diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/SkeletonRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/SkeletonRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/SkeletonRenderer.cpp | 35 |
1 files changed, 35 insertions, 0 deletions
diff --git a/Minecraft.Client/SkeletonRenderer.cpp b/Minecraft.Client/SkeletonRenderer.cpp new file mode 100644 index 00000000..56682ddf --- /dev/null +++ b/Minecraft.Client/SkeletonRenderer.cpp @@ -0,0 +1,35 @@ +#include "stdafx.h" +#include "SkeletonRenderer.h" +#include "SkeletonModel.h" +#include "../Minecraft.World/Skeleton.h" + +ResourceLocation SkeletonRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON); +ResourceLocation SkeletonRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON); + +SkeletonRenderer::SkeletonRenderer() : HumanoidMobRenderer(new SkeletonModel(), .5f) +{ +} + +void SkeletonRenderer::scale(shared_ptr<LivingEntity> mob, float a) +{ + if (dynamic_pointer_cast<Skeleton>(mob)->getSkeletonType() == Skeleton::TYPE_WITHER) + { + glScalef(1.2f, 1.2f, 1.2f); + } +} + +void SkeletonRenderer::translateWeaponItem() +{ + glTranslatef(1.5f / 16.0f, 3 / 16.0f, 0); +} + +ResourceLocation *SkeletonRenderer::getTextureLocation(shared_ptr<Entity> entity) +{ + shared_ptr<Skeleton> skeleton = dynamic_pointer_cast<Skeleton>(entity); + + if (skeleton->getSkeletonType() == Skeleton::TYPE_WITHER) + { + return &WITHER_SKELETON_LOCATION; + } + return &SKELETON_LOCATION; +}
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