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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/ServerLevel.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/ServerLevel.h')
-rw-r--r--Minecraft.Client/ServerLevel.h171
1 files changed, 171 insertions, 0 deletions
diff --git a/Minecraft.Client/ServerLevel.h b/Minecraft.Client/ServerLevel.h
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+#pragma once
+#include "..\Minecraft.World\net.minecraft.world.level.h"
+#include "..\Minecraft.World\JavaIntHash.h"
+class ServerChunkCache;
+class MinecraftServer;
+class Node;
+class EntityTracker;
+class PlayerChunkMap;
+using namespace std;
+
+class ServerLevel : public Level
+{
+private:
+ static const int EMPTY_TIME_NO_TICK = SharedConstants::TICKS_PER_SECOND * 3;
+
+ MinecraftServer *server;
+ EntityTracker *tracker;
+ PlayerChunkMap *chunkMap;
+
+ CRITICAL_SECTION m_tickNextTickCS; // 4J added
+ set<TickNextTickData, TickNextTickDataKeyCompare> tickNextTickList; // 4J Was TreeSet
+ unordered_set<TickNextTickData, TickNextTickDataKeyHash, TickNextTickDataKeyEq> tickNextTickSet; // 4J Was HashSet
+
+ vector<Pos *> m_queuedSendTileUpdates; // 4J added
+ CRITICAL_SECTION m_csQueueSendTileUpdates;
+
+protected:
+ int saveInterval;
+
+public:
+ ServerChunkCache *cache;
+ bool canEditSpawn;
+ bool noSave;
+private:
+ bool allPlayersSleeping;
+ int emptyTime;
+ bool m_bAtLeastOnePlayerSleeping; // 4J Added
+ static WeighedTreasureArray RANDOM_BONUS_ITEMS; // 4J - brought forward from 1.3.2
+
+ vector<TileEventData> tileEvents[2];
+ int activeTileEventsList;
+public:
+ static void staticCtor();
+ ServerLevel(MinecraftServer *server, shared_ptr<LevelStorage>levelStorage, const wstring& levelName, int dimension, LevelSettings *levelSettings);
+ ~ServerLevel();
+ void tick();
+ Biome::MobSpawnerData *getRandomMobSpawnAt(MobCategory *mobCategory, int x, int y, int z);
+ void updateSleepingPlayerList();
+protected:
+ void awakenAllPlayers();
+
+private:
+ void stopWeather();
+
+public:
+ bool allPlayersAreSleeping();
+ void validateSpawn();
+
+protected:
+ void tickTiles();
+
+public:
+ void addToTickNextTick(int x, int y, int z, int tileId, int tickDelay);
+ void forceAddTileTick(int x, int y, int z, int tileId, int tickDelay);
+ void tickEntities();
+ bool tickPendingTicks(bool force);
+ vector<TickNextTickData> *fetchTicksInChunk(LevelChunk *chunk, bool remove);
+ virtual void tick(shared_ptr<Entity> e, bool actual);
+ void forceTick(shared_ptr<Entity> e, bool actual);
+ bool AllPlayersAreSleeping() { return allPlayersSleeping;} // 4J added for a message to other players
+ bool isAtLeastOnePlayerSleeping() { return m_bAtLeastOnePlayerSleeping;}
+protected:
+ ChunkSource *createChunkSource(); // 4J - was virtual, but was called from parent ctor
+public:
+ vector<shared_ptr<TileEntity> > *getTileEntitiesInRegion(int x0, int y0, int z0, int x1, int y1, int z1);
+ virtual bool mayInteract(shared_ptr<Player> player, int xt, int yt, int zt, int id);
+protected:
+ virtual void initializeLevel(LevelSettings *settings);
+ virtual void setInitialSpawn(LevelSettings *settings);
+ void generateBonusItemsNearSpawn(); // 4J - brought forward from 1.3.2
