diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/PlayerConnection.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/PlayerConnection.h')
| -rw-r--r-- | Minecraft.Client/PlayerConnection.h | 80 |
1 files changed, 40 insertions, 40 deletions
diff --git a/Minecraft.Client/PlayerConnection.h b/Minecraft.Client/PlayerConnection.h index d7b56a83..c00ee1c1 100644 --- a/Minecraft.Client/PlayerConnection.h +++ b/Minecraft.Client/PlayerConnection.h @@ -24,7 +24,7 @@ public: private: MinecraftServer *server; - shared_ptr<ServerPlayer> player; + std::shared_ptr<ServerPlayer> player; int tickCount; int aboveGroundTickCount; @@ -39,7 +39,7 @@ private: bool m_bHasClientTickedOnce; public: - PlayerConnection(MinecraftServer *server, Connection *connection, shared_ptr<ServerPlayer> player); + PlayerConnection(MinecraftServer *server, Connection *connection, std::shared_ptr<ServerPlayer> player); ~PlayerConnection(); void tick(); void disconnect(DisconnectPacket::eDisconnectReason reason); @@ -49,32 +49,32 @@ private: bool synched; public: - virtual void handlePlayerInput(shared_ptr<PlayerInputPacket> packet); - virtual void handleMovePlayer(shared_ptr<MovePlayerPacket> packet); + virtual void handlePlayerInput(std::shared_ptr<PlayerInputPacket> packet); + virtual void handleMovePlayer(std::shared_ptr<MovePlayerPacket> packet); void teleport(double x, double y, double z, float yRot, float xRot, bool sendPacket = true); // 4J Added sendPacket param - virtual void handlePlayerAction(shared_ptr<PlayerActionPacket> packet); - virtual void handleUseItem(shared_ptr<UseItemPacket> packet); + virtual void handlePlayerAction(std::shared_ptr<PlayerActionPacket> packet); + virtual void handleUseItem(std::shared_ptr<UseItemPacket> packet); virtual void onDisconnect(DisconnectPacket::eDisconnectReason reason, void *reasonObjects); - virtual void onUnhandledPacket(shared_ptr<Packet> packet); - void send(shared_ptr<Packet> packet); - void queueSend(shared_ptr<Packet> packet); // 4J Added - virtual void handleSetCarriedItem(shared_ptr<SetCarriedItemPacket> packet); - virtual void handleChat(shared_ptr<ChatPacket> packet); + virtual void onUnhandledPacket(std::shared_ptr<Packet> packet); + void send(std::shared_ptr<Packet> packet); + void queueSend(std::shared_ptr<Packet> packet); // 4J Added + virtual void handleSetCarriedItem(std::shared_ptr<SetCarriedItemPacket> packet); + virtual void handleChat(std::shared_ptr<ChatPacket> packet); private: void handleCommand(const wstring& message); public: - virtual void handleAnimate(shared_ptr<AnimatePacket> packet); - virtual void handlePlayerCommand(shared_ptr<PlayerCommandPacket> packet); - virtual void handleDisconnect(shared_ptr<DisconnectPacket> packet); + virtual void handleAnimate(std::shared_ptr<AnimatePacket> packet); + virtual void handlePlayerCommand(std::shared_ptr<PlayerCommandPacket> packet); + virtual void handleDisconnect(std::shared_ptr<DisconnectPacket> packet); int countDelayedPackets(); virtual void info(const wstring& string); virtual void warn(const wstring& string); virtual wstring getConsoleName(); - virtual void handleInteract(shared_ptr<InteractPacket> packet); + virtual void handleInteract(std::shared_ptr<InteractPacket> packet); bool canHandleAsyncPackets(); - virtual void handleClientCommand(shared_ptr<ClientCommandPacket> packet); - virtual void handleRespawn(shared_ptr<RespawnPacket> packet); - virtual void handleContainerClose(shared_ptr<ContainerClosePacket> packet); + virtual void handleClientCommand(std::shared_ptr<ClientCommandPacket> packet); + virtual void handleRespawn(std::shared_ptr<RespawnPacket> packet); + virtual void handleContainerClose(std::shared_ptr<ContainerClosePacket> packet); private: unordered_map<int, short, IntKeyHash, IntKeyEq> expectedAcks; @@ -82,38 +82,38 @@ private: public: // 4J Stu - Handlers only valid in debug mode #ifndef _CONTENT_PACKAGE - virtual void handleContainerSetSlot(shared_ptr<ContainerSetSlotPacket> packet); + virtual void handleContainerSetSlot(std::shared_ptr<ContainerSetSlotPacket> packet); #endif - virtual void handleContainerClick(shared_ptr<ContainerClickPacket> packet); - virtual void handleContainerButtonClick(shared_ptr<ContainerButtonClickPacket> packet); - virtual void handleSetCreativeModeSlot(shared_ptr<SetCreativeModeSlotPacket> packet); - virtual void handleContainerAck(shared_ptr<ContainerAckPacket> packet); - virtual void handleSignUpdate(shared_ptr<SignUpdatePacket> packet); - virtual void handleKeepAlive(shared_ptr<KeepAlivePacket> packet); - virtual void handlePlayerInfo(shared_ptr<PlayerInfoPacket> packet); // 4J Added + virtual void handleContainerClick(std::shared_ptr<ContainerClickPacket> packet); + virtual void handleContainerButtonClick(std::shared_ptr<ContainerButtonClickPacket> packet); + virtual void handleSetCreativeModeSlot(std::shared_ptr<SetCreativeModeSlotPacket> packet); + virtual void handleContainerAck(std::shared_ptr<ContainerAckPacket> packet); + virtual void handleSignUpdate(std::shared_ptr<SignUpdatePacket> packet); + virtual void handleKeepAlive(std::shared_ptr<KeepAlivePacket> packet); + virtual void handlePlayerInfo(std::shared_ptr<PlayerInfoPacket> packet); // 4J Added virtual bool isServerPacketListener(); - virtual void handlePlayerAbilities(shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket); - virtual void handleCustomPayload(shared_ptr<CustomPayloadPacket> customPayloadPacket); + virtual void handlePlayerAbilities(std::shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket); + virtual void handleCustomPayload(std::shared_ptr<CustomPayloadPacket> customPayloadPacket); // 4J Added - virtual void handleCraftItem(shared_ptr<CraftItemPacket> packet); - virtual void handleTradeItem(shared_ptr<TradeItemPacket> packet); - virtual void handleDebugOptions(shared_ptr<DebugOptionsPacket> packet); - virtual void handleTexture(shared_ptr<TexturePacket> packet); - virtual void handleTextureAndGeometry(shared_ptr<TextureAndGeometryPacket> packet); - virtual void handleTextureChange(shared_ptr<TextureChangePacket> packet); - virtual void handleTextureAndGeometryChange(shared_ptr<TextureAndGeometryChangePacket> packet); - virtual void handleServerSettingsChanged(shared_ptr<ServerSettingsChangedPacket> packet); - virtual void handleKickPlayer(shared_ptr<KickPlayerPacket> packet); - virtual void handleGameCommand(shared_ptr<GameCommandPacket> packet); + virtual void handleCraftItem(std::shared_ptr<CraftItemPacket> packet); + virtual void handleTradeItem(std::shared_ptr<TradeItemPacket> packet); + virtual void handleDebugOptions(std::shared_ptr<DebugOptionsPacket> packet); + virtual void handleTexture(std::shared_ptr<TexturePacket> packet); + virtual void handleTextureAndGeometry(std::shared_ptr<TextureAndGeometryPacket> packet); + virtual void handleTextureChange(std::shared_ptr<TextureChangePacket> packet); + virtual void handleTextureAndGeometryChange(std::shared_ptr<TextureAndGeometryChangePacket> packet); + virtual void handleServerSettingsChanged(std::shared_ptr<ServerSettingsChangedPacket> packet); + virtual void handleKickPlayer(std::shared_ptr<KickPlayerPacket> packet); + virtual void handleGameCommand(std::shared_ptr<GameCommandPacket> packet); INetworkPlayer *getNetworkPlayer(); bool isLocal(); bool isGuest(); // 4J Added as we need to set this from outside sometimes - void setPlayer(shared_ptr<ServerPlayer> player) { this->player = player; } - shared_ptr<ServerPlayer> getPlayer() { return player; } + void setPlayer(std::shared_ptr<ServerPlayer> player) { this->player = player; } + std::shared_ptr<ServerPlayer> getPlayer() { return player; } // 4J Added to signal a disconnect from another thread void closeOnTick() { m_bCloseOnTick = true; } |
