diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/SlimeRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/SlimeRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/SlimeRenderer.cpp | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/Minecraft.Client/SlimeRenderer.cpp b/Minecraft.Client/SlimeRenderer.cpp index 23c9c16e..f3f64aed 100644 --- a/Minecraft.Client/SlimeRenderer.cpp +++ b/Minecraft.Client/SlimeRenderer.cpp @@ -2,18 +2,22 @@ #include "SlimeRenderer.h" #include "..\Minecraft.World\net.minecraft.world.entity.monster.h" +ResourceLocation SlimeRenderer::SLIME_LOCATION = ResourceLocation(TN_MOB_SLIME); + SlimeRenderer::SlimeRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow) { this->armor = armor; } -int SlimeRenderer::prepareArmor(shared_ptr<Mob> _slime, int layer, float a) +int SlimeRenderer::prepareArmor(shared_ptr<LivingEntity> _slime, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime); - if (slime->isInvisible()) return 0; - + if (slime->isInvisible()) + { + return 0; + } if (layer == 0) { setArmor(armor); @@ -32,7 +36,7 @@ int SlimeRenderer::prepareArmor(shared_ptr<Mob> _slime, int layer, float a) return -1; } -void SlimeRenderer::scale(shared_ptr<Mob> _slime, float a) +void SlimeRenderer::scale(shared_ptr<LivingEntity> _slime, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version shared_ptr<Slime> slime = dynamic_pointer_cast<Slime>(_slime); @@ -41,4 +45,9 @@ void SlimeRenderer::scale(shared_ptr<Mob> _slime, float a) float ss = (slime->oSquish + (slime->squish - slime->oSquish) * a) / (size * 0.5f + 1); float w = 1 / (ss + 1); glScalef(w * size, 1 / w * size, w * size); +} + +ResourceLocation *SlimeRenderer::getTextureLocation(shared_ptr<Entity> mob) +{ + return &SLIME_LOCATION; }
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