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authorqwasdrizzel <145519042+qwasdrizzel@users.noreply.github.com>2026-03-16 21:44:26 -0500
committerGitHub <noreply@github.com>2026-03-16 21:44:26 -0500
commitce739f6045ec72127491286ea3f3f21e537c1b55 (patch)
treef33bd42a47c1b4a7b2153a7fb77127ee3b407db9 /Minecraft.Client/ServerPlayer.cpp
parent255a18fe8e9b57377975f82e2b227afe2a12eda0 (diff)
parent5a59f5d146b43811dde6a5a0245ee9875d7b5cd1 (diff)
Merge branch 'smartcmd:main' into main
Diffstat (limited to 'Minecraft.Client/ServerPlayer.cpp')
-rw-r--r--Minecraft.Client/ServerPlayer.cpp250
1 files changed, 127 insertions, 123 deletions
diff --git a/Minecraft.Client/ServerPlayer.cpp b/Minecraft.Client/ServerPlayer.cpp
index 76332358..f57e8a3c 100644
--- a/Minecraft.Client/ServerPlayer.cpp
+++ b/Minecraft.Client/ServerPlayer.cpp
@@ -101,7 +101,7 @@ ServerPlayer::ServerPlayer(MinecraftServer *server, Level *level, const wstring&
waterDepth++;
}
attemptCount++;
- playerNear = ( level->getNearestPlayer(xx + 0.5, yy, zz + 0.5,3) != NULL );
+ playerNear = ( level->getNearestPlayer(xx + 0.5, yy, zz + 0.5,3) != nullptr );
} while ( ( waterDepth > 1 ) && (!playerNear) && ( attemptCount < 20 ) );
xx = xx2;
yy = yy2;
@@ -146,7 +146,8 @@ void ServerPlayer::flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFou
if( ( *removedFound ) == false )
{
*removedFound = true;
- memset(flags, 0, 2048/32);
+ // before this left 192 bytes uninitialized!!!!!
+ memset(flags, 0, (2048 / 32) * sizeof(unsigned int));
}
for(int index : entitiesToRemove)
@@ -180,7 +181,7 @@ void ServerPlayer::readAdditionalSaveData(CompoundTag *entityTag)
}
GameRulesInstance *grs = gameMode->getGameRules();
- if (entityTag->contains(L"GameRules") && grs != NULL)
+ if (entityTag->contains(L"GameRules") && grs != nullptr)
{
byteArray ba = entityTag->getByteArray(L"GameRules");
ByteArrayInputStream bais(ba);
@@ -197,13 +198,13 @@ void ServerPlayer::addAdditonalSaveData(CompoundTag *entityTag)
Player::addAdditonalSaveData(entityTag);
GameRulesInstance *grs = gameMode->getGameRules();
- if (grs != NULL)
+ if (grs != nullptr)
{
ByteArrayOutputStream baos;
DataOutputStream dos(&baos);
grs->write(&dos);
entityTag->putByteArray(L"GameRules", baos.buf);
- baos.buf.data = NULL;
+ baos.buf.data = nullptr;
dos.close();
baos.close();
}
@@ -280,7 +281,7 @@ void ServerPlayer::flushEntitiesToRemove()
it = entitiesToRemove.erase(it);
}
- connection->send(shared_ptr<RemoveEntitiesPacket>(new RemoveEntitiesPacket(ids)));
+ connection->send(std::make_shared<RemoveEntitiesPacket>(ids));
}
}
@@ -308,14 +309,14 @@ void ServerPlayer::doTickA()
for (unsigned int i = 0; i < inventory->getContainerSize(); i++)
{
shared_ptr<ItemInstance> ie = inventory->getItem(i);
- if (ie != NULL)
+ if (ie != nullptr)
{
// 4J - removed condition. These were getting lower priority than tile update packets etc. on the slow outbound queue, and so were extremely slow to send sometimes,
// particularly at the start of a game. They don't typically seem to be massive and shouldn't be send when there isn't actually any updating to do.
