diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-07 21:56:03 -0500 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 09:56:03 +0700 |
| commit | a9be52c41a02d207233199e98898fe7483d7e817 (patch) | |
| tree | 71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/SignRenderer.cpp | |
| parent | 1be5faaea781402e7de06b263eeca4c688b7712c (diff) | |
Project modernization (#630)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/SignRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/SignRenderer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/SignRenderer.cpp b/Minecraft.Client/SignRenderer.cpp index 5f764a92..3f0b2175 100644 --- a/Minecraft.Client/SignRenderer.cpp +++ b/Minecraft.Client/SignRenderer.cpp @@ -25,7 +25,7 @@ void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, doub float size = 16 / 24.0f; if (tile == Tile::sign) { - glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f); + glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y) + 0.75f * size, static_cast<float>(z) + 0.5f); float rot = sign->getData() * 360 / 16.0f; glRotatef(-rot, 0, 1, 0); signModel->cube2->visible = true; @@ -39,7 +39,7 @@ void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, doub if (face == 4) rot = 90; if (face == 5) rot = -90; - glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f); + glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y) + 0.75f * size, static_cast<float>(z) + 0.5f); glRotatef(-rot, 0, 1, 0); glTranslatef(0, -5 / 16.0f, -7 / 16.0f); |
