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authorKevin <115616336+lag@users.noreply.github.com>2026-03-06 19:23:32 -0600
committerGitHub <noreply@github.com>2026-03-06 19:23:32 -0600
commit13960a93b2a7c114446c109de059db305db4555d (patch)
tree1b681d91fd38f0d2da73024041e968160c22552b /Minecraft.Client/PlayerList.h
parent16446265d555d21f564b5989611a05918728d643 (diff)
Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase. Made-with: Cursor * Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
Diffstat (limited to 'Minecraft.Client/PlayerList.h')
-rw-r--r--Minecraft.Client/PlayerList.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/Minecraft.Client/PlayerList.h b/Minecraft.Client/PlayerList.h
index 6a6ee94c..03ed2398 100644
--- a/Minecraft.Client/PlayerList.h
+++ b/Minecraft.Client/PlayerList.h
@@ -64,7 +64,7 @@ public:
public:
PlayerList(MinecraftServer *server);
~PlayerList();
- void placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet);
+ bool placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet);
protected:
void updateEntireScoreboard(ServerScoreboard *scoreboard, shared_ptr<ServerPlayer> player);