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authorvoid_17 <heroerror3@gmail.com>2026-03-02 17:37:16 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 17:37:16 +0700
commit119bff351450ea16ffda550b6e0f67379b29f708 (patch)
treed9f28714afd516bc2450f33b0a77c5e05ff4de90 /Minecraft.Client/PlayerChunkMap.h
parent8a2a62ea1d47364f802cf9aae97668bc4a7007b5 (diff)
Revert "shared_ptr -> std::shared_ptr"
This reverts commit 7074f35e4ba831e358117842b99ee35b87f85ae5.
Diffstat (limited to 'Minecraft.Client/PlayerChunkMap.h')
-rw-r--r--Minecraft.Client/PlayerChunkMap.h32
1 files changed, 16 insertions, 16 deletions
diff --git a/Minecraft.Client/PlayerChunkMap.h b/Minecraft.Client/PlayerChunkMap.h
index 5e87934b..08cda2a7 100644
--- a/Minecraft.Client/PlayerChunkMap.h
+++ b/Minecraft.Client/PlayerChunkMap.h
@@ -25,8 +25,8 @@ public:
{
public:
int x,z;
- std::shared_ptr<ServerPlayer> player;
- PlayerChunkAddRequest(int x, int z, std::shared_ptr<ServerPlayer> player ) : x(x), z(z), player(player) {}
+ shared_ptr<ServerPlayer> player;
+ PlayerChunkAddRequest(int x, int z, shared_ptr<ServerPlayer> player ) : x(x), z(z), player(player) {}
};
class PlayerChunk
@@ -34,7 +34,7 @@ public:
friend class PlayerChunkMap;
private:
PlayerChunkMap *parent; // 4J added
- vector<std::shared_ptr<ServerPlayer> > players;
+ vector<shared_ptr<ServerPlayer> > players;
//int x, z;
ChunkPos pos;
@@ -51,25 +51,25 @@ public:
~PlayerChunk();
// 4J Added sendPacket param so we can aggregate the initial send into one much smaller packet
- void add(std::shared_ptr<ServerPlayer> player, bool sendPacket = true);
- void remove(std::shared_ptr<ServerPlayer> player);
+ void add(shared_ptr<ServerPlayer> player, bool sendPacket = true);
+ void remove(shared_ptr<ServerPlayer> player);
void tileChanged(int x, int y, int z);
void prioritiseTileChanges(); // 4J added
- void broadcast(std::shared_ptr<Packet> packet);
+ void broadcast(shared_ptr<Packet> packet);
bool broadcastChanges(bool allowRegionUpdate); // 4J - added parm
private:
- void broadcast(std::shared_ptr<TileEntity> te);
+ void broadcast(shared_ptr<TileEntity> te);
};
public:
- vector<std::shared_ptr<ServerPlayer> > players;
+ vector<shared_ptr<ServerPlayer> > players;
void flagEntitiesToBeRemoved(unsigned int *flags, bool *removedFound); // 4J added
private:
unordered_map<int64_t,PlayerChunk *,LongKeyHash,LongKeyEq> chunks; // 4J - was LongHashMap
vector<PlayerChunk *> changedChunks;
vector<PlayerChunkAddRequest> addRequests; // 4J added
- void tickAddRequests(std::shared_ptr<ServerPlayer> player); // 4J added
+ void tickAddRequests(shared_ptr<ServerPlayer> player); // 4J added
ServerLevel *level;
int radius;
@@ -83,21 +83,21 @@ public:
bool hasChunk(int x, int z);
private:
PlayerChunk *getChunk(int x, int z, bool create);
- void getChunkAndAddPlayer(int x, int z, std::shared_ptr<ServerPlayer> player); // 4J added
- void getChunkAndRemovePlayer(int x, int z, std::shared_ptr<ServerPlayer> player); // 4J added
+ void getChunkAndAddPlayer(int x, int z, shared_ptr<ServerPlayer> player); // 4J added
+ void getChunkAndRemovePlayer(int x, int z, shared_ptr<ServerPlayer> player); // 4J added
public:
- void broadcastTileUpdate(std::shared_ptr<Packet> packet, int x, int y, int z);
+ void broadcastTileUpdate(shared_ptr<Packet> packet, int x, int y, int z);
void tileChanged(int x, int y, int z);
bool isTrackingTile(int x, int y, int z); // 4J added
void prioritiseTileChanges(int x, int y, int z); // 4J added
- void add(std::shared_ptr<ServerPlayer> player);
- void remove(std::shared_ptr<ServerPlayer> player);
+ void add(shared_ptr<ServerPlayer> player);
+ void remove(shared_ptr<ServerPlayer> player);
private:
bool chunkInRange(int x, int z, int xc, int zc);
public:
- void move(std::shared_ptr<ServerPlayer> player);
+ void move(shared_ptr<ServerPlayer> player);
int getMaxRange();
- bool isPlayerIn(std::shared_ptr<ServerPlayer> player, int xChunk, int zChunk);
+ bool isPlayerIn(shared_ptr<ServerPlayer> player, int xChunk, int zChunk);
static int convertChunkRangeToBlock(int radius);
// AP added for Vita