diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/QuadrupedModel.cpp | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/QuadrupedModel.cpp')
| -rw-r--r-- | Minecraft.Client/QuadrupedModel.cpp | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/Minecraft.Client/QuadrupedModel.cpp b/Minecraft.Client/QuadrupedModel.cpp index fa7e3b4b..f106607d 100644 --- a/Minecraft.Client/QuadrupedModel.cpp +++ b/Minecraft.Client/QuadrupedModel.cpp @@ -41,11 +41,11 @@ QuadrupedModel::QuadrupedModel(int legSize, float g) : Model() leg3->compile(1.0f/16.0f); } -void QuadrupedModel::render(shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) +void QuadrupedModel::render(std::shared_ptr<Entity> entity, float time, float r, float bob, float yRot, float xRot, float scale, bool usecompiled) { setupAnim(time, r, bob, yRot, xRot, scale); - if (young) + if (young) { float ss = 2.0f; glPushMatrix(); @@ -61,8 +61,8 @@ void QuadrupedModel::render(shared_ptr<Entity> entity, float time, float r, floa leg2->render(scale, usecompiled); leg3->render(scale, usecompiled); glPopMatrix(); - } - else + } + else { head->render(scale, usecompiled); body->render(scale, usecompiled); @@ -102,7 +102,7 @@ void QuadrupedModel::render(QuadrupedModel *model, float scale, bool usecompiled leg2->xRot = model->leg2->xRot; leg3->xRot = model->leg3->xRot; - if (young) + if (young) { float ss = 2.0f; glPushMatrix(); @@ -118,8 +118,8 @@ void QuadrupedModel::render(QuadrupedModel *model, float scale, bool usecompiled leg2->render(scale, usecompiled); leg3->render(scale, usecompiled); glPopMatrix(); - } - else + } + else { head->render(scale, usecompiled); body->render(scale, usecompiled); |
