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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/QuadrupedModel.cpp
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/QuadrupedModel.cpp')
-rw-r--r--Minecraft.Client/QuadrupedModel.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/Minecraft.Client/QuadrupedModel.cpp b/Minecraft.Client/QuadrupedModel.cpp
index fa7e3b4b..ea041910 100644
--- a/Minecraft.Client/QuadrupedModel.cpp
+++ b/Minecraft.Client/QuadrupedModel.cpp
@@ -43,7 +43,7 @@ QuadrupedModel::QuadrupedModel(int legSize, float g) : Model()
void QuadrupedModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled)
{
- setupAnim(time, r, bob, yRot, xRot, scale);
+ setupAnim(time, r, bob, yRot, xRot, scale, entity);
if (young)
{
@@ -73,7 +73,7 @@ void QuadrupedModel::render(shared_ptr<Entity> entity, float time, float r, floa
}
}
-void QuadrupedModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, unsigned int uiBitmaskOverrideAnim)
+void QuadrupedModel::setupAnim(float time, float r, float bob, float yRot, float xRot, float scale, shared_ptr<Entity> entity, unsigned int uiBitmaskOverrideAnim)
{
float rad = (float) (180 / PI);
head->xRot = xRot / rad;