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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/ServerPlayerGameMode.cpp
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/ServerPlayerGameMode.cpp')
-rw-r--r--Minecraft.Client/ServerPlayerGameMode.cpp375
1 files changed, 375 insertions, 0 deletions
diff --git a/Minecraft.Client/ServerPlayerGameMode.cpp b/Minecraft.Client/ServerPlayerGameMode.cpp
new file mode 100644
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--- /dev/null
+++ b/Minecraft.Client/ServerPlayerGameMode.cpp
@@ -0,0 +1,375 @@
+#include "stdafx.h"
+#include "ServerPlayerGameMode.h"
+#include "ServerLevel.h"
+#include "ServerPlayer.h"
+#include "PlayerConnection.h"
+#include "..\Minecraft.World\net.minecraft.world.level.tile.h"
+#include "..\Minecraft.World\net.minecraft.world.entity.player.h"
+#include "..\Minecraft.World\net.minecraft.world.item.h"
+#include "..\Minecraft.World\net.minecraft.network.packet.h"
+#include "..\Minecraft.World\net.minecraft.world.level.h"
+#include "..\Minecraft.World\net.minecraft.world.level.chunk.h"
+#include "..\Minecraft.World\net.minecraft.world.level.dimension.h"
+#include "MultiPlayerLevel.h"
+#include "LevelRenderer.h"
+
+ServerPlayerGameMode::ServerPlayerGameMode(Level *level)
+{
+ // 4J - added initialisers
+ isDestroyingBlock = false;
+ destroyProgressStart = 0;
+ xDestroyBlock = yDestroyBlock = zDestroyBlock = 0;
+ gameTicks = 0;
+ hasDelayedDestroy = false;
+ delayedDestroyX = delayedDestroyY = delayedDestroyZ = 0;
+ delayedTickStart = 0;
+ lastSentState = -1;
+ gameModeForPlayer = GameType::NOT_SET;
+
+ this->level = level;
+
+ // 4J Added
+ m_gameRules = NULL;
+}
+
+ServerPlayerGameMode::~ServerPlayerGameMode()
+{
+ if(m_gameRules!=NULL) delete m_gameRules;
+}
+
+void ServerPlayerGameMode::setGameModeForPlayer(GameType *gameModeForPlayer)
+{
+ this->gameModeForPlayer = gameModeForPlayer;
+
+ gameModeForPlayer->updatePlayerAbilities(&(player->abilities));
+ player->onUpdateAbilities();
+
+}
+
+GameType *ServerPlayerGameMode::getGameModeForPlayer()
+{
+ return gameModeForPlayer;
+}
+
+bool ServerPlayerGameMode::isSurvival()
+{
+ return gameModeForPlayer->isSurvival();
+}
+
+bool ServerPlayerGameMode::isCreative()
+{
+ return gameModeForPlayer->isCreative();
+}
+
+void ServerPlayerGameMode::updateGameMode(GameType *gameType)
+{
+ if (gameModeForPlayer == GameType::NOT_SET)
+ {
+ gameModeForPlayer = gameType;
+ }
+ setGameModeForPlayer(gameModeForPlayer);
+}
+
+void ServerPlayerGameMode::tick()
+{
+ gameTicks++;
+
+ if (hasDelayedDestroy)
+ {
+ int ticksSpentDestroying = gameTicks - delayedTickStart;
+ int t = level->getTile(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
+ if (t == 0)
+ {
+ hasDelayedDestroy = false;
+ }
+ else
+ {
+ Tile *tile = Tile::tiles[t];
+ float destroyProgress = tile->getDestroyProgress(player, player->level, delayedDestroyX, delayedDestroyY, delayedDestroyZ) * (ticksSpentDestroying + 1);
+ int state = (int) (destroyProgress * 10);
+
+ if (state != lastSentState)
+ {
+ level->destroyTileProgress(player->entityId, delayedDestroyX, delayedDestroyY, delayedDestroyZ, state);
+ lastSentState = state;
+ }
+ if (destroyProgress >= 1)
+ {
+ hasDelayedDestroy = false;
+ destroyBlock(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
+ }
+ }
+ }
+ else if (isDestroyingBlock)
+ {
+ int t = level->getTile(xDestroyBlock, yDestroyBlock, zDestroyBlock);
+ Tile *tile = Tile::tiles[t];
+
+ if (tile == NULL)
+ {
+ level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, -1);
+ lastSentState = -1;
+ isDestroyingBlock = false;
+ }
+ else
+ {
+ int ticksSpentDestroying = gameTicks - destroyProgressStart;
