diff options
| author | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
|---|---|---|
| committer | Loki Rautio <lokirautio@gmail.com> | 2026-03-07 21:12:22 -0600 |
| commit | 087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch) | |
| tree | 69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/QuadrupedModel.cpp | |
| parent | a9be52c41a02d207233199e98898fe7483d7e817 (diff) | |
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore
functionality of the nightly. All in-game menus do not work and generating
a world crashes.
This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/QuadrupedModel.cpp')
| -rw-r--r-- | Minecraft.Client/QuadrupedModel.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/QuadrupedModel.cpp b/Minecraft.Client/QuadrupedModel.cpp index 23d1758b..ea041910 100644 --- a/Minecraft.Client/QuadrupedModel.cpp +++ b/Minecraft.Client/QuadrupedModel.cpp @@ -10,27 +10,27 @@ QuadrupedModel::QuadrupedModel(int legSize, float g) : Model() head = new ModelPart(this, 0, 0); head->addBox(-4, -4, -8, 8, 8, 8, g); // Head - head->setPos(0, static_cast<float>(12 + 6 - legSize), -6); + head->setPos(0, (float)(12 + 6 - legSize), -6); body = new ModelPart(this, 28, 8); body->addBox(-5, -10, -7, 10, 16, 8, g); // Body - body->setPos(0, static_cast<float>(11 + 6 - legSize), 2); + body->setPos(0, (float)(11 + 6 - legSize), 2); leg0 = new ModelPart(this, 0, 16); leg0->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg0 - leg0->setPos(-3, static_cast<float>(18 + 6 - legSize), 7); + leg0->setPos(-3, (float)(18 + 6 - legSize), 7); leg1 = new ModelPart(this, 0, 16); leg1->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg1 - leg1->setPos(3, static_cast<float>(18 + 6 - legSize), 7); + leg1->setPos(3, (float)(18 + 6 - legSize), 7); leg2 = new ModelPart(this, 0, 16); leg2->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg2 - leg2->setPos(-3, static_cast<float>(18 + 6 - legSize), -5); + leg2->setPos(-3, (float)(18 + 6 - legSize), -5); leg3 = new ModelPart(this, 0, 16); leg3->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg3 - leg3->setPos(3, static_cast<float>(18 + 6 - legSize), -5); + leg3->setPos(3, (float)(18 + 6 - legSize), -5); // 4J added - compile now to avoid random performance hit first time cubes are rendered head->compile(1.0f/16.0f); |
