diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
| commit | 119bff351450ea16ffda550b6e0f67379b29f708 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/SignRenderer.cpp | |
| parent | 8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff) | |
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.Client/SignRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/SignRenderer.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/SignRenderer.cpp b/Minecraft.Client/SignRenderer.cpp index b4457f9b..97eff4bd 100644 --- a/Minecraft.Client/SignRenderer.cpp +++ b/Minecraft.Client/SignRenderer.cpp @@ -13,10 +13,10 @@ SignRenderer::SignRenderer() signModel = new SignModel(); } -void SignRenderer::render(std::shared_ptr<TileEntity> _sign, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) +void SignRenderer::render(shared_ptr<TileEntity> _sign, double x, double y, double z, float a, bool setColor, float alpha, bool useCompiled) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr<SignTileEntity> sign = dynamic_pointer_cast<SignTileEntity>(_sign); + shared_ptr<SignTileEntity> sign = dynamic_pointer_cast<SignTileEntity>(_sign); Tile *tile = sign->getTile(); @@ -73,10 +73,10 @@ void SignRenderer::render(std::shared_ptr<TileEntity> _sign, double x, double y, { switch(dwLanguage) { - case XC_LANGUAGE_KOREAN: + case XC_LANGUAGE_KOREAN: case XC_LANGUAGE_JAPANESE: case XC_LANGUAGE_TCHINESE: - msg = L"Censored";// In-game font, so English only + msg = L"Censored";// In-game font, so English only break; default: msg = app.GetString(IDS_STRINGVERIFY_CENSORED); @@ -92,16 +92,16 @@ void SignRenderer::render(std::shared_ptr<TileEntity> _sign, double x, double y, { switch(dwLanguage) { - case XC_LANGUAGE_KOREAN: + case XC_LANGUAGE_KOREAN: case XC_LANGUAGE_JAPANESE: case XC_LANGUAGE_TCHINESE: - msg = L"Awaiting Approval";// In-game font, so English only + msg = L"Awaiting Approval";// In-game font, so English only break; default: msg = app.GetString(IDS_STRINGVERIFY_AWAITING_APPROVAL); break; } - } + } if (i == sign->GetSelectedLine()) { |