if (Item::items[ie->id]->isComplex() ) // && connection->countDelayedPackets() <= 2)
{
shared_ptr<Packet> packet = (dynamic_cast<ComplexItem *>(Item::items[ie->id])->getUpdatePacket(ie, level, dynamic_pointer_cast<Player>( shared_from_this() ) ) );
- if (packet != NULL)
+ if (packet != nullptr)
{
connection->send(packet);
}
@@ -352,7 +353,7 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
}
}
- // if (nearest != NULL) // 4J - removed as we don't have references here
+ // if (nearest != nullptr) // 4J - removed as we don't have references here
if( nearestValid )
{
bool okToSend = false;
@@ -372,39 +373,43 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
// app.DebugPrintf("%d: canSendToPlayer %d, countDelayedPackets %d GetSendQueueSizeBytes %d done: %d\n",
// connection->getNetworkPlayer()->GetSmallId(),
// canSendToPlayer, connection->countDelayedPackets(),
-// g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages( NULL, true ),
+// g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages( nullptr, true ),
// connection->done);
// }
+#ifdef MINECRAFT_SERVER_BUILD
+ if (dontDelayChunks || (canSendToPlayer && !connection->done))
+#else
if( dontDelayChunks ||
(canSendToPlayer &&
#ifdef _XBOX_ONE
// The network manager on xbox one doesn't currently split data into slow & fast queues - since we can only measure
// both together then bytes provides a better metric than count of data items to determine if we should avoid queueing too much up
- (g_NetworkManager.GetHostPlayer()->GetSendQueueSizeBytes( NULL, true ) < 8192 )&&
+ (g_NetworkManager.GetHostPlayer()->GetSendQueueSizeBytes( nullptr, true ) < 8192 )&&
#elif defined _XBOX
- (g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages( NULL, true ) < 4 )&&
+ (g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages( nullptr, true ) < 4 )&&
#else
(connection->countDelayedPackets() < 4 )&&
- (g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages( NULL, true ) < 4 )&&
+ (g_NetworkManager.GetHostPlayer()->GetSendQueueSizeMessages( nullptr, true ) < 4 )&&
#endif
//(tickCount - lastBrupSendTickCount) > (connection->getNetworkPlayer()->GetCurrentRtt()>>4) &&
!connection->done) )
- {
- lastBrupSendTickCount = tickCount;
- okToSend = true;
- MinecraftServer::chunkPacketManagement_DidSendTo(connection->getNetworkPlayer());
-
-// static unordered_map<wstring,__int64> mapLastTime;
-// __int64 thisTime = System::currentTimeMillis();
-// __int64 lastTime = mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
-// app.DebugPrintf(" - OK to send (%d ms since last)\n", thisTime - lastTime);
-// mapLastTime[connection->getNetworkPlayer()->GetUID().toString()] = thisTime;
- }
- else
- {
- // app.DebugPrintf(" - <NOT OK>\n");
- }
+#endif
+ {
+ lastBrupSendTickCount = tickCount;
+ okToSend = true;
+ MinecraftServer::chunkPacketManagement_DidSendTo(connection->getNetworkPlayer());
+
+ // static unordered_map<wstring,int64_t> mapLastTime;
+ // int64_t thisTime = System::currentTimeMillis();
+ // int64_t lastTime = mapLastTime[connection->getNetworkPlayer()->GetUID().toString()];
+ // app.DebugPrintf(" - OK to send (%d ms since last)\n", thisTime - lastTime);
+ // mapLastTime[connection->getNetworkPlayer()->GetUID().toString()] = thisTime;
+ }
+ else
+ {
+ // app.DebugPrintf(" - <NOT OK>\n");
+ }
}
if (okToSend)
@@ -426,11 +431,10 @@ void ServerPlayer::doChunkSendingTick(bool dontDelayChunks)
// unloaded on the client and so just gradually build up more and more of the finite set of chunks as the player moves
if( !g_NetworkManager.SystemFlagGet(connection->getNetworkPlayer(),flagIndex) )
{
- // app.DebugPrintf("Creating BRUP for %d %d\n",nearest.x, nearest.z);
PIXBeginNamedEvent(0,"Creation BRUP for sending\n");
- __int64 before = System::currentTimeMillis();
- shared_ptr<BlockRegionUpdatePacket> packet = shared_ptr<BlockRegionUpdatePacket>( new BlockRegionUpdatePacket(nearest.x * 16, 0, nearest.z * 16, 16, Level::maxBuildHeight, 16, level) );
- __int64 after = System::currentTimeMillis();
+ int64_t before = System::currentTimeMillis();
+ const auto packet = std::make_shared<BlockRegionUpdatePacket>(nearest.x * 16, 0, nearest.z * 16, 16, Level::maxBuildHeight, 16, level);
+ int64_t after = System::currentTimeMillis();
// app.DebugPrintf(">>><<< %d ms\n",after-before);
PIXEndNamedEvent();
if( dontDelayChunks ) packet->shouldDelay = false;
@@ -523,7 +527,7 @@ void ServerPlayer::doTickB()
if (getHealth() != lastSentHealth || lastSentFood != foodData.getFoodLevel() || ((foodData.getSaturationLevel() == 0) != lastFoodSaturationZero))
{
// 4J Stu - Added m_lastDamageSource for telemetry
- connection->send( shared_ptr<SetHealthPacket>( new SetHealthPacket(getHealth(), foodData.getFoodLevel(), foodData.getSaturationLevel(), m_lastDamageSource) ) );
+ connection->send(std::make_shared<SetHealthPacket>(getHealth(), foodData.getFoodLevel(), foodData.getSaturationLevel(), m_lastDamageSource));
lastSentHealth = getHealth();
lastSentFood = foodData.getFoodLevel();
lastFoodSaturationZero = foodData.getSaturationLevel() == 0;
@@ -550,7 +554,7 @@ void ServerPlayer::doTickB()
if (totalExperience != lastSentExp)
{
lastSentExp = totalExperience;
- connection->send( shared_ptr<SetExperiencePacket>( new SetExperiencePacket(experienceProgress, totalExperience, experienceLevel) ) );
+ connection->send(std::make_shared<SetExperiencePacket>(experienceProgress, totalExperience, experienceLevel));
}
}
@@ -584,7 +588,7 @@ void ServerPlayer::die(DamageSource *source)
}
shared_ptr<LivingEntity> killer = getKillCredit();
- if (killer != NULL) killer->awardKillScore(shared_from_this(), deathScore);
+ if (killer != nullptr) killer->awardKillScore(shared_from_this(), deathScore);
//awardStat(Stats::deaths, 1);
}
@@ -597,10 +601,10 @@ bool ServerPlayer::hurt(DamageSource *dmgSource, float dmg)
//bool allowFallDamage = server->isPvpAllowed() && server->isDedicatedServer() && server->isPvpAllowed() && (dmgSource->msgId.compare(L"fall") == 0);
if (!server->isPvpAllowed() && invulnerableTime > 0 && dmgSource != DamageSource::outOfWorld) return false;
- if (dynamic_cast<EntityDamageSource *>(dmgSource) != NULL)
+ if (dynamic_cast<EntityDamageSource *>(dmgSource) != nullptr)
{
// 4J Stu - Fix for #46422 - TU5: Crash: Gameplay: Crash when being hit by a trap using a dispenser
- // getEntity returns the owner of projectiles, and this would never be the arrow. The owner is sometimes NULL.
