diff options
| author | daoge <3523206925@qq.com> | 2026-03-03 03:04:10 +0800 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-03 03:04:10 +0800 |
| commit | b3feddfef372618c8a9d7a0abcaf18cfad866c18 (patch) | |
| tree | 267761c3bb39241ba5c347bfbe2254d06686e287 /Minecraft.Client/PistonPieceRenderer.cpp | |
| parent | 84c31a2331f7a0ec85b9d438992e244f60e5020f (diff) | |
feat: TU19 (Dec 2014) Features & Content (#155)
* try to resolve merge conflict
* feat: TU19 (Dec 2014) Features & Content (#32)
* December 2014 files
* Working release build
* Fix compilation issues
* Add sound to Windows64Media
* Add DLC content and force Tutorial DLC
* Revert "Add DLC content and force Tutorial DLC"
This reverts commit 97a43994725008e35fceb984d5549df9c8cea470.
* Disable broken light packing
* Disable breakpoint during DLC texture map load
Allows DLC loading but the DLC textures are still broken
* Fix post build not working
* ...
* fix vs2022 build
* fix cmake build
---------
Co-authored-by: Loki <lokirautio@gmail.com>
Diffstat (limited to 'Minecraft.Client/PistonPieceRenderer.cpp')
| -rw-r--r-- | Minecraft.Client/PistonPieceRenderer.cpp | 7 |
1 files changed, 5 insertions, 2 deletions
diff --git a/Minecraft.Client/PistonPieceRenderer.cpp b/Minecraft.Client/PistonPieceRenderer.cpp index 1ce084cf..c51d2e0f 100644 --- a/Minecraft.Client/PistonPieceRenderer.cpp +++ b/Minecraft.Client/PistonPieceRenderer.cpp @@ -1,12 +1,15 @@ #include "stdafx.h" #include "PistonPieceRenderer.h" -#include "Tesselator.h" #include "Lighting.h" +#include "Tesselator.h" +#include "TextureAtlas.h" #include "TileRenderer.h" #include "..\Minecraft.World\net.minecraft.world.level.h" #include "..\Minecraft.World\PistonPieceEntity.h" #include "..\Minecraft.World\net.minecraft.world.level.tile.h" +ResourceLocation PistonPieceRenderer::SIGN_LOCATION = ResourceLocation(TN_ITEM_SIGN); + PistonPieceRenderer::PistonPieceRenderer() { tileRenderer = NULL; @@ -21,7 +24,7 @@ void PistonPieceRenderer::render(shared_ptr<TileEntity> _entity, double x, doubl if (tile != NULL && entity->getProgress(a) <= 1) // 4J - changed condition from < to <= as our chunk update is async to main thread and so we can have to render these with progress of 1 { Tesselator *t = Tesselator::getInstance(); - bindTexture(TN_TERRAIN); + bindTexture(&TextureAtlas::LOCATION_BLOCKS); Lighting::turnOff(); glColor4f(1, 1, 1, 1); // 4J added - this wouldn't be needed in real opengl as the block render has vertex colours and so this isn't use, but our pretend gl always modulates with this |
