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authorModMaker101 <119018978+ModMaker101@users.noreply.github.com>2026-03-07 21:56:03 -0500
committerGitHub <noreply@github.com>2026-03-08 09:56:03 +0700
commita9be52c41a02d207233199e98898fe7483d7e817 (patch)
tree71dfaec3a86b05e9ca409b97d8eb9d7f993bfdd0 /Minecraft.Client/SignRenderer.cpp
parent1be5faaea781402e7de06b263eeca4c688b7712c (diff)
Project modernization (#630)
* Fixed boats falling and a TP glitch #266 * Replaced every C-style cast with C++ ones * Replaced every C-style cast with C++ ones * Fixed boats falling and a TP glitch #266 * Updated NULL to nullptr and fixing some type issues * Modernized and fixed a few bugs - Replaced most instances of `NULL` with `nullptr`. - Replaced most `shared_ptr(new ...)` with `make_shared`. - Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances. * Fixing more conflicts * Replace int loops with size_t and start work on overrides
Diffstat (limited to 'Minecraft.Client/SignRenderer.cpp')
-rw-r--r--Minecraft.Client/SignRenderer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/SignRenderer.cpp b/Minecraft.Client/SignRenderer.cpp
index 5f764a92..3f0b2175 100644
--- a/Minecraft.Client/SignRenderer.cpp
+++ b/Minecraft.Client/SignRenderer.cpp
@@ -25,7 +25,7 @@ void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, doub
float size = 16 / 24.0f;
if (tile == Tile::sign)
{
- glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f);
+ glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y) + 0.75f * size, static_cast<float>(z) + 0.5f);
float rot = sign->getData() * 360 / 16.0f;
glRotatef(-rot, 0, 1, 0);
signModel->cube2->visible = true;
@@ -39,7 +39,7 @@ void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, doub
if (face == 4) rot = 90;
if (face == 5) rot = -90;
- glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f);
+ glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y) + 0.75f * size, static_cast<float>(z) + 0.5f);
glRotatef(-rot, 0, 1, 0);
glTranslatef(0, -5 / 16.0f, -7 / 16.0f);