diff options
| author | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
|---|---|---|
| committer | void_17 <heroerror3@gmail.com> | 2026-03-02 15:58:20 +0700 |
| commit | 7074f35e4ba831e358117842b99ee35b87f85ae5 (patch) | |
| tree | 7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/ParticleEngine.h | |
| parent | d63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff) | |
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/ParticleEngine.h')
| -rw-r--r-- | Minecraft.Client/ParticleEngine.h | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/ParticleEngine.h b/Minecraft.Client/ParticleEngine.h index 09e3685b..0fee7a16 100644 --- a/Minecraft.Client/ParticleEngine.h +++ b/Minecraft.Client/ParticleEngine.h @@ -26,17 +26,17 @@ public: protected: Level *level; private: - deque<shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions + deque<std::shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions Textures *textures; Random *random; public: ParticleEngine(Level *level, Textures *textures); ~ParticleEngine(); - void add(shared_ptr<Particle> p); + void add(std::shared_ptr<Particle> p); void tick(); - void render(shared_ptr<Entity> player, float a); - void renderLit(shared_ptr<Entity> player, float a); + void render(std::shared_ptr<Entity> player, float a); + void renderLit(std::shared_ptr<Entity> player, float a); void setLevel(Level *level); void destroy(int x, int y, int z, int tid, int data); void crack(int x, int y, int z, int face); |
