diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/ServerChunkCache.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/ServerChunkCache.cpp')
| -rw-r--r-- | Minecraft.Client/ServerChunkCache.cpp | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/Minecraft.Client/ServerChunkCache.cpp b/Minecraft.Client/ServerChunkCache.cpp index c7d70c7d..3af98ca6 100644 --- a/Minecraft.Client/ServerChunkCache.cpp +++ b/Minecraft.Client/ServerChunkCache.cpp @@ -71,7 +71,7 @@ bool ServerChunkCache::hasChunk(int x, int z) if( ( iz < 0 ) || ( iz >= XZSIZE ) ) return true; int idx = ix * XZSIZE + iz; LevelChunk *lc = cache[idx]; - if( lc == nullptr ) return false; + if( lc == NULL ) return false; return true; } @@ -148,13 +148,13 @@ LevelChunk *ServerChunkCache::create(int x, int z, bool asyncPostProcess) // 4J LevelChunk *chunk = cache[idx]; LevelChunk *lastChunk = chunk; - if( ( chunk == nullptr ) || ( chunk->x != x ) || ( chunk->z != z ) ) + if( ( chunk == NULL ) || ( chunk->x != x ) || ( chunk->z != z ) ) { EnterCriticalSection(&m_csLoadCreate); chunk = load(x, z); - if (chunk == nullptr) + if (chunk == NULL) { - if (source == nullptr) + if (source == NULL) { chunk = emptyChunk; } @@ -163,7 +163,7 @@ LevelChunk *ServerChunkCache::create(int x, int z, bool asyncPostProcess) // 4J chunk = source->getChunk(x, z); } } - if (chunk != nullptr) + if (chunk != NULL) { chunk->load(); } @@ -320,7 +320,7 @@ void ServerChunkCache::overwriteLevelChunkFromSource(int x, int z) if( ( iz < 0 ) || ( iz >= XZSIZE ) ) assert(0); int idx = ix * XZSIZE + iz; - LevelChunk *chunk = nullptr; + LevelChunk *chunk = NULL; chunk = source->getChunk(x, z); assert(chunk); if(chunk) @@ -389,22 +389,22 @@ void ServerChunkCache::dontDrop(int x, int z) LevelChunk *ServerChunkCache::load(int x, int z) { - if (storage == nullptr) return nullptr; + if (storage == NULL) return NULL; - LevelChunk *levelChunk = nullptr; + LevelChunk *levelChunk = NULL; #ifdef _LARGE_WORLDS int ix = x + XZOFFSET; int iz = z + XZOFFSET; int idx = ix * XZSIZE + iz; levelChunk = m_unloadedCache[idx]; - m_unloadedCache[idx] = nullptr; - if(levelChunk == nullptr) + m_unloadedCache[idx] = NULL; + if(levelChunk == NULL) #endif { levelChunk = storage->load(level, x, z); } - if (levelChunk != nullptr) + if (levelChunk != NULL) { levelChunk->lastSaveTime = level->getGameTime(); } @@ -413,14 +413,14 @@ LevelChunk *ServerChunkCache::load(int x, int z) void ServerChunkCache::saveEntities(LevelChunk *levelChunk) { - if (storage == nullptr) return; + if (storage == NULL) return; storage->saveEntities(level, levelChunk); } void ServerChunkCache::save(LevelChunk *levelChunk) { - if (storage == nullptr) return; + if (storage == NULL) return; levelChunk->lastSaveTime = level->getGameTime(); storage->save(level, levelChunk); @@ -542,7 +542,7 @@ void ServerChunkCache::postProcess(ChunkSource *parent, int x, int z ) LevelChunk *chunk = getChunk(x, z); if ( (chunk->terrainPopulated & LevelChunk::sTerrainPopulatedFromHere) == 0 ) { - if (source != nullptr) + if (source != NULL) { PIXBeginNamedEvent(0,"Main post processing"); source->postProcess(parent, x, z); @@ -659,7 +659,7 