diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/SkullTileRenderer.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/SkullTileRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/SkullTileRenderer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/SkullTileRenderer.cpp b/Minecraft.Client/SkullTileRenderer.cpp index 7862043b..32d216cd 100644 --- a/Minecraft.Client/SkullTileRenderer.cpp +++ b/Minecraft.Client/SkullTileRenderer.cpp @@ -6,7 +6,7 @@ #include "..\Minecraft.World\net.minecraft.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" -SkullTileRenderer *SkullTileRenderer::instance = nullptr; +SkullTileRenderer *SkullTileRenderer::instance = NULL; ResourceLocation SkullTileRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON); ResourceLocation SkullTileRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON); @@ -28,7 +28,7 @@ SkullTileRenderer::~SkullTileRenderer() void SkullTileRenderer::render(shared_ptr<TileEntity> _skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) { shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(_skull); - renderSkull(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), skull->getData() & SkullTile::PLACEMENT_MASK, skull->getRotation() * 360 / 16.0f, skull->getSkullType(), skull->getExtraType()); + renderSkull((float) x, (float) y, (float) z, skull->getData() & SkullTile::PLACEMENT_MASK, skull->getRotation() * 360 / 16.0f, skull->getSkullType(), skull->getExtraType()); } void SkullTileRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher) |