+ // getEntity returns the owner of projectiles, and this would never be the arrow. The owner is sometimes nullptr.
shared_ptr<Entity> source = dmgSource->getDirectEntity();
if (source->instanceof(eTYPE_PLAYER) && !dynamic_pointer_cast<Player>(source)->canHarmPlayer(dynamic_pointer_cast<Player>(shared_from_this())))
@@ -608,10 +612,10 @@ bool ServerPlayer::hurt(DamageSource *dmgSource, float dmg)
return false;
}
- if ( (source != NULL) && source->instanceof(eTYPE_ARROW) )
+ if ( (source != nullptr) && source->instanceof(eTYPE_ARROW) )
{
shared_ptr<Arrow> arrow = dynamic_pointer_cast<Arrow>(source);
- if ( (arrow->owner != NULL) && arrow->owner->instanceof(eTYPE_PLAYER) && !canHarmPlayer(dynamic_pointer_cast<Player>(arrow->owner)) )
+ if ( (arrow->owner != nullptr) && arrow->owner->instanceof(eTYPE_PLAYER) && !canHarmPlayer(dynamic_pointer_cast<Player>(arrow->owner)) )
{
return false;
}
@@ -634,7 +638,7 @@ bool ServerPlayer::hurt(DamageSource *dmgSource, float dmg)
else
{
shared_ptr<Entity> source = dmgSource->getEntity();
- if( source != NULL )
+ if( source != nullptr )
{
switch(source->GetType())
{
@@ -670,10 +674,10 @@ bool ServerPlayer::hurt(DamageSource *dmgSource, float dmg)
m_lastDamageSource = eTelemetryPlayerDeathSource_Explosion_Tnt;
break;
case eTYPE_ARROW:
- if ((dynamic_pointer_cast<Arrow>(source))->owner != NULL)
+ if ((dynamic_pointer_cast<Arrow>(source))->owner != nullptr)
{
shared_ptr<Entity> attacker = (dynamic_pointer_cast<Arrow>(source))->owner;
- if (attacker != NULL)
+ if (attacker != nullptr)
{
switch(attacker->GetType())
{
@@ -712,7 +716,7 @@ bool ServerPlayer::canHarmPlayer(wstring targetName)
bool canHarm = true;
shared_ptr<ServerPlayer> owner = server->getPlayers()->getPlayer(targetName);
- if (owner != NULL)
+ if (owner != nullptr)
{
if ((shared_from_this() != owner) && canHarmPlayer(owner)) canHarm = false;
}
@@ -741,7 +745,7 @@ void ServerPlayer::changeDimension(int i)
level->removeEntity(shared_from_this());
wonGame = true;
m_enteredEndExitPortal = true; // We only flag this for the player in the portal
- connection->send( shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::WIN_GAME, thisPlayer->GetUserIndex()) ) );
+ connection->send(std::make_shared<GameEventPacket>(GameEventPacket::WIN_GAME, thisPlayer->GetUserIndex()));
app.DebugPrintf("Sending packet to %d\n", thisPlayer->GetUserIndex());
}
if(thisPlayer)
@@ -749,10 +753,10 @@ void ServerPlayer::changeDimension(int i)
for(auto& servPlayer : MinecraftServer::getInstance()->getPlayers()->players)
{
INetworkPlayer *checkPlayer = servPlayer->connection->getNetworkPlayer();
- if(thisPlayer != checkPlayer && checkPlayer != NULL && thisPlayer->IsSameSystem( checkPlayer ) && !servPlayer->wonGame )
+ if(thisPlayer != checkPlayer && checkPlayer != nullptr && thisPlayer->IsSameSystem( checkPlayer ) && !servPlayer->wonGame )
{
servPlayer->wonGame = true;
- servPlayer->connection->send( shared_ptr<GameEventPacket>( new GameEventPacket(GameEventPacket::WIN_GAME, thisPlayer->GetUserIndex() ) ) );
+ servPlayer->connection->send(std::make_shared<GameEventPacket>(GameEventPacket::WIN_GAME, thisPlayer->GetUserIndex()));
app.DebugPrintf("Sending packet to %d\n", thisPlayer->GetUserIndex());
}
}
@@ -766,7 +770,7 @@ void ServerPlayer::changeDimension(int i)
awardStat(GenericStats::theEnd(), GenericStats::param_theEnd());
Pos *pos = server->getLevel(i)->getDimensionSpecificSpawn();
- if (pos != NULL)
+ if (pos != nullptr)
{
connection->teleport(pos->x, pos->y, pos->z, 0, 0);
delete pos;
@@ -789,10 +793,10 @@ void ServerPlayer::changeDimension(int i)
// 4J Added delay param
void ServerPlayer::broadcast(shared_ptr<TileEntity> te, bool delay /*= false*/)
{
- if (te != NULL)
+ if (te != nullptr)
{
shared_ptr<Packet> p = te->getUpdatePacket();
- if (p != NULL)
+ if (p != nullptr)
{
p->shouldDelay = delay;
if(delay) connection->queueSend(p);
@@ -812,7 +816,7 @@ Player::BedSleepingResult ServerPlayer::startSleepInBed(int x, int y, int z, boo
BedSleepingResult result = Player::startSleepInBed(x, y, z, bTestUse);
if (result == OK)
{
- shared_ptr<Packet> p = shared_ptr<EntityActionAtPositionPacket>( new EntityActionAtPositionPacket(shared_from_this(), EntityActionAtPositionPacket::START_SLEEP, x, y, z) );
+ shared_ptr<Packet> p = std::make_shared<EntityActionAtPositionPacket>(shared_from_this(), EntityActionAtPositionPacket::START_SLEEP, x, y, z);
getLevel()->getTracker()->broadcast(shared_from_this(), p);
connection->teleport(this->x, this->y, this->z, yRot, xRot);
connection->send(p);
@@ -824,16 +828,16 @@ void ServerPlayer::stopSleepInBed(bool forcefulWakeUp, bool updateLevelList, boo
