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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/SnowManRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/SnowManRenderer.cpp')
-rw-r--r--Minecraft.Client/SnowManRenderer.cpp11
1 files changed, 9 insertions, 2 deletions
diff --git a/Minecraft.Client/SnowManRenderer.cpp b/Minecraft.Client/SnowManRenderer.cpp
index 83edb3f5..1e258f3c 100644
--- a/Minecraft.Client/SnowManRenderer.cpp
+++ b/Minecraft.Client/SnowManRenderer.cpp
@@ -7,13 +7,15 @@
#include "EntityRenderDispatcher.h"
#include "SnowManRenderer.h"
+ResourceLocation SnowManRenderer::SNOWMAN_LOCATION = ResourceLocation(TN_MOB_SNOWMAN);
+
SnowManRenderer::SnowManRenderer() : MobRenderer(new SnowManModel(), 0.5f)
{
model = (SnowManModel *) MobRenderer::model;
this->setArmor(model);
}
-void SnowManRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
+void SnowManRenderer::additionalRendering(shared_ptr<LivingEntity> _mob, float a)
{
// 4J - original version used generics and thus had an input parameter of type SnowMan rather than shared_ptr<Mob> we have here -
// do some casting around instead
@@ -34,8 +36,13 @@ void SnowManRenderer::additionalRendering(shared_ptr<Mob> _mob, float a)
glScalef(s, -s, s);
}
- this->entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
+ entityRenderDispatcher->itemInHandRenderer->renderItem(mob, headGear, 0);
glPopMatrix();
}
+}
+
+ResourceLocation *SnowManRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ return &SNOWMAN_LOCATION;
} \ No newline at end of file