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authorLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-04 03:56:03 -0600
commit42aec6dac53dffa6afe072560a7e1d4986112538 (patch)
tree0836426857391df1b6a83f6368a183f83ec9b104 /Minecraft.Client/SheepRenderer.cpp
parentc9d58eeac7c72f0b3038e084667b4d89a6249fce (diff)
parentef9b6fd500dfabd9463267b0dd9e29577eea8a2b (diff)
Merge branch 'main' into pr/win64-world-saves
# Conflicts: # Minecraft.Client/MinecraftServer.cpp # README.md
Diffstat (limited to 'Minecraft.Client/SheepRenderer.cpp')
-rw-r--r--Minecraft.Client/SheepRenderer.cpp32
1 files changed, 30 insertions, 2 deletions
diff --git a/Minecraft.Client/SheepRenderer.cpp b/Minecraft.Client/SheepRenderer.cpp
index 4af155d3..5a3580bc 100644
--- a/Minecraft.Client/SheepRenderer.cpp
+++ b/Minecraft.Client/SheepRenderer.cpp
@@ -3,12 +3,15 @@
#include "MultiPlayerLocalPlayer.h"
#include "..\Minecraft.World\net.minecraft.world.entity.animal.h"
+ResourceLocation SheepRenderer::SHEEP_LOCATION = ResourceLocation(TN_MOB_SHEEP);
+ResourceLocation SheepRenderer::SHEEP_FUR_LOCATION = ResourceLocation(TN_MOB_SHEEP_FUR);
+
SheepRenderer::SheepRenderer(Model *model, Model *armor, float shadow) : MobRenderer(model, shadow)
{
setArmor(armor);
}
-int SheepRenderer::prepareArmor(shared_ptr<Mob> _sheep, int layer, float a)
+int SheepRenderer::prepareArmor(shared_ptr<LivingEntity> _sheep, int layer, float a)
{
// 4J - dynamic cast required because we aren't using templates/generics in our version
shared_ptr<Sheep> sheep = dynamic_pointer_cast<Sheep>(_sheep);
@@ -17,8 +20,28 @@ int SheepRenderer::prepareArmor(shared_ptr<Mob> _sheep, int layer, float a)
!sheep->isInvisibleTo(Minecraft::GetInstance()->player)) // 4J-JEV: Todo, merge with java fix (for invisible sheep armour) in '1.7.5'.
{
MemSect(31);
- bindTexture(TN_MOB_SHEEP_FUR); // 4J was L"/mob/sheep_fur.png"
+ bindTexture(&SHEEP_FUR_LOCATION);
MemSect(0);
+
+ if (sheep->hasCustomName() && sheep->getCustomName().compare(L"jeb_") == 0)
+ {
+ // easter egg...
+ int colorDuration = 25;
+ int value = (sheep->tickCount / colorDuration) + sheep->entityId;
+ int c1 = value % Sheep::COLOR_LENGTH;
+ int c2 = (value + 1) % Sheep::COLOR_LENGTH;
+ float subStep = ((sheep->tickCount % colorDuration) + a) / (float) colorDuration;
+
+ glColor3f(Sheep::COLOR[c1][0] * (1.0f - subStep) + Sheep::COLOR[c2][0] * subStep, Sheep::COLOR[c1][1] * (1.0f - subStep) + Sheep::COLOR[c2][1] * subStep, Sheep::COLOR[c1][2]
+ * (1.0f - subStep) + Sheep::COLOR[c2][2] * subStep);
+ }
+ else
+ {
+ int color = sheep->getColor();
+ glColor3f(Sheep::COLOR[color][0], Sheep::COLOR[color][1], Sheep::COLOR[color][2]);
+ }
+
+
// 4J - change brought forward from 1.8.2
float brightness = SharedConstants::TEXTURE_LIGHTING ? 1.0f : sheep->getBrightness(a);
int color = sheep->getColor();
@@ -32,3 +55,8 @@ void SheepRenderer::render(shared_ptr<Entity> mob, double x, double y, double z,
{
MobRenderer::render(mob, x, y, z, rot, a);
}
+
+ResourceLocation *SheepRenderer::getTextureLocation(shared_ptr<Entity> mob)
+{
+ return &SHEEP_LOCATION;
+}