+
+public:
+ Pos *getDimensionSpecificSpawn();
+
+ void Suspend(); // 4j Added for XboxOne PLM
+
+ void save(bool force, ProgressListener *progressListener, bool bAutosave=false);
+ void saveToDisc(ProgressListener *progressListener, bool autosave); // 4J Added
+
+private:
+ void saveLevelData();
+
+ typedef unordered_map<int, shared_ptr<Entity> , IntKeyHash2, IntKeyEq> intEntityMap;
+ intEntityMap entitiesById; // 4J - was IntHashMap, using same hashing function as this uses
+protected:
+ virtual void entityAdded(shared_ptr<Entity> e);
+ virtual void entityRemoved(shared_ptr<Entity> e);
+public:
+ shared_ptr<Entity> getEntity(int id);
+ virtual bool addGlobalEntity(shared_ptr<Entity> e);
+ void broadcastEntityEvent(shared_ptr<Entity> e, byte event);
+ virtual shared_ptr<Explosion> explode(shared_ptr<Entity> source, double x, double y, double z, float r, bool fire, bool destroyBlocks);
+ virtual void tileEvent(int x, int y, int z, int tile, int b0, int b1);
+
+private:
+ void runTileEvents();
+ bool doTileEvent(TileEventData *te);
+
+public:
+ void closeLevelStorage();
+protected:
+ virtual void tickWeather();
+
+public:
+ MinecraftServer *getServer();
+ EntityTracker *getTracker();
+ void setTimeAndAdjustTileTicks(__int64 newTime);
+ PlayerChunkMap *getChunkMap();
+
+ void queueSendTileUpdate(int x, int y, int z); // 4J Added
+private:
+ void runQueuedSendTileUpdates();// 4J Added
+
+ // 4J - added for implementation of finite limit to number of item entities, tnt and falling block entities
+public:
+
+ static const int MAX_HANGING_ENTITIES = 400;
+ static const int MAX_ITEM_ENTITIES = 200;
+ static const int MAX_ARROW_ENTITIES = 200;
+ static const int MAX_EXPERIENCEORB_ENTITIES = 50;
+ static const int MAX_PRIMED_TNT = 20;
+ static const int MAX_FALLING_TILE = 20;
+
+ int m_primedTntCount;
+ int m_fallingTileCount;
+ CRITICAL_SECTION m_limiterCS;
+ list< shared_ptr<Entity> > m_itemEntities;
+ list< shared_ptr<Entity> > m_hangingEntities;
+ list< shared_ptr<Entity> > m_arrowEntities;
+ list< shared_ptr<Entity> > m_experienceOrbEntities;
+
+ virtual bool addEntity(shared_ptr<Entity> e);
+ void entityAddedExtra(shared_ptr<Entity> e);
+ void entityRemovedExtra(shared_ptr<Entity> e);
+
+ virtual bool newPrimedTntAllowed();
+ virtual bool newFallingTileAllowed();
+
+ void flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFound); // 4J added
+
+ // 4J added
+ static const int MAX_UPDATES = 256;
+
+ // Each of these need to be duplicated for each level in the current game. As we currently only have 2 (over/nether), making this constant
+ static Level *m_level[3];
+ static int m_updateChunkX[3][LEVEL_CHUNKS_TO_UPDATE_MAX];
+ static int m_updateChunkZ[3][LEVEL_CHUNKS_TO_UPDATE_MAX];
+ static int m_updateChunkCount[3];
+ static int m_updateTileX[3][MAX_UPDATES];
+ static int m_updateTileY[3][MAX_UPDATES];
+ static int m_updateTileZ[3][MAX_UPDATES];
+ static int m_updateTileCount[3];
+ static int m_randValue[3];
+
+ static C4JThread::EventArray* m_updateTrigger;
+ static CRITICAL_SECTION m_updateCS[3];
+
+ static C4JThread* m_updateThread;
+ static int runUpdate(void* lpParam);
+
+};