{
if (isSleeping())
{
- getLevel()->getTracker()->broadcastAndSend(shared_from_this(), shared_ptr<AnimatePacket>( new AnimatePacket(shared_from_this(), AnimatePacket::WAKE_UP) ) );
+ getLevel()->getTracker()->broadcastAndSend(shared_from_this(), std::make_shared<AnimatePacket>(shared_from_this(), AnimatePacket::WAKE_UP));
}
Player::stopSleepInBed(forcefulWakeUp, updateLevelList, saveRespawnPoint);
- if (connection != NULL) connection->teleport(x, y, z, yRot, xRot);
+ if (connection != nullptr) connection->teleport(x, y, z, yRot, xRot);
}
void ServerPlayer::ride(shared_ptr<Entity> e)
{
Player::ride(e);
- connection->send( shared_ptr<SetEntityLinkPacket>( new SetEntityLinkPacket(SetEntityLinkPacket::RIDING, shared_from_this(), riding) ) );
+ connection->send(std::make_shared<SetEntityLinkPacket>(SetEntityLinkPacket::RIDING, shared_from_this(), riding));
// 4J Removed this - The act of riding will be handled on the client and will change the position
// of the player. If we also teleport it then we can end up with a repeating movements, e.g. bouncing
@@ -853,10 +857,10 @@ void ServerPlayer::doCheckFallDamage(double ya, bool onGround)
void ServerPlayer::openTextEdit(shared_ptr<TileEntity> sign)
{
shared_ptr<SignTileEntity> signTE = dynamic_pointer_cast<SignTileEntity>(sign);
- if (signTE != NULL)
+ if (signTE != nullptr)
{
signTE->setAllowedPlayerEditor(dynamic_pointer_cast<Player>(shared_from_this()));
- connection->send( shared_ptr<TileEditorOpenPacket>( new TileEditorOpenPacket(TileEditorOpenPacket::SIGN, sign->x, sign->y, sign->z)) );
+ connection->send(std::make_shared<TileEditorOpenPacket>(TileEditorOpenPacket::SIGN, sign->x, sign->y, sign->z));
}
}
@@ -870,7 +874,7 @@ bool ServerPlayer::startCrafting(int x, int y, int z)
if(containerMenu == inventoryMenu)
{
nextContainerCounter();
- connection->send( shared_ptr<ContainerOpenPacket>( new ContainerOpenPacket(containerCounter, ContainerOpenPacket::WORKBENCH, L"", 9, false) ) );
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::WORKBENCH, L"", 9, false));
containerMenu = new CraftingMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
@@ -888,17 +892,17 @@ bool ServerPlayer::openFireworks(int x, int y, int z)
if(containerMenu == inventoryMenu)
{
nextContainerCounter();
- connection->send( shared_ptr<ContainerOpenPacket>( new ContainerOpenPacket(containerCounter, ContainerOpenPacket::FIREWORKS, L"", 9, false) ) );
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::FIREWORKS, L"", 9, false));
containerMenu = new FireworksMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
}
- else if(dynamic_cast<CraftingMenu *>(containerMenu) != NULL)
+ else if(dynamic_cast<CraftingMenu *>(containerMenu) != nullptr)
{
closeContainer();
nextContainerCounter();
- connection->send( shared_ptr<ContainerOpenPacket>( new ContainerOpenPacket(containerCounter, ContainerOpenPacket::FIREWORKS, L"", 9, false) ) );
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::FIREWORKS, L"", 9, false));
containerMenu = new FireworksMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
@@ -916,7 +920,7 @@ bool ServerPlayer::startEnchanting(int x, int y, int z, const wstring &name)
if(containerMenu == inventoryMenu)
{
nextContainerCounter();
- connection->send(shared_ptr<ContainerOpenPacket>( new ContainerOpenPacket(containerCounter, ContainerOpenPacket::ENCHANTMENT, name.empty()? L"" : name, 9, !name.empty() ) ));
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::ENCHANTMENT, name.empty() ? L"" : name, 9, !name.empty()));
containerMenu = new EnchantmentMenu(inventory, level, x, y, z);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
@@ -934,7 +938,7 @@ bool ServerPlayer::startRepairing(int x, int y, int z)
if(containerMenu == inventoryMenu)
{
nextContainerCounter();
- connection->send(shared_ptr<ContainerOpenPacket> ( new ContainerOpenPacket(containerCounter, ContainerOpenPacket::REPAIR_TABLE, L"", 9, false)) );
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::REPAIR_TABLE, L"", 9, false));
containerMenu = new AnvilMenu(inventory, level, x, y, z, dynamic_pointer_cast<Player>(shared_from_this()));
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
@@ -957,7 +961,7 @@ bool ServerPlayer::openContainer(shared_ptr<Container> container)
int containerType = container->getContainerType();
assert(containerType >= 0);
- connection->send( shared_ptr<ContainerOpenPacket>( new ContainerOpenPacket(containerCounter, containerType, container->getCustomName(), container->getContainerSize(), container->hasCustomName()) ) );
