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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/ServerPlayerGameMode.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/ServerPlayerGameMode.cpp')
-rw-r--r--Minecraft.Client/ServerPlayerGameMode.cpp181
1 files changed, 101 insertions, 80 deletions
diff --git a/Minecraft.Client/ServerPlayerGameMode.cpp b/Minecraft.Client/ServerPlayerGameMode.cpp
index 9b31df0d..2e6bca35 100644
--- a/Minecraft.Client/ServerPlayerGameMode.cpp
+++ b/Minecraft.Client/ServerPlayerGameMode.cpp
@@ -17,12 +17,12 @@ ServerPlayerGameMode::ServerPlayerGameMode(Level *level)
{
// 4J - added initialisers
isDestroyingBlock = false;
- destroyProgressStart = 0;
- xDestroyBlock = yDestroyBlock = zDestroyBlock = 0;
- gameTicks = 0;
- hasDelayedDestroy = false;
- delayedDestroyX = delayedDestroyY = delayedDestroyZ = 0;
- delayedTickStart = 0;
+ destroyProgressStart = 0;
+ xDestroyBlock = yDestroyBlock = zDestroyBlock = 0;
+ gameTicks = 0;
+ hasDelayedDestroy = false;
+ delayedDestroyX = delayedDestroyY = delayedDestroyZ = 0;
+ delayedTickStart = 0;
lastSentState = -1;
gameModeForPlayer = GameType::NOT_SET;
@@ -72,12 +72,12 @@ void ServerPlayerGameMode::updateGameMode(GameType *gameType)
void ServerPlayerGameMode::tick()
{
- gameTicks++;
+ gameTicks++;
- if (hasDelayedDestroy)
+ if (hasDelayedDestroy)
{
- int ticksSpentDestroying = gameTicks - delayedTickStart;
- int t = level->getTile(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
+ int ticksSpentDestroying = gameTicks - delayedTickStart;
+ int t = level->getTile(delayedDestroyX, delayedDestroyY, delayedDestroyZ);
if (t == 0)
{
hasDelayedDestroy = false;
@@ -130,9 +130,12 @@ void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face)
{
if(!player->isAllowedToMine()) return;
- if (gameModeForPlayer->isReadOnly())
+ if (gameModeForPlayer->isAdventureRestricted())
{
- return;
+ if (!player->mayDestroyBlockAt(x, y, z))
+ {
+ return;
+ }
}
if (isCreative())
@@ -144,62 +147,62 @@ void ServerPlayerGameMode::startDestroyBlock(int x, int y, int z, int face)
return;
}
level->extinguishFire(player, x, y, z, face);
- destroyProgressStart = gameTicks;
+ destroyProgressStart = gameTicks;
float progress = 1.0f;
- int t = level->getTile(x, y, z);
- if (t > 0)
+ int t = level->getTile(x, y, z);
+ if (t > 0)
{
Tile::tiles[t]->attack(level, x, y, z, player);
progress = Tile::tiles[t]->getDestroyProgress(player, player->level, x, y, z);
}
- if (t > 0 && (progress >= 1 || (app.DebugSettingsOn() && (player->GetDebugOptions()&(1L<<eDebugSetting_InstantDestroy) ) )))
+ if (t > 0 && (progress >= 1 ) ) //|| (app.DebugSettingsOn() && (player->GetDebugOptions()&(1L<<eDebugSetting_InstantDestroy) ) )))
{
- destroyBlock(x, y, z);
- }
+ destroyBlock(x, y, z);
+ }
else
{
isDestroyingBlock = true;
- xDestroyBlock = x;
- yDestroyBlock = y;
- zDestroyBlock = z;
+ xDestroyBlock = x;
+ yDestroyBlock = y;
+ zDestroyBlock = z;
int state = (int) (progress * 10);
level->destroyTileProgress(player->entityId, x, y, z, state);
lastSentState = state;
- }
+ }
}
void ServerPlayerGameMode::stopDestroyBlock(int x, int y, int z)
{
- if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
+ if (x == xDestroyBlock && y == yDestroyBlock && z == zDestroyBlock)
{
-// int ticksSpentDestroying = gameTicks - destroyProgressStart;
+ // int ticksSpentDestroying = gameTicks - destroyProgressStart;
- int t = level->getTile(x, y, z);
- if (t != 0)
+ int t = level->getTile(x, y, z);
+ if (t != 0)
{
- Tile *tile = Tile::tiles[t];
+ Tile *tile = Tile::tiles[t];
// MGH - removed checking for the destroy progress here, it has already been checked on the client before it sent the packet.
