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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/SkullTileRenderer.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/SkullTileRenderer.cpp')
-rw-r--r--Minecraft.Client/SkullTileRenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/SkullTileRenderer.cpp b/Minecraft.Client/SkullTileRenderer.cpp
index 7862043b..32d216cd 100644
--- a/Minecraft.Client/SkullTileRenderer.cpp
+++ b/Minecraft.Client/SkullTileRenderer.cpp
@@ -6,7 +6,7 @@
#include "..\Minecraft.World\net.minecraft.h"
#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
-SkullTileRenderer *SkullTileRenderer::instance = nullptr;
+SkullTileRenderer *SkullTileRenderer::instance = NULL;
ResourceLocation SkullTileRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON);
ResourceLocation SkullTileRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON);
@@ -28,7 +28,7 @@ SkullTileRenderer::~SkullTileRenderer()
void SkullTileRenderer::render(shared_ptr<TileEntity> _skull, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled)
{
shared_ptr<SkullTileEntity> skull = dynamic_pointer_cast<SkullTileEntity>(_skull);
- renderSkull(static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), skull->getData() & SkullTile::PLACEMENT_MASK, skull->getRotation() * 360 / 16.0f, skull->getSkullType(), skull->getExtraType());
+ renderSkull((float) x, (float) y, (float) z, skull->getData() & SkullTile::PLACEMENT_MASK, skull->getRotation() * 360 / 16.0f, skull->getSkullType(), skull->getExtraType());
}
void SkullTileRenderer::init(TileEntityRenderDispatcher *tileEntityRenderDispatcher)