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, containerType, container->getCustomName(), container->getContainerSize(), container->hasCustomName()));
containerMenu = new ContainerMenu(inventory, container);
containerMenu->containerId = containerCounter;
@@ -976,7 +980,7 @@ bool ServerPlayer::openHopper(shared_ptr<HopperTileEntity> container)
if(containerMenu == inventoryMenu)
{
nextContainerCounter();
- connection->send( shared_ptr<ContainerOpenPacket>( new ContainerOpenPacket(containerCounter, ContainerOpenPacket::HOPPER, container->getCustomName(), container->getContainerSize(), container->hasCustomName())) );
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::HOPPER, container->getCustomName(), container->getContainerSize(), container->hasCustomName()));
containerMenu = new HopperMenu(inventory, container);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
@@ -994,7 +998,7 @@ bool ServerPlayer::openHopper(shared_ptr<MinecartHopper> container)
if(containerMenu == inventoryMenu)
{
nextContainerCounter();
- connection->send( shared_ptr<ContainerOpenPacket>( new ContainerOpenPacket(containerCounter, ContainerOpenPacket::HOPPER, container->getCustomName(), container->getContainerSize(), container->hasCustomName())) );
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::HOPPER, container->getCustomName(), container->getContainerSize(), container->hasCustomName()));
containerMenu = new HopperMenu(inventory, container);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
@@ -1012,7 +1016,7 @@ bool ServerPlayer::openFurnace(shared_ptr<FurnaceTileEntity> furnace)
if(containerMenu == inventoryMenu)
{
nextContainerCounter();
- connection->send( shared_ptr<ContainerOpenPacket>( new ContainerOpenPacket(containerCounter, ContainerOpenPacket::FURNACE, furnace->getCustomName(), furnace->getContainerSize(), furnace->hasCustomName()) ) );
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::FURNACE, furnace->getCustomName(), furnace->getContainerSize(), furnace->hasCustomName()));
containerMenu = new FurnaceMenu(inventory, furnace);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
@@ -1030,7 +1034,7 @@ bool ServerPlayer::openTrap(shared_ptr<DispenserTileEntity> trap)
if(containerMenu == inventoryMenu)
{
nextContainerCounter();
- connection->send( shared_ptr<ContainerOpenPacket>( new ContainerOpenPacket(containerCounter, trap->GetType() == eTYPE_DROPPERTILEENTITY ? ContainerOpenPacket::DROPPER : ContainerOpenPacket::TRAP, trap->getCustomName(), trap->getContainerSize(), trap->hasCustomName() ) ) );
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, trap->GetType() == eTYPE_DROPPERTILEENTITY ? ContainerOpenPacket::DROPPER : ContainerOpenPacket::TRAP, trap->getCustomName(), trap->getContainerSize(), trap->hasCustomName()));
containerMenu = new TrapMenu(inventory, trap);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
@@ -1048,7 +1052,7 @@ bool ServerPlayer::openBrewingStand(shared_ptr<BrewingStandTileEntity> brewingSt
if(containerMenu == inventoryMenu)
{
nextContainerCounter();
- connection->send(shared_ptr<ContainerOpenPacket>( new ContainerOpenPacket(containerCounter, ContainerOpenPacket::BREWING_STAND, brewingStand->getCustomName(), brewingStand->getContainerSize(), brewingStand->hasCustomName() )));
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::BREWING_STAND, brewingStand->getCustomName(), brewingStand->getContainerSize(), brewingStand->hasCustomName()));
containerMenu = new BrewingStandMenu(inventory, brewingStand);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
@@ -1066,7 +1070,7 @@ bool ServerPlayer::openBeacon(shared_ptr<BeaconTileEntity> beacon)
if(containerMenu == inventoryMenu)
{
nextContainerCounter();
- connection->send(shared_ptr<ContainerOpenPacket>( new ContainerOpenPacket(containerCounter, ContainerOpenPacket::BEACON, beacon->getCustomName(), beacon->getContainerSize(), beacon->hasCustomName() )));
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::BEACON, beacon->getCustomName(), beacon->getContainerSize(), beacon->hasCustomName()));
containerMenu = new BeaconMenu(inventory, beacon);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
@@ -1087,12 +1091,12 @@ bool ServerPlayer::openTrading(shared_ptr<Merchant> traderTarget, const wstring
containerMenu = new MerchantMenu(inventory, traderTarget, level);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
- shared_ptr<Container> container = ((MerchantMenu *) containerMenu)->getTradeContainer();
+ shared_ptr<Container> container = static_cast<MerchantMenu *>(containerMenu)->getTradeContainer();
- connection->send(shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(containerCounter, ContainerOpenPacket::TRADER_NPC, name.empty()?L"":name, container->getContainerSize(), !name.empty())));