// fixes issues with this failing to destroy because of packets bunching up
-// float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
-// if (destroyProgress >= .7f || bIgnoreDestroyProgress)
+ // float destroyProgress = tile->getDestroyProgress(player, player->level, x, y, z) * (ticksSpentDestroying + 1);
+ // if (destroyProgress >= .7f || bIgnoreDestroyProgress)
{
isDestroyingBlock = false;
level->destroyTileProgress(player->entityId, x, y, z, -1);
- destroyBlock(x, y, z);
- }
-// else if (!hasDelayedDestroy)
-// {
-// isDestroyingBlock = false;
-// hasDelayedDestroy = true;
-// delayedDestroyX = x;
-// delayedDestroyY = y;
-// delayedDestroyZ = z;
-// delayedTickStart = destroyProgressStart;
-// }
- }
- }
+ destroyBlock(x, y, z);
+ }
+ // else if (!hasDelayedDestroy)
+ // {
+ // isDestroyingBlock = false;
+ // hasDelayedDestroy = true;
+ // delayedDestroyX = x;
+ // delayedDestroyY = y;
+ // delayedDestroyZ = z;
+ // delayedTickStart = destroyProgressStart;
+ // }
+ }
+ }
}
void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z)
@@ -210,34 +213,45 @@ void ServerPlayerGameMode::abortDestroyBlock(int x, int y, int z)
bool ServerPlayerGameMode::superDestroyBlock(int x, int y, int z)
{
- Tile *oldTile = Tile::tiles[level->getTile(x, y, z)];
- int data = level->getData(x, y, z);
+ Tile *oldTile = Tile::tiles[level->getTile(x, y, z)];
+ int data = level->getData(x, y, z);
if (oldTile != NULL)
{
oldTile->playerWillDestroy(level, x, y, z, data, player);
}
- bool changed = level->setTile(x, y, z, 0);
- if (oldTile != NULL && changed)
+ bool changed = level->removeTile(x, y, z);
+ if (oldTile != NULL && changed)
{
- oldTile->destroy(level, x, y, z, data);
- }
- return changed;
+ oldTile->destroy(level, x, y, z, data);
+ }
+ return changed;
}
bool ServerPlayerGameMode::destroyBlock(int x, int y, int z)
{
- if (gameModeForPlayer->isReadOnly())
+ if (gameModeForPlayer->isAdventureRestricted())
+ {
+ if (!player->mayDestroyBlockAt(x, y, z))
+ {
+ return false;
+ }
+ }
+
+ if (gameModeForPlayer->isCreative())
{
- return false;
+ if (player->getCarriedItem() != NULL && dynamic_cast<WeaponItem *>(player->getCarriedItem()->getItem()) != NULL)
+ {
+ return false;
+ }
}
- int t = level->getTile(x, y, z);
- int data = level->getData(x, y, z);
-
- level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
-
+ int t = level->getTile(x, y, z);
+ int data = level->getData(x, y, z);
+
+ level->levelEvent(player, LevelEvent::PARTICLES_DESTROY_BLOCK, x, y, z, t + (level->getData(x, y, z) << Tile::TILE_NUM_SHIFT));
+
// 4J - In creative mode, the point where we need to tell the renderer that we are about to destroy a tile via destroyingTileAt is quite complicated.
// If the player being told is remote, then we always want the client to do it as it does the final update. If the player being told is local,
// then we need to update the renderer Here if we are sharing data between host & client as this is the final point where the original data is still intact.
@@ -268,7 +282,7 @@ bool ServerPlayerGameMode::destroyBlock(int x, int y, int z)
}
}
- bool changed = superDestroyBlock(x, y, z);
+ bool changed = superDestroyBlock(x, y, z);
if (isCreative())
{
@@ -297,7 +311,7 @@ bool ServerPlayerGameMode::destroyBlock(int x, int y, int z)
Tile::tiles[t]->playerDestroy(level, player, x, y, z, data);
}
}
- return changed;
+ return changed;
}
@@ -305,24 +319,28 @@ bool ServerPlayerGameMode::useItem(shared_ptr<Player> player, Level *level, shar
{
if(!player->isAllowedToUse(item)) return false;
- int oldCount = item->count;
+ int oldCount = item->count;
int oldAux = item->getAuxValue();
- shared_ptr<ItemInstance> itemInstance = item->use(level, player);
- if ((itemInstance != NULL && itemInstance != item) || (itemInstance != NULL && itemInstance->count != oldCount) || (itemInstance != NULL && itemInstance->getUseDuration() > 0))
+ shared_ptr<ItemInstance> itemInstance = item->use(level, player);
+ if (itemInstance != item || (itemInstance != NULL && (itemInstance->count != oldCount || itemInstance->getUseDuration() > 0 || itemInstance->getAuxValue() != oldAux)))
{
- player->inventory->items[player->inventory->selected] = itemInstance;
+ player->inventory->items[player->inventory->selected] = itemInstance;
if (isCreative())
{
itemInstance->count = oldCount;
- itemInstance->setAuxValue(oldAux);
+ if (itemInstance->isDamageableItem()) itemInstance->setAuxValue(oldAux);
+ }
+ if (itemInstance->count == 0)
+ {
+ player->inventory->items[player->inventory->selected] = nullptr;
}
- if (itemInstance->count == 0)
+ if (!player->isUsingItem())
{
- player->inventory->items[player->inventory->selected] = nullptr;
- }
- return true;
- }
- return false;
+ dynamic_pointer_cast<ServerPlayer>(player)->refreshContainer(player->inventoryMenu);
+ }
+ return true;
+ }
+ return false;
}
@@ -330,23 +348,26 @@ bool ServerPlayerGameMode::useItemOn(shared_ptr<Player> player, Level *level, sh
{
// 4J-PB - Adding a test only version to allow tooltips to be displayed
int t = level->getTile(x, y, z);
- if (t > 0 && player->isAllowedToUse(Tile::tiles[t]))
+ if (!player->isSneaking() || player->getCarriedItem() == NULL)
{
- if(bTestUseOnOnly)
- {
- if (Tile::tiles[t]->TestUse()) return true;
- }
- else
+ if (t > 0 && player->isAllowedToUse(Tile::tiles[t]))
{
- if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ))
+ if(bTestUseOnOnly)
+ {
+ if (Tile::tiles[t]->TestUse()) return true;
+ }
+ else
{
- if(m_gameRules != NULL) m_gameRules->onUseTile(t,x,y,z);
- return true;
+ if (Tile::tiles[t]->use(level, x, y, z, player, face, clickX, clickY, clickZ))
+ {
+ if(m_gameRules != NULL) m_gameRules->onUseTile(t,x,y,z);
+ return true;
+ }
}
}
}
-
- if (item == NULL || !player->isAllowedToUse(item)) return false;
+
+ if (item == NULL || !player->isAllowedToUse(item)) return false;
if (isCreative())
{
int aux = item->getAuxValue();