diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:36:56 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:36:56 +0700 |
| commit | 7ae0c13854d94ac2153cd3bb05ce18044b7cf8bb (patch) | |
| tree | 95006852217f8f113288ea34988ae91c001a5de6 /Minecraft.Client/PlayerRenderer.cpp | |
| parent | 07ad68bc156b3ab70401723bb074a29588ad3cb7 (diff) | |
Revert "dynamic_pointer_cast -> std::dynamic_pointer_cast"
This reverts commit 07ad68bc156b3ab70401723bb074a29588ad3cb7.
Diffstat (limited to 'Minecraft.Client/PlayerRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/PlayerRenderer.cpp | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/Minecraft.Client/PlayerRenderer.cpp b/Minecraft.Client/PlayerRenderer.cpp index 524e02ad..a4455c71 100644 --- a/Minecraft.Client/PlayerRenderer.cpp +++ b/Minecraft.Client/PlayerRenderer.cpp @@ -49,7 +49,7 @@ unsigned int PlayerRenderer::getNametagColour(int index) int PlayerRenderer::prepareArmor(std::shared_ptr<Mob> _player, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(_player); + std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player); // 4J-PB - need to disable rendering armour for some special skins (Daleks) unsigned int uiAnimOverrideBitmask=player->getAnimOverrideBitmask(); @@ -111,7 +111,7 @@ int PlayerRenderer::prepareArmor(std::shared_ptr<Mob> _player, int layer, float void PlayerRenderer::prepareSecondPassArmor(std::shared_ptr<Mob> _player, int layer, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(_player); + std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(_player); std::shared_ptr<ItemInstance> itemInstance = player->inventory->getArmor(3 - layer); if (itemInstance != NULL) { @@ -130,7 +130,7 @@ void PlayerRenderer::prepareSecondPassArmor(std::shared_ptr<Mob> _player, int la void PlayerRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, double z, float rot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr<Player> mob = std::dynamic_pointer_cast<Player>(_mob); + std::shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob); if(mob->hasInvisiblePrivilege()) return; @@ -169,7 +169,7 @@ void PlayerRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, do armorParts1->sneaking = armorParts2->sneaking = humanoidModel->sneaking = mob->isSneaking(); double yp = y - mob->heightOffset; - if (mob->isSneaking() && (std::dynamic_pointer_cast<LocalPlayer>(mob) == NULL)) + if (mob->isSneaking() && (dynamic_pointer_cast<LocalPlayer>(mob) == NULL)) { yp -= 2 / 16.0f; } @@ -231,7 +231,7 @@ void PlayerRenderer::render(std::shared_ptr<Entity> _mob, double x, double y, do void PlayerRenderer::renderName(std::shared_ptr<Mob> _mob, double x, double y, double z) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr<Player> mob = std::dynamic_pointer_cast<Player>(_mob); + std::shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob); if (Minecraft::renderNames() && mob != entityRenderDispatcher->cameraEntity && !mob->isInvisibleTo(Minecraft::GetInstance()->player) ) // 4J-JEV: Todo, move to LivingEntityRenderer. @@ -321,7 +321,7 @@ void PlayerRenderer::additionalRendering(std::shared_ptr<Mob> _mob, float a) MobRenderer::additionalRendering(_mob,a); // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr<Player> mob = std::dynamic_pointer_cast<Player>(_mob); + std::shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob); std::shared_ptr<ItemInstance> headGear = mob->inventory->getArmor(3); if (headGear != NULL) @@ -543,7 +543,7 @@ void PlayerRenderer::renderHand() void PlayerRenderer::setupPosition(std::shared_ptr<Mob> _mob, double x, double y, double z) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr<Player> mob = std::dynamic_pointer_cast<Player>(_mob); + std::shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob); if (mob->isAlive() && mob->isSleeping()) { @@ -559,7 +559,7 @@ void PlayerRenderer::setupPosition(std::shared_ptr<Mob> _mob, double x, double y void PlayerRenderer::setupRotations(std::shared_ptr<Mob> _mob, float bob, float bodyRot, float a) { // 4J - dynamic cast required because we aren't using templates/generics in our version - std::shared_ptr<Player> mob = std::dynamic_pointer_cast<Player>(_mob); + std::shared_ptr<Player> mob = dynamic_pointer_cast<Player>(_mob); if (mob->isAlive() && mob->isSleeping()) { @@ -578,7 +578,7 @@ void PlayerRenderer::renderShadow(std::shared_ptr<Entity> e, double x, double y, { if(app.GetGameHostOption(eGameHostOption_HostCanBeInvisible) > 0) { - std::shared_ptr<Player> player = std::dynamic_pointer_cast<Player>(e); + std::shared_ptr<Player> player = dynamic_pointer_cast<Player>(e); if(player != NULL && player->hasInvisiblePrivilege()) return; } EntityRenderer::renderShadow(e,x,y,z,pow,a); |
