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authorvoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
committervoid_17 <heroerror3@gmail.com>2026-03-02 15:58:20 +0700
commit7074f35e4ba831e358117842b99ee35b87f85ae5 (patch)
tree7d440d23473196af3056bf2ff4c59d9e740a06f5 /Minecraft.Client/ParticleEngine.h
parentd63f79325f85e014361eb8cf1e41eaebedb1ae71 (diff)
shared_ptr -> std::shared_ptr
This is one of the first commits in a plan to remove all `using namespace std;` lines in the entire codebase as it is considered anti-pattern today.
Diffstat (limited to 'Minecraft.Client/ParticleEngine.h')
-rw-r--r--Minecraft.Client/ParticleEngine.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/Minecraft.Client/ParticleEngine.h b/Minecraft.Client/ParticleEngine.h
index 09e3685b..0fee7a16 100644
--- a/Minecraft.Client/ParticleEngine.h
+++ b/Minecraft.Client/ParticleEngine.h
@@ -26,17 +26,17 @@ public:
protected:
Level *level;
private:
- deque<shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions
+ deque<std::shared_ptr<Particle> > particles[3][TEXTURE_COUNT]; // 4J made two arrays to cope with simultaneous two dimensions
Textures *textures;
Random *random;
public:
ParticleEngine(Level *level, Textures *textures);
~ParticleEngine();
- void add(shared_ptr<Particle> p);
+ void add(std::shared_ptr<Particle> p);
void tick();
- void render(shared_ptr<Entity> player, float a);
- void renderLit(shared_ptr<Entity> player, float a);
+ void render(std::shared_ptr<Entity> player, float a);
+ void renderLit(std::shared_ptr<Entity> player, float a);
void setLevel(Level *level);
void destroy(int x, int y, int z, int tid, int data);
void crack(int x, int y, int z, int face);