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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/ServerChunkCache.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/ServerChunkCache.h')
-rw-r--r--Minecraft.Client/ServerChunkCache.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/Minecraft.Client/ServerChunkCache.h b/Minecraft.Client/ServerChunkCache.h
index 058cecc4..cf93fdc5 100644
--- a/Minecraft.Client/ServerChunkCache.h
+++ b/Minecraft.Client/ServerChunkCache.h
@@ -47,6 +47,10 @@ public:
virtual LevelChunk *getChunk(int x, int z);
#ifdef _LARGE_WORLDS
LevelChunk *getChunkLoadedOrUnloaded(int x, int z); // 4J added
+ void overwriteLevelChunkFromSource(int x, int z); // 4J MGH added, for expanding worlds, to kill any player changes and reset the chunk
+ void overwriteHellLevelChunkFromSource(int x, int z, int minVal, int maxVal); // 4J MGH added, for expanding worlds, to reset the outer tiles in the chunk
+ void updateOverwriteHellChunk(LevelChunk* origChunk, LevelChunk* playerChunk, int xMin, int xMax, int zMin, int zMax);
+
#endif
virtual LevelChunk **getCache() { return cache; } // 4J added
@@ -84,6 +88,7 @@ public:
virtual vector<Biome::MobSpawnerData *> *getMobsAt(MobCategory *mobCategory, int x, int y, int z);
virtual TilePos *findNearestMapFeature(Level *level, const wstring &featureName, int x, int y, int z);
+ virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
private:
typedef struct _SaveThreadData