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::TRADER_NPC, name.empty() ? L"" : name, container->getContainerSize(), !name.empty()));
MerchantRecipeList *offers = traderTarget->getOffers(dynamic_pointer_cast<Player>(shared_from_this()));
- if (offers != NULL)
+ if (offers != nullptr)
{
ByteArrayOutputStream rawOutput;
DataOutputStream output(&rawOutput);
@@ -1101,7 +1105,7 @@ bool ServerPlayer::openTrading(shared_ptr<Merchant> traderTarget, const wstring
output.writeInt(containerCounter);
offers->writeToStream(&output);
- connection->send(shared_ptr<CustomPayloadPacket>( new CustomPayloadPacket(CustomPayloadPacket::TRADER_LIST_PACKET, rawOutput.toByteArray())));
+ connection->send(std::make_shared<CustomPayloadPacket>(CustomPayloadPacket::TRADER_LIST_PACKET, rawOutput.toByteArray()));
}
}
else
@@ -1119,7 +1123,7 @@ bool ServerPlayer::openHorseInventory(shared_ptr<EntityHorse> horse, shared_ptr<
closeContainer();
}
nextContainerCounter();
- connection->send(shared_ptr<ContainerOpenPacket>(new ContainerOpenPacket(containerCounter, ContainerOpenPacket::HORSE, horse->getCustomName(), container->getContainerSize(), container->hasCustomName(), horse->entityId )));
+ connection->send(std::make_shared<ContainerOpenPacket>(containerCounter, ContainerOpenPacket::HORSE, horse->getCustomName(), container->getContainerSize(), container->hasCustomName(), horse->entityId));
containerMenu = new HorseInventoryMenu(inventory, container, horse);
containerMenu->containerId = containerCounter;
containerMenu->addSlotListener(this);
@@ -1144,7 +1148,7 @@ void ServerPlayer::slotChanged(AbstractContainerMenu *container, int slotIndex,
return;
}
- connection->send( shared_ptr<ContainerSetSlotPacket>( new ContainerSetSlotPacket(container->containerId, slotIndex, item) ) );
+ connection->send(std::make_shared<ContainerSetSlotPacket>(container->containerId, slotIndex, item));
}
@@ -1157,8 +1161,8 @@ void ServerPlayer::refreshContainer(AbstractContainerMenu *menu)
void ServerPlayer::refreshContainer(AbstractContainerMenu *container, vector<shared_ptr<ItemInstance> > *items)
{
- connection->send( shared_ptr<ContainerSetContentPacket>( new ContainerSetContentPacket(container->containerId, items) ) );
- connection->send( shared_ptr<ContainerSetSlotPacket>( new ContainerSetSlotPacket(-1, -1, inventory->getCarried()) ) );
+ connection->send(std::make_shared<ContainerSetContentPacket>(container->containerId, items));
+ connection->send(std::make_shared<ContainerSetSlotPacket>(-1, -1, inventory->getCarried()));
}
void ServerPlayer::setContainerData(AbstractContainerMenu *container, int id, int value)
@@ -1173,12 +1177,12 @@ void ServerPlayer::setContainerData(AbstractContainerMenu *container, int id, in
// client again.
return;
}
- connection->send( shared_ptr<ContainerSetDataPacket>( new ContainerSetDataPacket(container->containerId, id, value) ) );
+ connection->send(std::make_shared<ContainerSetDataPacket>(container->containerId, id, value));
}
void ServerPlayer::closeContainer()
{
- connection->send( shared_ptr<ContainerClosePacket>( new ContainerClosePacket(containerMenu->containerId) ) );
+ connection->send(std::make_shared<ContainerClosePacket>(containerMenu->containerId));
doCloseContainer();
}
@@ -1192,7 +1196,7 @@ void ServerPlayer::broadcastCarriedItem()
// client again.
return;
}
- connection->send( shared_ptr<ContainerSetSlotPacket>( new ContainerSetSlotPacket(-1, -1, inventory->getCarried()) ) );
+ connection->send(std::make_shared<ContainerSetSlotPacket>(-1, -1, inventory->getCarried()));
}
void ServerPlayer::doCloseContainer()
@@ -1203,7 +1207,7 @@ void ServerPlayer::doCloseContainer()
void ServerPlayer::setPlayerInput(float xxa, float yya, bool jumping, bool sneaking)
{
- if(riding != NULL)
+ if(riding != nullptr)
{
if (xxa >= -1 && xxa <= 1) this->xxa = xxa;
if (yya >= -1 && yya <= 1) this->yya = yya;
@@ -1214,7 +1218,7 @@ void ServerPlayer::setPlayerInput(float xxa, float yya, bool jumping, bool sneak
void ServerPlayer::awardStat(Stat *stat, byteArray param)
{
- if (stat == NULL)
+ if (stat == nullptr)
{
delete [] param.data;
return;
@@ -1226,7 +1230,7 @@ void ServerPlayer::awardStat(Stat *stat, byteArray param)
int count = *((int*)param.data);
delete [] param.data;
- connection->send( shared_ptr<AwardStatPacket>( new AwardStatPacket(stat->id, count) ) );
+ connection->send(std::make_shared<AwardStatPacket>(stat->id, count));
#else
connection->send( shared_ptr<AwardStatPacket>( new AwardStatPacket(stat->id, param) ) );
// byteArray deleted in AwardStatPacket destructor.
