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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-04 03:56:03 -0600 |
| commit | 42aec6dac53dffa6afe072560a7e1d4986112538 (patch) | |
| tree | 0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/SkullTileRenderer.cpp | |
| parent | c9d58eeac7c72f0b3038e084667b4d89a6249fce (diff) | |
| parent | ef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff) | |
Merge branch 'main' into pr/win64-world-saves
# Conflicts:
# Minecraft.Client/MinecraftServer.cpp
# README.md
Diffstat (limited to 'Minecraft.Client/SkullTileRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/SkullTileRenderer.cpp | 22 |
1 files changed, 14 insertions, 8 deletions
diff --git a/Minecraft.Client/SkullTileRenderer.cpp b/Minecraft.Client/SkullTileRenderer.cpp index 641a7a02..32d216cd 100644 --- a/Minecraft.Client/SkullTileRenderer.cpp +++ b/Minecraft.Client/SkullTileRenderer.cpp @@ -1,12 +1,18 @@ #include "stdafx.h" +#include "SkullTileRenderer.h" +#include "SkeletonHeadModel.h" +#include "PlayerRenderer.h" #include "..\Minecraft.World\SkullTileEntity.h" -#include "..\Minecraft.World\net.minecraft.world.level.tile.h" #include "..\Minecraft.World\net.minecraft.h" -#include "SkeletonHeadModel.h" -#include "SkullTileRenderer.h" +#include "..\Minecraft.World\net.minecraft.world.level.tile.h" SkullTileRenderer *SkullTileRenderer::instance = NULL; +ResourceLocation SkullTileRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON); +ResourceLocation SkullTileRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON); +ResourceLocation SkullTileRenderer::ZOMBIE_LOCATION = ResourceLocation(TN_MOB_ZOMBIE); +ResourceLocation SkullTileRenderer::CREEPER_LOCATION = ResourceLocation(TN_MOB_CREEPER); + SkullTileRenderer::SkullTileRenderer() { skeletonModel = new SkeletonHeadModel(0, 0, 64, 32); @@ -38,10 +44,10 @@ void SkullTileRenderer::renderSkull(float x, float y, float z, int face, float r switch (type) { case SkullTileEntity::TYPE_WITHER: - bindTexture(TN_MOB_WITHER_SKELETON); + bindTexture(&WITHER_SKELETON_LOCATION); break; case SkullTileEntity::TYPE_ZOMBIE: - bindTexture(TN_MOB_ZOMBIE); + bindTexture(&ZOMBIE_LOCATION); //model = zombieModel; break; case SkullTileEntity::TYPE_CHAR: @@ -58,15 +64,15 @@ void SkullTileRenderer::renderSkull(float x, float y, float z, int face, float r //} //else { - bindTexture(TN_MOB_CHAR); + bindTexture(&PlayerRenderer::DEFAULT_LOCATION); } break; case SkullTileEntity::TYPE_CREEPER: - bindTexture(TN_MOB_CREEPER); + bindTexture(&CREEPER_LOCATION); break; case SkullTileEntity::TYPE_SKELETON: default: - bindTexture(TN_MOB_SKELETON); + bindTexture(&SKELETON_LOCATION); break; } |
