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| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/SilverfishModel.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/SilverfishModel.cpp')
| -rw-r--r-- | Minecraft.Client/SilverfishModel.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/Minecraft.Client/SilverfishModel.cpp b/Minecraft.Client/SilverfishModel.cpp index 7058d187..ce8b8254 100644 --- a/Minecraft.Client/SilverfishModel.cpp +++ b/Minecraft.Client/SilverfishModel.cpp @@ -48,7 +48,7 @@ SilverfishModel::SilverfishModel() { bodyParts[i] = new ModelPart(this, BODY_TEXS[i][0], BODY_TEXS[i][1]); bodyParts[i]->addBox(BODY_SIZES[i][0] * -0.5f, 0, BODY_SIZES[i][2] * -0.5f, BODY_SIZES[i][0], BODY_SIZES[i][1], BODY_SIZES[i][2]); - bodyParts[i]->setPos(0.0f, 24.0f - static_cast<float>(BODY_SIZES[i][1]), placement); + bodyParts[i]->setPos(0.0f, 24.0f - (float)BODY_SIZES[i][1], placement); zPlacement[i] = placement; if (i < bodyParts.length - 1) { @@ -100,8 +100,8 @@ void SilverfishModel::setupAnim(float time, float r, float bob, float yRot, floa { for (unsigned int i = 0; i < bodyParts.length; i++) { - bodyParts[i]->yRot = Mth::cos(bob * .9f + i * .15f * PI) * PI * .05f * (1 + abs(static_cast<int>(i) - 2)); - bodyParts[i]->x = Mth::sin(bob * .9f + i * .15f * PI) * PI * .2f * abs(static_cast<int>(i) - 2); + bodyParts[i]->yRot = Mth::cos(bob * .9f + i * .15f * PI) * PI * .05f * (1 + abs((int)i - 2)); + bodyParts[i]->x = Mth::sin(bob * .9f + i * .15f * PI) * PI * .2f * abs((int)i - 2); } bodyLayers[0]->yRot = bodyParts[2]->yRot; |