@@ -1237,7 +1241,7 @@ void ServerPlayer::awardStat(Stat *stat, byteArray param)
void ServerPlayer::disconnect()
{
- if (rider.lock() != NULL) rider.lock()->ride(shared_from_this() );
+ if (rider.lock() != nullptr) rider.lock()->ride(shared_from_this() );
if (m_isSleeping)
{
stopSleepInBed(true, false, false);
@@ -1257,19 +1261,19 @@ void ServerPlayer::displayClientMessage(int messageId)
{
case IDS_TILE_BED_OCCUPIED:
messageType = ChatPacket::e_ChatBedOccupied;
- connection->send( shared_ptr<ChatPacket>( new ChatPacket(L"", messageType) ) );
+ connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_NO_SLEEP:
messageType = ChatPacket::e_ChatBedNoSleep;
- connection->send( shared_ptr<ChatPacket>( new ChatPacket(L"", messageType) ) );
+ connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_NOT_VALID:
messageType = ChatPacket::e_ChatBedNotValid;
- connection->send( shared_ptr<ChatPacket>( new ChatPacket(L"", messageType) ) );
+ connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_NOTSAFE:
messageType = ChatPacket::e_ChatBedNotSafe;
- connection->send( shared_ptr<ChatPacket>( new ChatPacket(L"", messageType) ) );
+ connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_TILE_BED_PLAYERSLEEP:
messageType = ChatPacket::e_ChatBedPlayerSleep;
@@ -1279,11 +1283,11 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()!=player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatBedPlayerSleep)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatBedPlayerSleep));
}
else
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatBedMeSleep)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatBedMeSleep));
}
}
return;
@@ -1294,7 +1298,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()!=player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerEnteredEnd)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerEnteredEnd));
}
}
break;
@@ -1304,13 +1308,13 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()!=player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerLeftEnd)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerLeftEnd));
}
}
break;
case IDS_TILE_BED_MESLEEP:
messageType = ChatPacket::e_ChatBedMeSleep;
- connection->send( shared_ptr<ChatPacket>( new ChatPacket(L"", messageType) ) );
+ connection->send(std::make_shared<ChatPacket>(L"", messageType));
break;
case IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED:
@@ -1319,7 +1323,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxPigsSheepCows)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxPigsSheepCows));
}
}
break;
@@ -1329,7 +1333,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxChickens)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxChickens));
}
}
break;
@@ -1339,7 +1343,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxSquid)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxSquid));
}
}
break;
@@ -1349,7 +1353,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxBats)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxBats));
}
}
break;
@@ -1359,7 +1363,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxWolves)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxWolves));
}
}
break;
@@ -1369,7 +1373,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxMooshrooms)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxMooshrooms));
}
}
break;
@@ -1379,7 +1383,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxEnemies)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxEnemies));
}
}
break;
@@ -1390,7 +1394,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxVillagers)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxVillagers));
}
}
break;
@@ -1400,7 +1404,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxBredPigsSheepCows)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxBredPigsSheepCows));
}
}
break;
@@ -1410,7 +1414,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxBredChickens)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxBredChickens));
}
}
break;
@@ -1420,7 +1424,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxBredMooshrooms)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxBredMooshrooms));
}
}
break;
@@ -1431,7 +1435,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxBredWolves)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxBredWolves));
}
}
break;
@@ -1442,7 +1446,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerCantShearMooshroom)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerCantShearMooshroom));
}
}
break;
@@ -1454,7 +1458,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxHangingEntities)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxHangingEntities));
}
}
break;
@@ -1464,7 +1468,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerCantSpawnInPeaceful)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerCantSpawnInPeaceful));
}
}
break;
@@ -1475,7 +1479,7 @@ void ServerPlayer::displayClientMessage(int messageId)
