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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/SkullTileRenderer.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/SkullTileRenderer.cpp')
-rw-r--r--Minecraft.Client/SkullTileRenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/SkullTileRenderer.cpp b/Minecraft.Client/SkullTileRenderer.cpp
index 32d216cd..7862043b 100644
--- a/Minecraft.Client/SkullTileRenderer.cpp
+++ b/Minecraft.Client/SkullTileRenderer.cpp
@@ -6,7 +6,7 @@
#include "..\Minecraft.World\net.minecraft.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
-SkullTileRenderer *SkullTileRenderer::instance = NULL;
+SkullTileRenderer *SkullTileRenderer::instance = nullptr;
ResourceLocation SkullTileRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON);
ResourceLocation SkullTileRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON);
@@ -28,7 +28,7 @@ SkullTileRenderer::~SkullTileRenderer()
void SkullTileRenderer::render(shared_ptr<TileEntity> _skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
{
shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(_skull);
- renderSkull((float) x, (float) y, (float) z, skull->getData() & SkullTile::PLACEMENT_MASK, skull->getRotation() * 360 / 16.0f, skull->getSkullType(), skull->getExtraType());
+ renderSkull(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), skull->getData() & SkullTile::PLACEMENT_MASK, skull->getRotation() * 360 / 16.0f, skull->getSkullType(), skull->getExtraType());
}
void SkullTileRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher)