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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/ServerChunkCache.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/ServerChunkCache.h')
-rw-r--r--Minecraft.Client/ServerChunkCache.h101
1 files changed, 101 insertions, 0 deletions
diff --git a/Minecraft.Client/ServerChunkCache.h b/Minecraft.Client/ServerChunkCache.h
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+++ b/Minecraft.Client/ServerChunkCache.h
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+#pragma once
+#include "..\Minecraft.World\net.minecraft.world.level.h"
+#include "..\Minecraft.World\File.h"
+#include "..\Minecraft.World\net.minecraft.world.level.storage.h"
+#include "..\Minecraft.World\JavaIntHash.h"
+#include "..\Minecraft.World\RandomLevelSource.h"
+#include "..\Minecraft.World\C4JThread.h"
+using namespace std;
+class ServerLevel;
+
+class ServerChunkCache : public ChunkSource
+{
+
+private:
+// unordered_set<int,IntKeyHash, IntKeyEq> toDrop;
+private:
+ LevelChunk *emptyChunk;
+ ChunkSource *source;
+ ChunkStorage *storage;
+public:
+ bool autoCreate;
+private:
+ LevelChunk **cache;
+ vector<LevelChunk *> m_loadedChunkList;
+ ServerLevel *level;
+
+#ifdef _LARGE_WORLDS
+ deque<LevelChunk *> m_toDrop;
+ LevelChunk **m_unloadedCache;
+#endif
+
+ // 4J - added for multithreaded support
+ CRITICAL_SECTION m_csLoadCreate;
+ // 4J - size of cache is defined by size of one side - must be even
+ int XZSIZE;
+ int XZOFFSET;
+
+public:
+ ServerChunkCache(ServerLevel *level, ChunkStorage *storage, ChunkSource *source);
+ virtual ~ServerChunkCache();
+ virtual bool hasChunk(int x, int z);
+ vector<LevelChunk *> *getLoadedChunkList();
+ void drop(int x, int z);
+ void dropAll();
+ virtual LevelChunk *create(int x, int z);
+ LevelChunk *create(int x, int z, bool asyncPostProcess ); // 4J added
+ virtual LevelChunk *getChunk(int x, int z);
+#ifdef _LARGE_WORLDS
+ LevelChunk *getChunkLoadedOrUnloaded(int x, int z); // 4J added
+#endif
+ virtual LevelChunk **getCache() { return cache; } // 4J added
+
+ // 4J-JEV Added; Remove chunk from the toDrop queue.
+#ifdef _LARGE_WORLDS
+ void dontDrop(int x, int z);
+#endif
+
+private:
+ LevelChunk *load(int x, int z);
+ void saveEntities(LevelChunk *levelChunk);
+ void save(LevelChunk *levelChunk);
+
+ void updatePostProcessFlag(short flag, int x, int z, int xo, int zo, LevelChunk *lc); // 4J added
+ void updatePostProcessFlags(int x, int z); // 4J added
+ void flagPostProcessComplete(short flag, int x, int z); // 4J added
+public:
+ virtual void postProcess(ChunkSource *parent, int x, int z);
+
+
+private:
+#ifdef _LARGE_WORLDS
+ static const int MAX_SAVES = 20;
+#else
+ // 4J Stu - Was 24, but lowering it drastically so that we can trickle save chunks
+ static const int MAX_SAVES = 1;
+#endif
+
+public:
+ virtual bool saveAllEntities();
+ virtual bool save(bool force, ProgressListener *progressListener);
+ virtual bool tick();
+ virtual bool shouldSave();
+ virtual wstring gatherStats();
+
+ virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
+ virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z);
+
+private:
+ typedef struct _SaveThreadData
+ {
+ ServerChunkCache *cache;
+ LevelChunk *chunkToSave;
+ bool saveEntities;
+ bool useSharedThreadStorage;
+ C4JThread::Event *notificationEvent;
+ C4JThread::Event *wakeEvent; // This is a handle to the one fired by the producer thread
+ } SaveThreadData;
+
+public:
+ static int runSaveThreadProc(LPVOID lpParam);
+};