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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/SheepRenderer.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/SheepRenderer.cpp')
-rw-r--r--Minecraft.Client/SheepRenderer.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/SheepRenderer.cpp b/Minecraft.Client/SheepRenderer.cpp
index 43450578..5a3580bc 100644
--- a/Minecraft.Client/SheepRenderer.cpp
+++ b/Minecraft.Client/SheepRenderer.cpp
@@ -30,7 +30,7 @@ int SheepRenderer::prepareArmor(shared_ptr<LivingEntity> _sheep, int layer, floa
int value = (sheep->tickCount / colorDuration) + sheep->entityId;
int c1 = value % Sheep::COLOR_LENGTH;
int c2 = (value + 1) % Sheep::COLOR_LENGTH;
- float subStep = ((sheep->tickCount % colorDuration) + a) / static_cast<float>(colorDuration);
+ float subStep = ((sheep->tickCount % colorDuration) + a) / (float) colorDuration;
glColor3f(Sheep::COLOR[c1][0] * (1.0f - subStep) + Sheep::COLOR[c2][0] * subStep, Sheep::COLOR[c1][1] * (1.0f - subStep) + Sheep::COLOR[c2][1] * subStep, Sheep::COLOR[c1][2]
* (1.0f - subStep) + Sheep::COLOR[c2][2] * subStep);