diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/ServerConnection.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/ServerConnection.cpp')
| -rw-r--r-- | Minecraft.Client/ServerConnection.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/Minecraft.Client/ServerConnection.cpp b/Minecraft.Client/ServerConnection.cpp index 9880a8c6..21d77f22 100644 --- a/Minecraft.Client/ServerConnection.cpp +++ b/Minecraft.Client/ServerConnection.cpp @@ -96,14 +96,10 @@ void ServerConnection::tick() shared_ptr<ServerPlayer> serverPlayer = player->getPlayer(); if( serverPlayer ) { + serverPlayer->updateFrameTick(); serverPlayer->doChunkSendingTick(false); } -// try { // 4J - removed try/catch - player->tick(); -// } catch (Exception e) { -// logger.log(Level.WARNING, "Failed to handle packet: " + e, e); -// player.disconnect("Internal server error"); -// } + player->tick(); if (player->done) { players.erase(players.begin()+i); @@ -201,4 +197,9 @@ void ServerConnection::handleServerSettingsChanged(shared_ptr<ServerSettingsChan // playerconnection->setShowOnMaps(pMinecraft->options->GetGamertagSetting()); // } // } +} + +vector< shared_ptr<PlayerConnection> > * ServerConnection::getPlayers() +{ + return &players; }
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