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authordaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
committerdaoge_cmd <3523206925@qq.com>2026-03-01 12:16:08 +0800
commitb691c43c44ff180d10e7d4a9afc83b98551ff586 (patch)
tree3e9849222cbc6ba49f2f1fc6e5fe7179632c7390 /Minecraft.Client/PlayerChunkMap.h
parentdef8cb415354ac390b7e89052a50605285f1aca9 (diff)
Initial commit
Diffstat (limited to 'Minecraft.Client/PlayerChunkMap.h')
-rw-r--r--Minecraft.Client/PlayerChunkMap.h105
1 files changed, 105 insertions, 0 deletions
diff --git a/Minecraft.Client/PlayerChunkMap.h b/Minecraft.Client/PlayerChunkMap.h
new file mode 100644
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+++ b/Minecraft.Client/PlayerChunkMap.h
@@ -0,0 +1,105 @@
+#pragma once
+#include "..\Minecraft.World\JavaIntHash.h"
+#include "..\Minecraft.World\ChunkPos.h"
+class ServerPlayer;
+class ServerLevel;
+class MinecraftServer;
+class Packet;
+class TileEntity;
+using namespace std;
+
+class PlayerChunkMap
+{
+public:
+#ifdef _LARGE_WORLDS
+ static const int MAX_VIEW_DISTANCE = 30;
+#else
+ static const int MAX_VIEW_DISTANCE = 15;
+#endif
+ static const int MIN_VIEW_DISTANCE = 3;
+ static const int MAX_CHANGES_BEFORE_RESEND = 10;
+ static const int MIN_TICKS_BETWEEN_REGION_UPDATE = 10;
+
+ // 4J - added
+ class PlayerChunkAddRequest
+ {
+ public:
+ int x,z;
+ shared_ptr<ServerPlayer> player;
+ PlayerChunkAddRequest(int x, int z, shared_ptr<ServerPlayer> player ) : x(x), z(z), player(player) {}
+ };
+
+ class PlayerChunk
+ {
+ friend class PlayerChunkMap;
+ private:
+ PlayerChunkMap *parent; // 4J added
+ vector<shared_ptr<ServerPlayer> > players;
+ //int x, z;
+ ChunkPos pos;
+
+ shortArray changedTiles;
+ int changes;
+ int xChangeMin, xChangeMax;
+ int yChangeMin, yChangeMax;
+ int zChangeMin, zChangeMax;
+ int ticksToNextRegionUpdate; // 4J added
+ bool prioritised; // 4J added
+
+ public:
+ PlayerChunk(int x, int z, PlayerChunkMap *pcm);
+ ~PlayerChunk();
+
+ // 4J Added sendPacket param so we can aggregate the initial send into one much smaller packet
+ void add(shared_ptr<ServerPlayer> player, bool sendPacket = true);
+ void remove(shared_ptr<ServerPlayer> player);
+ void tileChanged(int x, int y, int z);
+ void prioritiseTileChanges(); // 4J added
+ void broadcast(shared_ptr<Packet> packet);
+ bool broadcastChanges(bool allowRegionUpdate); // 4J - added parm
+
+ private:
+ void broadcast(shared_ptr<TileEntity> te);
+ };
+
+public:
+ vector<shared_ptr<ServerPlayer> > players;
+ void flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFound); // 4J added
+private:
+ unordered_map<__int64,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
+ vector<PlayerChunk *> changedChunks;
+ vector<PlayerChunkAddRequest> addRequests; // 4J added
+ void tickAddRequests(shared_ptr<ServerPlayer> player); // 4J added
+
+ ServerLevel *level;
+ int radius;
+ int dimension;
+
+public:
+ PlayerChunkMap(ServerLevel *level, int dimension, int radius);
+ ~PlayerChunkMap();
+ ServerLevel *getLevel();
+ void tick();
+ bool hasChunk(int x, int z);
+private:
+ PlayerChunk *getChunk(int x, int z, bool create);
+ void getChunkAndAddPlayer(int x, int z, shared_ptr<ServerPlayer> player); // 4J added
+ void getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlayer> player); // 4J added
+public:
+ void broadcastTileUpdate(shared_ptr<Packet> packet, int x, int y, int z);
+ void tileChanged(int x, int y, int z);
+ bool isTrackingTile(int x, int y, int z); // 4J added
+ void prioritiseTileChanges(int x, int y, int z); // 4J added
+ void add(shared_ptr<ServerPlayer> player);
+ void remove(shared_ptr<ServerPlayer> player);
+private:
+ bool chunkInRange(int x, int z, int xc, int zc);
+public:
+ void move(shared_ptr<ServerPlayer> player);
+ int getMaxRange();
+ bool isPlayerIn(shared_ptr<ServerPlayer> player, int xChunk, int zChunk);
+ static int convertChunkRangeToBlock(int radius);
+
+ // AP added for Vita
+ void setRadius(int newRadius);
+};