diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 17:37:16 +0700 |
| commit | 119bff351450ea16ffda550b6e0f67379b29f708 (patch) | |
| tree | d9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/PlayerList.h | |
| parent | 8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff) | |
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.Client/PlayerList.h')
| -rw-r--r-- | Minecraft.Client/PlayerList.h | 56 |
1 files changed, 28 insertions, 28 deletions
diff --git a/Minecraft.Client/PlayerList.h b/Minecraft.Client/PlayerList.h index 23b48f74..14bd6b2d 100644 --- a/Minecraft.Client/PlayerList.h +++ b/Minecraft.Client/PlayerList.h @@ -22,7 +22,7 @@ private: static const int SEND_PLAYER_INFO_INTERVAL = 20 * 10; // 4J - brought forward from 1.2.3 // public static Logger logger = Logger.getLogger("Minecraft"); public: - vector<std::shared_ptr<ServerPlayer> > players; + vector<shared_ptr<ServerPlayer> > players; private: MinecraftServer *server; @@ -51,60 +51,60 @@ private: int sendAllPlayerInfoIn; // 4J Added to maintain which players in which dimensions can receive all packet types - vector<std::shared_ptr<ServerPlayer> > receiveAllPlayers[3]; + vector<shared_ptr<ServerPlayer> > receiveAllPlayers[3]; private: - std::shared_ptr<ServerPlayer> findAlivePlayerOnSystem(std::shared_ptr<ServerPlayer> currentPlayer); + shared_ptr<ServerPlayer> findAlivePlayerOnSystem(shared_ptr<ServerPlayer> currentPlayer); public: - void removePlayerFromReceiving(std::shared_ptr<ServerPlayer> player, bool usePlayerDimension = true, int dimension = 0); - void addPlayerToReceiving(std::shared_ptr<ServerPlayer> player); - bool canReceiveAllPackets(std::shared_ptr<ServerPlayer> player); + void removePlayerFromReceiving(shared_ptr<ServerPlayer> player, bool usePlayerDimension = true, int dimension = 0); + void addPlayerToReceiving(shared_ptr<ServerPlayer> player); + bool canReceiveAllPackets(shared_ptr<ServerPlayer> player); public: PlayerList(MinecraftServer *server); ~PlayerList(); - void placeNewPlayer(Connection *connection, std::shared_ptr<ServerPlayer> player, std::shared_ptr<LoginPacket> packet); + void placeNewPlayer(Connection *connection, shared_ptr<ServerPlayer> player, shared_ptr<LoginPacket> packet); void setLevel(ServerLevelArray levels); - void changeDimension(std::shared_ptr<ServerPlayer> player, ServerLevel *from); + void changeDimension(shared_ptr<ServerPlayer> player, ServerLevel *from); int getMaxRange(); - bool load(std::shared_ptr<ServerPlayer> player); // 4J Changed return val to bool to check if new player or loaded player + bool load(shared_ptr<ServerPlayer> player); // 4J Changed return val to bool to check if new player or loaded player protected: - void save(std::shared_ptr<ServerPlayer> player); + void save(shared_ptr<ServerPlayer> player); public: - void validatePlayerSpawnPosition(std::shared_ptr<ServerPlayer> player); // 4J Added - void add(std::shared_ptr<ServerPlayer> player); - void move(std::shared_ptr<ServerPlayer> player); - void remove(std::shared_ptr<ServerPlayer> player); - std::shared_ptr<ServerPlayer> getPlayerForLogin(PendingConnection *pendingConnection, const wstring& userName, PlayerUID xuid, PlayerUID OnlineXuid); - std::shared_ptr<ServerPlayer> respawn(std::shared_ptr<ServerPlayer> serverPlayer, int targetDimension, bool keepAllPlayerData); - void toggleDimension(std::shared_ptr<ServerPlayer> player, int targetDimension); + void validatePlayerSpawnPosition(shared_ptr<ServerPlayer> player); // 4J Added + void add(shared_ptr<ServerPlayer> player); + void move(shared_ptr<ServerPlayer> player); + void remove(shared_ptr<ServerPlayer> player); + shared_ptr<ServerPlayer> getPlayerForLogin(PendingConnection *pendingConnection, const wstring& userName, PlayerUID xuid, PlayerUID OnlineXuid); + shared_ptr<ServerPlayer> respawn(shared_ptr<ServerPlayer> serverPlayer, int targetDimension, bool keepAllPlayerData); + void toggleDimension(shared_ptr<ServerPlayer> player, int targetDimension); void tick(); bool isTrackingTile(int x, int y, int z, int dimension); // 4J added void prioritiseTileChanges(int x, int y, int z, int dimension); // 4J added - void broadcastAll(std::shared_ptr<Packet> packet); - void broadcastAll(std::shared_ptr<Packet> packet, int dimension); + void broadcastAll(shared_ptr<Packet> packet); + void broadcastAll(shared_ptr<Packet> packet, int dimension); wstring getPlayerNames(); public: bool isWhiteListed(const wstring& name); bool isOp(const wstring& name); - bool isOp(std::shared_ptr<ServerPlayer> player); // 4J Added - std::shared_ptr<ServerPlayer> getPlayer(const wstring& name); - std::shared_ptr<ServerPlayer> getPlayer(PlayerUID uid); + bool isOp(shared_ptr<ServerPlayer> player); // 4J Added + shared_ptr<ServerPlayer> getPlayer(const wstring& name); + shared_ptr<ServerPlayer> getPlayer(PlayerUID uid); void sendMessage(const wstring& name, const wstring& message); - void broadcast(double x, double y, double z, double range, int dimension, std::shared_ptr<Packet> packet); - void broadcast(std::shared_ptr<Player> except, double x, double y, double z, double range, int dimension, std::shared_ptr<Packet> packet); + void broadcast(double x, double y, double z, double range, int dimension, shared_ptr<Packet> packet); + void broadcast(shared_ptr<Player> except, double x, double y, double z, double range, int dimension, shared_ptr<Packet> packet); void broadcastToAllOps(const wstring& message); - bool sendTo(const wstring& name, std::shared_ptr<Packet> packet); + bool sendTo(const wstring& name, shared_ptr<Packet> packet); // 4J Added ProgressListener *progressListener param and bDeleteGuestMaps param void saveAll(ProgressListener *progressListener, bool bDeleteGuestMaps = false); void whiteList(const wstring& playerName); void blackList(const wstring& playerName); // Set<String> getWhiteList(); / 4J removed void reloadWhitelist(); - void sendLevelInfo(std::shared_ptr<ServerPlayer> player, ServerLevel *level); - void sendAllPlayerInfo(std::shared_ptr<ServerPlayer> player); + void sendLevelInfo(shared_ptr<ServerPlayer> player, ServerLevel *level); + void sendAllPlayerInfo(shared_ptr<ServerPlayer> player); int getPlayerCount(); int getPlayerCount(ServerLevel *level); // 4J Added int getMaxPlayers(); @@ -113,7 +113,7 @@ public: void setOverrideGameMode(GameType *gameMode); private: - void updatePlayerGameMode(std::shared_ptr<ServerPlayer> newPlayer, std::shared_ptr<ServerPlayer> oldPlayer, Level *level); + void updatePlayerGameMode(shared_ptr<ServerPlayer> newPlayer, shared_ptr<ServerPlayer> oldPlayer, Level *level); public: void setAllowCheatsForAllPlayers(bool allowCommands); |
