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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/SkeletonRenderer.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/SkeletonRenderer.cpp')
-rw-r--r--Minecraft.Client/SkeletonRenderer.cpp35
1 files changed, 35 insertions, 0 deletions
diff --git a/Minecraft.Client/SkeletonRenderer.cpp b/Minecraft.Client/SkeletonRenderer.cpp
new file mode 100644
index 00000000..56682ddf
--- /dev/null
+++ b/Minecraft.Client/SkeletonRenderer.cpp
@@ -0,0 +1,35 @@
+#include "stdafx.h"
+#include "SkeletonRenderer.h"
+#include "SkeletonModel.h"
+#include "../Minecraft.World/Skeleton.h"
+
+ResourceLocation SkeletonRenderer::SKELETON_LOCATION = ResourceLocation(TN_MOB_SKELETON);
+ResourceLocation SkeletonRenderer::WITHER_SKELETON_LOCATION = ResourceLocation(TN_MOB_WITHER_SKELETON);
+
+SkeletonRenderer::SkeletonRenderer() : HumanoidMobRenderer(new SkeletonModel(), .5f)
+{
+}
+
+void SkeletonRenderer::scale(shared_ptr<LivingEntity> mob, float a)
+{
+ if (dynamic_pointer_cast<Skeleton>(mob)->getSkeletonType() == Skeleton::TYPE_WITHER)
+ {
+ glScalef(1.2f, 1.2f, 1.2f);
+ }
+}
+
+void SkeletonRenderer::translateWeaponItem()
+{
+ glTranslatef(1.5f / 16.0f, 3 / 16.0f, 0);
+}
+
+ResourceLocation *SkeletonRenderer::getTextureLocation(shared_ptr<Entity> entity)
+{
+ shared_ptr<Skeleton> skeleton = dynamic_pointer_cast<Skeleton>(entity);
+
+ if (skeleton->getSkeletonType() == Skeleton::TYPE_WITHER)
+ {
+ return &WITHER_SKELETON_LOCATION;
+ }
+ return &SKELETON_LOCATION;
+} \ No newline at end of file