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authordaoge <3523206925@qq.com>2026-03-03 03:04:10 +0800
committerGitHub <noreply@github.com>2026-03-03 03:04:10 +0800
commitb3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch)
tree267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/PlayerRenderer.h
parent84c31a2331f7a0ec85b9d438992e244f60e5020f (diff)
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict * feat: TU19 (Dec 2014) Features & Content (#32) * December 2014 files * Working release build * Fix compilation issues * Add sound to Windows64Media * Add DLC content and force Tutorial DLC * Revert "Add DLC content and force Tutorial DLC" This reverts commit 97a43994725008e35fceb984d5549df9c8cea470. * Disable broken light packing * Disable breakpoint during DLC texture map load Allows DLC loading but the DLC textures are still broken * Fix post build not working * ... * fix vs2022 build * fix cmake build --------- Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/PlayerRenderer.h')
-rw-r--r--Minecraft.Client/PlayerRenderer.h32
1 files changed, 24 insertions, 8 deletions
diff --git a/Minecraft.Client/PlayerRenderer.h b/Minecraft.Client/PlayerRenderer.h
index 10564104..25c32a30 100644
--- a/Minecraft.Client/PlayerRenderer.h
+++ b/Minecraft.Client/PlayerRenderer.h
@@ -1,11 +1,17 @@
#pragma once
#include "MobRenderer.h"
#include "..\Minecraft.World\Player.h"
+
class HumanoidModel;
+
using namespace std;
-class PlayerRenderer : public MobRenderer
+class PlayerRenderer : public LivingEntityRenderer
{
+public:
+ // 4J: Made public for use in skull renderer
+ static ResourceLocation DEFAULT_LOCATION;
+
private:
// 4J Added
static const unsigned int s_nametagColors[MINECRAFT_NET_MAX_PLAYERS];
@@ -23,20 +29,30 @@ private:
static const wstring MATERIAL_NAMES[5];
protected:
- virtual int prepareArmor(shared_ptr<Mob> _player, int layer, float a);
- virtual void prepareSecondPassArmor(shared_ptr<Mob> mob, int layer, float a);
+ virtual int prepareArmor(shared_ptr<LivingEntity> _player, int layer, float a);
+ virtual void prepareSecondPassArmor(shared_ptr<LivingEntity> mob, int layer, float a);
+
public:
virtual void render(shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a);
+
protected:
- virtual void renderName(shared_ptr<Mob> _mob, double x, double y, double z);
- virtual void additionalRendering(shared_ptr<Mob> _mob, float a);
- virtual void scale(shared_ptr<Mob> _player, float a);
+ virtual void additionalRendering(shared_ptr<LivingEntity> _mob, float a);
+ void renderNameTags(shared_ptr<LivingEntity> player, double x, double y, double z, wstring msg, float scale, double dist);
+
+ virtual void scale(shared_ptr<LivingEntity> _player, float a);
public:
void renderHand();
+
protected:
- virtual void setupPosition(shared_ptr<Mob> _mob, double x, double y, double z);
- virtual void setupRotations(shared_ptr<Mob> _mob, float bob, float bodyRot, float a);
+ virtual void setupPosition(shared_ptr<LivingEntity> _mob, double x, double y, double z);
+ virtual void setupRotations(shared_ptr<LivingEntity> _mob, float bob, float bodyRot, float a);
private:
virtual void renderShadow(shared_ptr<Entity> e, double x, double y, double z, float pow, float a); // 4J Added override
+
+public:
+ virtual ResourceLocation *getTextureLocation(shared_ptr<Entity> entity);
+
+ using LivingEntityRenderer::bindTexture;
+ virtual void bindTexture(shared_ptr<Entity> entity); // 4J Added override
}; \ No newline at end of file