minecraft.Client/SnowManRenderer.cpp new file mode 100644 index 00000000..83edb3f5 --- /dev/null +++ b/Minecraft.Client/SnowManRenderer.cpp @@ -0,0 +1,41 @@ +#include "stdafx.h" +#include "SnowManModel.h" +#include "..\Minecraft.World\net.minecraft.world.entity.animal.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" +#include "..\Minecraft.World\net.minecraft.world.item.h" +#include "ModelPart.h" +#include "EntityRenderDispatcher.h" +#include "SnowManRenderer.h" + +SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f) +{ + model = (SnowManModel *) MobRenderer::model; + this->setArmor(model); +} + +void SnowManRenderer::additionalRendering(shared_ptr<Mob> _mob, float a) +{ + // 4J - original version used generics and thus had an input parameter of type SnowMan rather than shared_ptr<Mob> we have here - + // do some casting around instead + shared_ptr<SnowMan> mob = dynamic_pointer_cast<SnowMan>(_mob); + + MobRenderer::additionalRendering(mob, a); + shared_ptr<ItemInstance> headGear = shared_ptr<ItemInstance>( new ItemInstance(Tile::pumpkin, 1) ); + if (headGear != NULL && headGear->getItem()->id < 256) + { + glPushMatrix(); + model->head->translateTo(1 / 16.0f); + + if (TileRenderer::canRender(Tile::tiles[headGear->id]->getRenderShape())) + { + float s = 10 / 16.0f; + glTranslatef(-0 / 16.0f, -5.5f / 16.0f, 0 / 16.0f); + glRotatef(90, 0, 1, 0); + glScalef(s, -s, s); + } + + this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0); + + glPopMatrix(); + } +}
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