diff options
| author | ModMaker101 <119018978+ModMaker101@users.noreply.github.com> | 2026-03-08 19:08:36 -0400 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-08 18:08:36 -0500 |
| commit | 28614b922fb77149a54da1a87bebfbc98736f296 (patch) | |
| tree | 7f828ba86a4ee18d0a80d29de64f6199a5412512 /Minecraft.Client/SignRenderer.cpp | |
| parent | 88798b501d0cf6287b6f87acb2592676e3cec58d (diff) | |
Modernize project codebase (#906)
* Fixed boats falling and a TP glitch #266
* Replaced every C-style cast with C++ ones
* Replaced every C-style cast with C++ ones
* Fixed boats falling and a TP glitch #266
* Updated NULL to nullptr and fixing some type issues
* Modernized and fixed a few bugs
- Replaced most instances of `NULL` with `nullptr`.
- Replaced most `shared_ptr(new ...)` with `make_shared`.
- Removed the `nullptr` macro as it was interfering with the actual nullptr keyword in some instances.
* Fixing more conflicts
* Replace int loops with size_t and start work on overrides
* Add safety checks and fix a issue with vector going OOR
Diffstat (limited to 'Minecraft.Client/SignRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/SignRenderer.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/SignRenderer.cpp b/Minecraft.Client/SignRenderer.cpp index 5f764a92..3f0b2175 100644 --- a/Minecraft.Client/SignRenderer.cpp +++ b/Minecraft.Client/SignRenderer.cpp @@ -25,7 +25,7 @@ void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, doub float size = 16 / 24.0f; if (tile == Tile::sign) { - glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f); + glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y) + 0.75f * size, static_cast<float>(z) + 0.5f); float rot = sign->getData() * 360 / 16.0f; glRotatef(-rot, 0, 1, 0); signModel->cube2->visible = true; @@ -39,7 +39,7 @@ void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, doub if (face == 4) rot = 90; if (face == 5) rot = -90; - glTranslatef((float) x + 0.5f, (float) y + 0.75f * size, (float) z + 0.5f); + glTranslatef(static_cast<float>(x) + 0.5f, static_cast<float>(y) + 0.75f * size, static_cast<float>(z) + 0.5f); glRotatef(-rot, 0, 1, 0); glTranslatef(0, -5 / 16.0f, -7 / 16.0f); |
