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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PlayerConnection.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/PlayerConnection.h')
-rw-r--r--Minecraft.Client/PlayerConnection.h138
1 files changed, 138 insertions, 0 deletions
diff --git a/Minecraft.Client/PlayerConnection.h b/Minecraft.Client/PlayerConnection.h
new file mode 100644
index 00000000..0d4ce2f6
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+++ b/Minecraft.Client/PlayerConnection.h
@@ -0,0 +1,138 @@
+#include "ConsoleInputSource.h"
+#include "..\Minecraft.World\PacketListener.h"
+#include "..\Minecraft.World\JavaIntHash.h"
+
+class MinecraftServer;
+class Connection;
+class ServerPlayer;
+class INetworkPlayer;
+
+using namespace std;
+
+class PlayerConnection : public PacketListener, public ConsoleInputSource
+{
+// public static Logger logger = Logger.getLogger("Minecraft");
+
+public:
+ Connection *connection;
+ bool done;
+ CRITICAL_SECTION done_cs;
+
+ // 4J Stu - Added this so that we can manage UGC privileges
+ PlayerUID m_offlineXUID, m_onlineXUID;
+ bool m_friendsOnlyUGC;
+
+private:
+ MinecraftServer *server;
+ shared_ptr<ServerPlayer> player;
+ int tickCount;
+ int aboveGroundTickCount;
+
+ bool didTick;
+ int lastKeepAliveId;
+ __int64 lastKeepAliveTime;
+ static Random random;
+ __int64 lastKeepAliveTick;
+ int chatSpamTickCount;
+ int dropSpamTickCount;
+
+ bool m_bHasClientTickedOnce;
+
+public:
+ PlayerConnection(MinecraftServer *server, Connection *connection, shared_ptr<ServerPlayer> player);
+ ~PlayerConnection();
+ void tick();
+ void disconnect(DisconnectPacket::eDisconnectReason reason);
+
+private:
+ double xLastOk, yLastOk, zLastOk;
+ bool synched;
+
+public:
+ virtual void handlePlayerInput(shared_ptr<PlayerInputPacket> packet);
+ virtual void handleMovePlayer(shared_ptr<MovePlayerPacket> packet);
+ void teleport(double x, double y, double z, float yRot, float xRot, bool sendPacket = true); // 4J Added sendPacket param
+ virtual void handlePlayerAction(shared_ptr<PlayerActionPacket> packet);
+ virtual void handleUseItem(shared_ptr<UseItemPacket> packet);
+ virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects);
+ virtual void onUnhandledPacket(shared_ptr<Packet> packet);
+ void send(shared_ptr<Packet> packet);
+ void queueSend(shared_ptr<Packet> packet); // 4J Added
+ virtual void handleSetCarriedItem(shared_ptr<SetCarriedItemPacket> packet);
+ virtual void handleChat(shared_ptr<ChatPacket> packet);
+private:
+ void handleCommand(const wstring& message);
+public:
+ virtual void handleAnimate(shared_ptr<AnimatePacket> packet);
+ virtual void handlePlayerCommand(shared_ptr<PlayerCommandPacket> packet);
+ virtual void handleDisconnect(shared_ptr<DisconnectPacket> packet);
+ int countDelayedPackets();
+ virtual void info(const wstring& string);
+ virtual void warn(const wstring& string);
+ virtual wstring getConsoleName();
+ virtual void handleInteract(shared_ptr<InteractPacket> packet);
+ bool canHandleAsyncPackets();
+ virtual void handleClientCommand(shared_ptr<ClientCommandPacket> packet);
+ virtual void handleRespawn(shared_ptr<RespawnPacket> packet);
+ virtual void handleContainerClose(shared_ptr<ContainerClosePacket> packet);
+
+private:
+ unordered_map<int, short, IntKeyHash, IntKeyEq> expectedAcks;
+
+public:
+ // 4J Stu - Handlers only valid in debug mode
+#ifndef _CONTENT_PACKAGE
+ virtual void handleContainerSetSlot(shared_ptr<ContainerSetSlotPacket> packet);
+#endif
+ virtual void handleContainerClick(shared_ptr<ContainerClickPacket> packet);
+ virtual void handleContainerButtonClick(shared_ptr<ContainerButtonClickPacket> packet);
+ virtual void handleSetCreativeModeSlot(shared_ptr<SetCreativeModeSlotPacket> packet);
+ virtual void handleContainerAck(shared_ptr<ContainerAckPacket> packet);
+ virtual void handleSignUpdate(shared_ptr<SignUpdatePacket> packet);
+ virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet);
+ virtual void handlePlayerInfo(shared_ptr<PlayerInfoPacket> packet); // 4J Added
+ virtual bool isServerPacketListener();
+ virtual void handlePlayerAbilities(shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket);
+ virtual void handleCustomPayload(shared_ptr<CustomPayloadPacket> customPayloadPacket);
+
+ // 4J Added
+ virtual void handleCraftItem(shared_ptr<CraftItemPacket> packet);
+ virtual void handleTradeItem(shared_ptr<TradeItemPacket> packet);
+ virtual void handleDebugOptions(shared_ptr<DebugOptionsPacket> packet);
+ virtual void handleTexture(shared_ptr<TexturePacket> packet);
+ virtual void handleTextureAndGeometry(shared_ptr<TextureAndGeometryPacket> packet);
+ virtual void handleTextureChange(shared_ptr<TextureChangePacket> packet);
+ virtual void handleTextureAndGeometryChange(shared_ptr<TextureAndGeometryChangePacket> packet);
+ virtual void handleServerSettingsChanged(shared_ptr<ServerSettingsChangedPacket> packet);
+ virtual void handleKickPlayer(shared_ptr<KickPlayerPacket> packet);
+ virtual void handleGameCommand(shared_ptr<GameCommandPacket> packet);
+
+ INetworkPlayer *getNetworkPlayer();
+ bool isLocal();
+ bool isGuest();
+
+ // 4J Added as we need to set this from outside sometimes
+ void setPlayer(shared_ptr<ServerPlayer> player) { this->player = player; }
+ shared_ptr<ServerPlayer> getPlayer() { return player; }
+
+ // 4J Added to signal a disconnect from another thread
+ void closeOnTick() { m_bCloseOnTick = true; }
+
+ // 4J Added so that we can send on textures that get received after this connection requested them
+ void handleTextureReceived(const wstring &textureName);
+ void handleTextureAndGeometryReceived(const wstring &textureName);
+
+ void setShowOnMaps(bool bVal);
+
+ void setWasKicked() { m_bWasKicked = true; }
+ bool getWasKicked() { return m_bWasKicked; }
+
+ // 4J Added
+ bool hasClientTickedOnce() { return m_bHasClientTickedOnce; }
+
+private:
+ bool m_bCloseOnTick;
+ vector<wstring> m_texturesRequested;
+
+ bool m_bWasKicked;
+}; \ No newline at end of file