+ float destroyProgress = tile->getDestroyProgress(player, player->level, xDestroyBlock, yDestroyBlock, zDestroyBlock) * (ticksSpentDestroying + 1);
+ int state = (int) (destroyProgress * 10);
+
+ if (state != lastSentState)
+ {
+ level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, state);
+ lastSentState = state;
+ }
+ }
+ }
+}
+
+void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face)
+{
+ if(!player->isAllowedToMine()) return;
+
+ if (gameModeForPlayer->isReadOnly())
+ {
+ return;
+ }
+
+ if (isCreative())
+ {
+ if(!level->extinguishFire(nullptr, x, y, z, face))
+ {
+ destroyBlock(x, y, z);
+ }
+ return;
+ }
+ level->extinguishFire(player, x, y, z, face);
+ destroyProgressStart = gameTicks;
+ float progress = 1.0f;
+ int t = level->getTile(x, y, z);
+ if (t > 0)
+ {
+ Tile::tiles[t]->attack(level, x, y, z, player);
+ progress = Tile::tiles[t]->getDestroyProgress(player, player->level, x, y, z);
+ }
+
+ if (t > 0 && (progress >= 1 || (app.DebugSettingsOn() && (player->GetDebugOptions()&(1L<<eDebugSetting_InstantDestroy) ) )))
+ {
+ destroyBlock(x, y, z);
+ }
+ else
+ {
+ isDestroyingBlock = true;
+ xDestroyBlock = x;
+ yDestroyBlock = y;
+ zDestroyBlock = z;
+ int state = (int) (progress * 10);
+ level->destroyTileProgress(player->entityId, x, y, z, state);
+ lastSentState = state;
+ }
+}
+
+void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
+{
+ if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
+ {
+// int ticksSpentDestroying = gameTicks - destroyProgressStart;
+
+ int t = level->getTile(x, y, z);
+ if (t != 0)
+ {
+ Tile *tile = Tile::tiles[t];
+
+ // MGH - removed checking for the destroy progress here, it has already been checked on the client before it sent the packet.
+ // fixes issues with this failing to destroy because of packets bunching up
+// float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
+// if (destroyProgress >= .7f || bIgnoreDestroyProgress)
+ {
+ isDestroyingBlock = false;
+ level->destroyTileProgress(player->entityId, x, y, z, -1);
+ destroyBlock(x, y, z);
+ }
+// else if (!hasDelayedDestroy)
+// {
+// isDestroyingBlock = false;
+// hasDelayedDestroy = true;
+// delayedDestroyX = x;
+// delayedDestroyY = y;
+// delayedDestroyZ = z;
+// delayedTickStart = destroyProgressStart;
+// }
+ }
+ }
+}
+
+void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z)
+{
+ isDestroyingBlock = false;
+ level->destroyTileProgress(player->entityId, xDestroyBlock, yDestroyBlock, zDestroyBlock, -1);
+}
+
+bool ServerPlayerGameMode::superDestroyBlock(int x, int y, int z)
+{
+ Tile *oldTile = Tile::tiles[level->getTile(x, y, z)];
+ int data = level->getData(x, y, z);
+
+ if (oldTile != NULL)
+ {
+ oldTile->playerWillDestroy(level, x, y, z, data, player);
+ }
+
+ bool changed = level->setTile(x, y, z, 0);
+ if (oldTile != NULL && changed)
+ {
+ oldTile->destroy(level, x, y, z, data);
+ }
+ return changed;
+}
+
+bool ServerPlayerGameMode::destroyBlock(int x, int y, int z)
+{
+ if (gameModeForPlayer->isReadOnly())
+ {
+ return false;
+ }
+
+ int t = level->getTile(x, y, z);
+ int data = level->getData(x, y, z);
+
+ level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
+
+ // 4J - In creative mode, the point where we need to tell the renderer that we are about to destroy a tile via destroyingTileAt is quite complicated.
+ // If the player being told is remote, then we always want the client to do it as it does the final update. If the player being told is local,
+ // then we need to update the renderer Here if we are sharing data between host & client as this is the final point where the original data is still intact.
+ // If the player being told is local, and we aren't sharing data between host & client, then we can just treat it as if it is a remote player and
+ // it can update the renderer.
