diff options
| author | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
|---|---|---|
| committer | daoge_cmd <3523206925@qq.com> | 2026-03-01 12:16:08 +0800 |
| commit | b691c43c44ff180d10e7d4a9afc83b98551ff586 (patch) | |
| tree | 3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/ServerChunkCache.h | |
| parent | def8cb415354ac390b7e89052a50605285f1aca9 (diff) | |
Initial commit
Diffstat (limited to 'Minecraft.Client/ServerChunkCache.h')
| -rw-r--r-- | Minecraft.Client/ServerChunkCache.h | 101 |
1 files changed, 101 insertions, 0 deletions
diff --git a/Minecraft.Client/ServerChunkCache.h b/Minecraft.Client/ServerChunkCache.h new file mode 100644 index 00000000..058cecc4 --- /dev/null +++ b/Minecraft.Client/ServerChunkCache.h @@ -0,0 +1,101 @@ +#pragma once +#include "..\Minecraft.World\net.minecraft.world.level.h" +#include "..\Minecraft.World\File.h" +#include "..\Minecraft.World\net.minecraft.world.level.storage.h" +#include "..\Minecraft.World\JavaIntHash.h" +#include "..\Minecraft.World\RandomLevelSource.h" +#include "..\Minecraft.World\C4JThread.h" +using namespace std; +class ServerLevel; + +class ServerChunkCache : public ChunkSource +{ + +private: +// unordered_set<int,IntKeyHash, IntKeyEq> toDrop; +private: + LevelChunk *emptyChunk; + ChunkSource *source; + ChunkStorage *storage; +public: + bool autoCreate; +private: + LevelChunk **cache; + vector<LevelChunk *> m_loadedChunkList; + ServerLevel *level; + +#ifdef _LARGE_WORLDS + deque<LevelChunk *> m_toDrop; + LevelChunk **m_unloadedCache; +#endif + + // 4J - added for multithreaded support + CRITICAL_SECTION m_csLoadCreate; + // 4J - size of cache is defined by size of one side - must be even + int XZSIZE; + int XZOFFSET; + +public: + ServerChunkCache(ServerLevel *level, ChunkStorage *storage, ChunkSource *source); + virtual ~ServerChunkCache(); + virtual bool hasChunk(int x, int z); + vector<LevelChunk *> *getLoadedChunkList(); + void drop(int x, int z); + void dropAll(); + virtual LevelChunk *create(int x, int z); + LevelChunk *create(int x, int z, bool asyncPostProcess ); // 4J added + virtual LevelChunk *getChunk(int x, int z); +#ifdef _LARGE_WORLDS + LevelChunk *getChunkLoadedOrUnloaded(int x, int z); // 4J added +#endif + virtual LevelChunk **getCache() { return cache; } // 4J added + + // 4J-JEV Added; Remove chunk from the toDrop queue. +#ifdef _LARGE_WORLDS + void dontDrop(int x, int z); +#endif + +private: + LevelChunk *load(int x, int z); + void saveEntities(LevelChunk *levelChunk); + void save(LevelChunk *levelChunk); + + void updatePostProcessFlag(short flag, int x, int z, int xo, int zo, LevelChunk *lc); // 4J added + void updatePostProcessFlags(int x, int z); // 4J added + void flagPostProcessComplete(short flag, int x, int z); // 4J added +public: + virtual void postProcess(ChunkSource *parent, int x, int z); + + +private: +#ifdef _LARGE_WORLDS + static const int MAX_SAVES = 20; +#else + // 4J Stu - Was 24, but lowering it drastically so that we can trickle save chunks + static const int MAX_SAVES = 1; +#endif + +public: + virtual bool saveAllEntities(); + virtual bool save(bool force, ProgressListener *progressListener); + virtual bool tick(); + virtual bool shouldSave(); + virtual wstring gatherStats(); + + virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z); + virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z); + +private: + typedef struct _SaveThreadData + { + ServerChunkCache *cache; + LevelChunk *chunkToSave; + bool saveEntities; + bool useSharedThreadStorage; + C4JThread::Event *notificationEvent; + C4JThread::Event *wakeEvent; // This is a handle to the one fired by the producer thread + } SaveThreadData; + +public: + static int runSaveThreadProc(LPVOID lpParam); +}; |