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener) } // 4J - added this to support progressListener - if (progressListener != nullptr) + if (progressListener != NULL) { if (++cc % 10 == 0) { @@ -679,19 +679,19 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener) vector<LevelChunk *> sortedChunkList; - for( size_t i = 0; i < m_loadedChunkList.size(); i++ ) + for( int i = 0; i < m_loadedChunkList.size(); i++ ) { if( ( m_loadedChunkList[i]->x < 0 ) && ( m_loadedChunkList[i]->z < 0 ) ) sortedChunkList.push_back(m_loadedChunkList[i]); } - for( size_t i = 0; i < m_loadedChunkList.size(); i++ ) + for( int i = 0; i < m_loadedChunkList.size(); i++ ) { if( ( m_loadedChunkList[i]->x >= 0 ) && ( m_loadedChunkList[i]->z < 0 ) ) sortedChunkList.push_back(m_loadedChunkList[i]); } - for( size_t i = 0; i < m_loadedChunkList.size(); i++ ) + for( int i = 0; i < m_loadedChunkList.size(); i++ ) { if( ( m_loadedChunkList[i]->x >= 0 ) && ( m_loadedChunkList[i]->z >= 0 ) ) sortedChunkList.push_back(m_loadedChunkList[i]); } - for( size_t i = 0; i < m_loadedChunkList.size(); i++ ) + for( int i = 0; i < m_loadedChunkList.size(); i++ ) { if( ( m_loadedChunkList[i]->x < 0 ) && ( m_loadedChunkList[i]->z >= 0 ) ) sortedChunkList.push_back(m_loadedChunkList[i]); } @@ -712,7 +712,7 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener) } // 4J - added this to support progressListener - if (progressListener != nullptr) + if (progressListener != NULL) { if (++cc % 10 == 0) { @@ -741,21 +741,21 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener) for(unsigned int i = 0; i < 3; ++i) { - saveThreads[i] = nullptr; + saveThreads[i] = NULL; threadData[i].cache = this; - wakeEvent[i] = new C4JThread::Event(); //CreateEvent(nullptr,FALSE,FALSE,nullptr); + wakeEvent[i] = new C4JThread::Event(); //CreateEvent(NULL,FALSE,FALSE,NULL); threadData[i].wakeEvent = wakeEvent[i]; - notificationEvent[i] = new C4JThread::Event(); //CreateEvent(nullptr,FALSE,FALSE,nullptr); + notificationEvent[i] = new C4JThread::Event(); //CreateEvent(NULL,FALSE,FALSE,NULL); threadData[i].notificationEvent = notificationEvent[i]; if(i==0) threadData[i].useSharedThreadStorage = true; else threadData[i].useSharedThreadStorage = false; } - LevelChunk *chunk = nullptr; + LevelChunk *chunk = NULL; byte workingThreads; bool chunkSet = false; @@ -764,19 +764,19 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener) vector<LevelChunk *> sortedChunkList; - for( size_t i = 0; i < m_loadedChunkList.size(); i++ ) + for( int i = 0; i < m_loadedChunkList.size(); i++ ) { if( ( m_loadedChunkList[i]->x < 0 ) && ( m_loadedChunkList[i]->z < 0 ) ) sortedChunkList.push_back(m_loadedChunkList[i]); } - for( size_t i = 0; i < m_loadedChunkList.size(); i++ ) + for( int i = 0; i < m_loadedChunkList.size(); i++ ) { if( ( m_loadedChunkList[i]->x >= 0 ) && ( m_loadedChunkList[i]->z < 0 ) ) sortedChunkList.push_back(m_loadedChunkList[i]); } - for( size_t i = 0; i < m_loadedChunkList.size(); i++ ) + for( int i = 0; i < m_loadedChunkList.size(); i++ ) { if( ( m_loadedChunkList[i]->x >= 0 ) && ( m_loadedChunkList[i]->z >= 0 ) ) sortedChunkList.push_back(m_loadedChunkList[i]); } - for( size_t