diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/SkullTileRenderer.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/SkullTileRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/SkullTileRenderer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/SkullTileRenderer.cpp b/Minecraft.Client/SkullTileRenderer.cpp index 32d216cd..7862043b 100644 --- a/Minecraft.Client/SkullTileRenderer.cpp +++ b/Minecraft.Client/SkullTileRenderer.cpp @@ -6,7 +6,7 @@ #include "..\Minecraft.World\net.minecraft.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" -SkullTileRenderer *SkullTileRenderer::instance = NULL; +SkullTileRenderer *SkullTileRenderer::instance = nullptr; ResourceLocation SkullTileRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON); ResourceLocation SkullTileRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON); @@ -28,7 +28,7 @@ SkullTileRenderer::~SkullTileRenderer() void SkullTileRenderer::render(shared_ptr<TileEntity> _skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) { shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(_skull); - renderSkull((float) x, (float) y, (float) z, skull->getData() & SkullTile::PLACEMENT_MASK, skull->getRotation() * 360 / 16.0f, skull->getSkullType(), skull->getExtraType()); + renderSkull(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), skull->getData() & SkullTile::PLACEMENT_MASK, skull->getRotation() * 360 / 16.0f, skull->getSkullType(), skull->getExtraType()); } void SkullTileRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher) |
