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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/SkullTileRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/SkullTileRenderer.cpp')
-rw-r--r--Minecraft.Client/SkullTileRenderer.cpp22
1 files changed, 14 insertions, 8 deletions
diff --git a/Minecraft.Client/SkullTileRenderer.cpp b/Minecraft.Client/SkullTileRenderer.cpp
index 641a7a02..32d216cd 100644
--- a/Minecraft.Client/SkullTileRenderer.cpp
+++ b/Minecraft.Client/SkullTileRenderer.cpp
@@ -1,12 +1,18 @@
#include "stdafx.h"
+#include "SkullTileRenderer.h"
+#include "SkeletonHeadModel.h"
+#include "PlayerRenderer.h"
#include "..\Minecraft.World\SkullTileEntity.h"
-#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
#include "..\Minecraft.World\net.minecraft.h"
-#include "SkeletonHeadModel.h"
-#include "SkullTileRenderer.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
SkullTileRenderer *SkullTileRenderer::instance = NULL;
+ResourceLocation SkullTileRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON);
+ResourceLocation SkullTileRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON);
+ResourceLocation SkullTileRenderer::ZOMBIE_LOCATION = ResourceLocation(TN_MOB_ZOMBIE);
+ResourceLocation SkullTileRenderer::CREEPER_LOCATION = ResourceLocation(TN_MOB_CREEPER);
+
SkullTileRenderer::SkullTileRenderer()
{
skeletonModel = new SkeletonHeadModel(0, 0, 64, 32);
@@ -38,10 +44,10 @@ void SkullTileRenderer::renderSkull(float x, float y, float z, int face, float r
switch (type)
{
case SkullTileEntity::TYPE_WITHER:
- bindTexture(TN_MOB_WITHER_SKELETON);
+ bindTexture(&WITHER_SKELETON_LOCATION);
break;
case SkullTileEntity::TYPE_ZOMBIE:
- bindTexture(TN_MOB_ZOMBIE);
+ bindTexture(&ZOMBIE_LOCATION);
//model = zombieModel;
break;
case SkullTileEntity::TYPE_CHAR:
@@ -58,15 +64,15 @@ void SkullTileRenderer::renderSkull(float x, float y, float z, int face, float r
//}
//else
{
- bindTexture(TN_MOB_CHAR);
+ bindTexture(&PlayerRenderer::DEFAULT_LOCATION);
}
break;
case SkullTileEntity::TYPE_CREEPER:
- bindTexture(TN_MOB_CREEPER);
+ bindTexture(&CREEPER_LOCATION);
break;
case SkullTileEntity::TYPE_SKELETON:
default:
- bindTexture(TN_MOB_SKELETON);
+ bindTexture(&SKELETON_LOCATION);
break;
}