+ bool clientToUpdateRenderer = false;
+ if( isCreative() )
+ {
+ clientToUpdateRenderer = true;
+ if( dynamic_pointer_cast<ServerPlayer>(player)->connection->isLocal() )
+ {
+ // Establish whether we are sharing this chunk between client & server
+ MultiPlayerLevel *clientLevel = Minecraft::GetInstance()->getLevel(level->dimension->id);
+ if( clientLevel )
+ {
+ LevelChunk *lc = clientLevel->getChunkAt( x, z );
+#ifdef SHARING_ENABLED
+ if( lc->sharingTilesAndData )
+ {
+ // We are sharing - this is the last point we can tell the renderer
+ Minecraft::GetInstance()->levelRenderer->destroyedTileManager->destroyingTileAt( clientLevel, x, y, z );
+
+ // Don't need to ask the client to do this too
+ clientToUpdateRenderer = false;
+ }
+#endif
+ }
+ }
+ }
+
+ bool changed = superDestroyBlock(x, y, z);
+
+ if (isCreative())
+ {
+ shared_ptr<TileUpdatePacket> tup = shared_ptr<TileUpdatePacket>( new TileUpdatePacket(x, y, z, level) );
+ // 4J - a bit of a hack here, but if we want to tell the client that it needs to inform the renderer of a block being destroyed, then send a block 255 instead of a 0. This is handled in ClientConnection::handleTileUpdate
+ if( tup->block == 0 )
+ {
+ if( clientToUpdateRenderer ) tup->block = 255;
+ }
+ player->connection->send( tup );
+ }
+ else
+ {
+ shared_ptr<ItemInstance> item = player->getSelectedItem();
+ bool canDestroy = player->canDestroy(Tile::tiles[t]);
+ if (item != NULL)
+ {
+ item->mineBlock(level, t, x, y, z, player);
+ if (item->count == 0)
+ {
+ player->removeSelectedItem();
+ }
+ }
+ if (changed && canDestroy)
+ {
+ Tile::tiles[t]->playerDestroy(level, player, x, y, z, data);
+ }
+ }
+ return changed;
+
+}
+
+bool ServerPlayerGameMode::useItem(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, bool bTestUseOnly)
+{
+ if(!player->isAllowedToUse(item)) return false;
+
+ int oldCount = item->count;
+ int oldAux = item->getAuxValue();
+ shared_ptr<ItemInstance> itemInstance = item->use(level, player);
+ if ((itemInstance != NULL && itemInstance != item) || (itemInstance != NULL && itemInstance->count != oldCount) || (itemInstance != NULL && itemInstance->getUseDuration() > 0))
+ {
+ player->inventory->items[player->inventory->selected] = itemInstance;
+ if (isCreative())
+ {
+ itemInstance->count = oldCount;
+ itemInstance->setAuxValue(oldAux);
+ }
+ if (itemInstance->count == 0)
+ {
+ player->inventory->items[player->inventory->selected] = nullptr;
+ }
+ return true;
+ }
+ return false;
+
+}
+
+bool ServerPlayerGameMode::useItemOn(shared_ptr<Player> player, Level *level, shared_ptr<ItemInstance> item, int x, int y, int z, int face, float clickX, float clickY, float clickZ, bool bTestUseOnOnly, bool *pbUsedItem)
+{
+ // 4J-PB - Adding a test only version to allow tooltips to be displayed
+ int t = level->getTile(x, y, z);
+ if (t > 0 && player->isAllowedToUse(Tile::tiles[t]))
+ {
+ if(bTestUseOnOnly)
+ {
+ if (Tile::tiles[t]->TestUse()) return true;
+ }
+ else
+ {
+ if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ))
+ {
+ if(m_gameRules != NULL) m_gameRules->onUseTile(t,x,y,z);
+ return true;
+ }
+ }
+ }
+
+ if (item == NULL || !player->isAllowedToUse(item)) return false;
+ if (isCreative())
+ {
+ int aux = item->getAuxValue();
+ int count = item->count;
+ bool success = item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ);
+ item->setAuxValue(aux);
+ item->count = count;
+ return success;
+ }
+ else
+ {
+ return item->useOn(player, level, x, y, z, face, clickX, clickY, clickZ, bTestUseOnOnly);
+ }
+}
+
+void ServerPlayerGameMode::setLevel(ServerLevel *newLevel)
+{
+ level = newLevel;
+}
+
+// 4J Added
+void ServerPlayerGameMode::setGameRules(GameRulesInstance *rules)
+{
+ if(m_gameRules != NULL) delete m_gameRules;
+ m_gameRules = rules;
+} \ No newline at end of file