shared_ptr<ServerPlayer> player = server->getPlayers()->players[i];
if(shared_from_this()==player)
{
- player->connection->send(shared_ptr<ChatPacket>( new ChatPacket(name, ChatPacket::e_ChatPlayerMaxBoats)));
+ player->connection->send(std::make_shared<ChatPacket>(name, ChatPacket::e_ChatPlayerMaxBoats));
}
}
break;
@@ -1493,7 +1497,7 @@ void ServerPlayer::displayClientMessage(int messageId)
void ServerPlayer::completeUsingItem()
{
- connection->send(shared_ptr<EntityEventPacket>( new EntityEventPacket(entityId, EntityEvent::USE_ITEM_COMPLETE) ) );
+ connection->send(std::make_shared<EntityEventPacket>(entityId, EntityEvent::USE_ITEM_COMPLETE));
Player::completeUsingItem();
}
@@ -1501,9 +1505,9 @@ void ServerPlayer::startUsingItem(shared_ptr<ItemInstance> instance, int duratio
{
Player::startUsingItem(instance, duration);
- if (instance != NULL && instance->getItem() != NULL && instance->getItem()->getUseAnimation(instance) == UseAnim_eat)
+ if (instance != nullptr && instance->getItem() != nullptr && instance->getItem()->getUseAnimation(instance) == UseAnim_eat)
{
- getLevel()->getTracker()->broadcastAndSend(shared_from_this(), shared_ptr<AnimatePacket>( new AnimatePacket(shared_from_this(), AnimatePacket::EAT) ) );
+ getLevel()->getTracker()->broadcastAndSend(shared_from_this(), std::make_shared<AnimatePacket>(shared_from_this(), AnimatePacket::EAT));
}
}
@@ -1519,21 +1523,21 @@ void ServerPlayer::restoreFrom(shared_ptr<Player> oldPlayer, bool restoreAll)
void ServerPlayer::onEffectAdded(MobEffectInstance *effect)
{
Player::onEffectAdded(effect);
- connection->send(shared_ptr<UpdateMobEffectPacket>( new UpdateMobEffectPacket(entityId, effect) ) );
+ connection->send(std::make_shared<UpdateMobEffectPacket>(entityId, effect));
}
void ServerPlayer::onEffectUpdated(MobEffectInstance *effect, bool doRefreshAttributes)
{
Player::onEffectUpdated(effect, doRefreshAttributes);
- connection->send(shared_ptr<UpdateMobEffectPacket>( new UpdateMobEffectPacket(entityId, effect) ) );
+ connection->send(std::make_shared<UpdateMobEffectPacket>(entityId, effect));
}
void ServerPlayer::onEffectRemoved(MobEffectInstance *effect)
{
Player::onEffectRemoved(effect);
- connection->send(shared_ptr<RemoveMobEffectPacket>( new RemoveMobEffectPacket(entityId, effect) ) );
+ connection->send(std::make_shared<RemoveMobEffectPacket>(entityId, effect));
}
void ServerPlayer::teleportTo(double x, double y, double z)
@@ -1543,34 +1547,34 @@ void ServerPlayer::teleportTo(double x, double y, double z)
void ServerPlayer::crit(shared_ptr<Entity> entity)
{
- getLevel()->getTracker()->broadcastAndSend(shared_from_this(), shared_ptr<AnimatePacket>( new AnimatePacket(entity, AnimatePacket::CRITICAL_HIT) ));
+ getLevel()->getTracker()->broadcastAndSend(shared_from_this(), std::make_shared<AnimatePacket>(entity, AnimatePacket::CRITICAL_HIT));
}
void ServerPlayer::magicCrit(shared_ptr<Entity> entity)
{
- getLevel()->getTracker()->broadcastAndSend(shared_from_this(), shared_ptr<AnimatePacket>( new AnimatePacket(entity, AnimatePacket::MAGIC_CRITICAL_HIT) ));
+ getLevel()->getTracker()->broadcastAndSend(shared_from_this(), std::make_shared<AnimatePacket>(entity, AnimatePacket::MAGIC_CRITICAL_HIT));
}
void ServerPlayer::onUpdateAbilities()
{
- if (connection == NULL) return;
- connection->send(shared_ptr<PlayerAbilitiesPacket>(new PlayerAbilitiesPacket(&abilities)));
+ if (connection == nullptr) return;
+ connection->send(std::make_shared<PlayerAbilitiesPacket>(&abilities));
}
ServerLevel *ServerPlayer::getLevel()
{
- return (ServerLevel *) level;
+ return static_cast<ServerLevel *>(level);
}
void ServerPlayer::setGameMode(GameType *mode)
{
gameMode->setGameModeForPlayer(mode);
- connection->send(shared_ptr<GameEventPacket>(new GameEventPacket(GameEventPacket::CHANGE_GAME_MODE, mode->getId())));
+ connection->send(std::make_shared<GameEventPacket>(GameEventPacket::CHANGE_GAME_MODE, mode->getId()));
}
void ServerPlayer::sendMessage(const wstring& message, ChatPacket::EChatPacketMessage type /*= e_ChatCustom*/, int customData /*= -1*/, const wstring& additionalMessage /*= L""*/)
{
- connection->send(shared_ptr<ChatPacket>(new ChatPacket(message,type,customData,additionalMessage)));
+ connection->send(std::make_shared<ChatPacket>(message, type, customData, additionalMessage));
}
bool ServerPlayer::hasPermission(EGameCommand command)
@@ -1651,7 +1655,7 @@ int ServerPlayer::getPlayerViewDistanceModifier()
{
INetworkPlayer *player = connection->getNetworkPlayer();
- if( player != NULL )
+ if( player != nullptr )
{
DWORD rtt = player->GetCurrentRtt();
@@ -1666,7 +1670,7 @@ int ServerPlayer::getPlayerViewDistanceModifier()
void ServerPlayer::handleCollectItem(shared_ptr<ItemInstance> item)
{
- if(gameMode->getGameRules() != NULL) gameMode->getGameRules()->onCollectItem(item);
+ if(gameMode->getGameRules() != nullptr) gameMode->getGameRules()->onCollectItem(item);
}
#ifndef _CONTENT_PACKAGE