i = 0; i < m_loadedChunkList.size(); i++ ) + for( int i = 0; i < m_loadedChunkList.size(); i++ ) { if( ( m_loadedChunkList[i]->x < 0 ) && ( m_loadedChunkList[i]->z >= 0 ) ) sortedChunkList.push_back(m_loadedChunkList[i]); } @@ -804,13 +804,13 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener) //app.DebugPrintf("Chunk to save set for thread %d\n", j); - if(saveThreads[j] == nullptr) + if(saveThreads[j] == NULL) { char threadName[256]; sprintf(threadName,"Save thread %d\n",j); SetThreadName(threadId[j], threadName); - //saveThreads[j] = CreateThread(nullptr,0,runSaveThreadProc,&threadData[j],CREATE_SUSPENDED,&threadId[j]); + //saveThreads[j] = CreateThread(NULL,0,runSaveThreadProc,&threadData[j],CREATE_SUSPENDED,&threadId[j]); saveThreads[j] = new C4JThread(runSaveThreadProc,(void *)&threadData[j],threadName); @@ -836,7 +836,7 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener) } // 4J - added this to support progressListener - if (progressListener != nullptr) + if (progressListener != NULL) { if (count > 0 && ++cc % 10 == 0) { @@ -850,7 +850,7 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener) if( !chunkSet ) { - threadData[j].chunkToSave = nullptr; + threadData[j].chunkToSave = NULL; //app.DebugPrintf("No chunk to save set for thread %d\n",j); } } @@ -882,13 +882,13 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener) unsigned char validThreads = 0; for(unsigned int i = 0; i < 3; ++i) { - //app.DebugPrintf("Settings chunk to nullptr for save thread %d\n", i); - threadData[i].chunkToSave = nullptr; + //app.DebugPrintf("Settings chunk to NULL for save thread %d\n", i); + threadData[i].chunkToSave = NULL; //app.DebugPrintf("Setting wake event for save thread %d\n",i); threadData[i].wakeEvent->Set(); //SetEvent(threadData[i].wakeEvent); - if(saveThreads[i] != nullptr) ++validThreads; + if(saveThreads[i] != NULL) ++validThreads; } //WaitForMultipleObjects(validThreads,saveThreads,TRUE,INFINITE); @@ -910,7 +910,7 @@ bool ServerChunkCache::save(bool force, ProgressListener *progressListener) if (force) { - if (storage == nullptr) + if (storage == NULL) { LeaveCriticalSection(&m_csLoadCreate); return true; @@ -955,14 +955,14 @@ bool ServerChunkCache::tick() int iz = chunk->z + XZOFFSET; int idx = ix * XZSIZE + iz; m_unloadedCache[idx] = chunk; - cache[idx] = nullptr; + cache[idx] = NULL; } } m_toDrop.pop_front(); } } #endif - if (storage != nullptr) storage->tick(); + if (storage != NULL) storage->tick(); } return source->tick(); @@ -995,7 +995,7 @@ void ServerChunkCache::recreateLogicStructuresForChunk(int chunkX, int chunkZ) int ServerChunkCache::runSaveThreadProc(LPVOID lpParam) { - SaveThreadData *params = static_cast<SaveThreadData *>(lpParam); + SaveThreadData *params = (SaveThreadData *)lpParam; if(params->useSharedThreadStorage) { @@ -1013,7 +1013,7 @@ int ServerChunkCache::runSaveThreadProc(LPVOID lpParam) //app.DebugPrintf("Save thread has started\n"); - while(params->chunkToSave != nullptr) + while(params->chunkToSave != NULL) { PIXBeginNamedEvent(0,"Saving entities"); //app.DebugPrintf("Save thread has started processing a chunk\n"); |
