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| author | Kevin <115616336+lag@users.noreply.github.com> | 2026-03-06 19:23:32 -0600 |
|---|---|---|
| committer | GitHub <noreply@github.com> | 2026-03-06 19:23:32 -0600 |
| commit | 13960a93b2a7c114446c109de059db305db4555d (patch) | |
| tree | 1b681d91fd38f0d2da73024041e968160c22552b /Minecraft.Client/PendingConnection.cpp | |
| parent | 16446265d555d21f564b5989611a05918728d643 (diff) | |
Max players from 8 -> 255 + small connection optimizations (#722)
* Multiplayer 8 to max byte increase.
Made-with: Cursor
* Server chunk optimizations for large player counts, server full notification fix, added to server.properties.
Diffstat (limited to 'Minecraft.Client/PendingConnection.cpp')
| -rw-r--r-- | Minecraft.Client/PendingConnection.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/Minecraft.Client/PendingConnection.cpp b/Minecraft.Client/PendingConnection.cpp index 72b8f382..29ab7c28 100644 --- a/Minecraft.Client/PendingConnection.cpp +++ b/Minecraft.Client/PendingConnection.cpp @@ -136,7 +136,9 @@ void PendingConnection::sendPreLoginResponse() else #endif { - connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(L"-", ugcXuids, ugcXuidCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion,szUniqueMapName,app.GetGameHostOption(eGameHostOption_All),hostIndex, server->m_texturePackId) ) ); + DWORD cappedCount = (ugcXuidCount > 255u) ? 255u : static_cast<DWORD>(ugcXuidCount); + BYTE cappedHostIndex = (hostIndex >= 255u) ? 254 : static_cast<BYTE>(hostIndex); + connection->send( shared_ptr<PreLoginPacket>( new PreLoginPacket(L"-", ugcXuids, cappedCount, ugcFriendsOnlyBits, server->m_ugcPlayersVersion,szUniqueMapName,app.GetGameHostOption(eGameHostOption_All),cappedHostIndex, server->m_texturePackId) ) ); } } |
