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authorLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
committerLoki Rautio <lokirautio@gmail.com>2026-03-07 21:12:22 -0600
commit087b7e7abfe81dd7f0fdcdea36ac9f245950df1a (patch)
tree69454763e73ca764af4e682d3573080b13138a0e /Minecraft.Client/QuadrupedModel.cpp
parenta9be52c41a02d207233199e98898fe7483d7e817 (diff)
Revert "Project modernization (#630)"
This code was not tested and breaks in Release builds, reverting to restore functionality of the nightly. All in-game menus do not work and generating a world crashes. This reverts commit a9be52c41a02d207233199e98898fe7483d7e817.
Diffstat (limited to 'Minecraft.Client/QuadrupedModel.cpp')
-rw-r--r--Minecraft.Client/QuadrupedModel.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/Minecraft.Client/QuadrupedModel.cpp b/Minecraft.Client/QuadrupedModel.cpp
index 23d1758b..ea041910 100644
--- a/Minecraft.Client/QuadrupedModel.cpp
+++ b/Minecraft.Client/QuadrupedModel.cpp
@@ -10,27 +10,27 @@ QuadrupedModel::QuadrupedModel(int legSize, float g) : Model()
head = new ModelPart(this, 0, 0);
head->addBox(-4, -4, -8, 8, 8, 8, g); // Head
- head->setPos(0, static_cast<float>(12 + 6 - legSize), -6);
+ head->setPos(0, (float)(12 + 6 - legSize), -6);
body = new ModelPart(this, 28, 8);
body->addBox(-5, -10, -7, 10, 16, 8, g); // Body
- body->setPos(0, static_cast<float>(11 + 6 - legSize), 2);
+ body->setPos(0, (float)(11 + 6 - legSize), 2);
leg0 = new ModelPart(this, 0, 16);
leg0->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg0
- leg0->setPos(-3, static_cast<float>(18 + 6 - legSize), 7);
+ leg0->setPos(-3, (float)(18 + 6 - legSize), 7);
leg1 = new ModelPart(this, 0, 16);
leg1->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg1
- leg1->setPos(3, static_cast<float>(18 + 6 - legSize), 7);
+ leg1->setPos(3, (float)(18 + 6 - legSize), 7);
leg2 = new ModelPart(this, 0, 16);
leg2->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg2
- leg2->setPos(-3, static_cast<float>(18 + 6 - legSize), -5);
+ leg2->setPos(-3, (float)(18 + 6 - legSize), -5);
leg3 = new ModelPart(this, 0, 16);
leg3->addBox(-2, 0, -2, 4, legSize, 4, g); // Leg3
- leg3->setPos(3, static_cast<float>(18 + 6 - legSize), -5);
+ leg3->setPos(3, (float)(18 + 6 - legSize), -5);
// 4J added - compile now to avoid random performance hit first time cubes are rendered
head->compile(1.0f/16.0f);